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megaman
12/09/2019, 09:07 PM
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ModelEffect.h

// CustomWingEffect.h: interface for the CCustomModelEffect class.
//
//////////////////////////////////////////////////////////////////////

#pragma once

#define MAX_MODEL_EFFECT 7000

struct CUSTOM_MODEL_EFFECT_INFO
{
int Index;
int ItemType;
int ItemIndex;
int MinLevel;
int MaxLevel;
int MinExcellent;
int MaxExcellent;
float Color[3];
int EffectIndex;
int EffectType;
int EffectCode;
int EffectScale;
};

class CCustomModelEffect
{
public:
CCustomModelEffect();
virtual ~CCustomModelEffect();
void Init();
void Load(CUSTOM_MODEL_EFFECT_INFO* info);
void SetInfo(CUSTOM_MODEL_EFFECT_INFO info);
public:
CUSTOM_MODEL_EFFECT_INFO m_CustomModelEffectInfo[MAX_MODEL_EFFECT];
};

extern CCustomModelEffect gCustomModelEffect;

ModelEffect.cpp


// CustomWingEffect.cpp: implementation of the CCustomModelEffect class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "ModelEffect.h"
#include "Defines.h"
CCustomModelEffect gCustomModelEffect;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CCustomModelEffect::CCustomModelEffect() // OK
{
this->Init();
}

CCustomModelEffect::~CCustomModelEffect() // OK
{

}

void CCustomModelEffect::Init() // OK
{
for(int n=0;n < MAX_MODEL_EFFECT;n++)
{
this->m_CustomModelEffectInfo[n].Index = -1;
}
}

void CCustomModelEffect::Load(CUSTOM_MODEL_EFFECT_INFO* info) // OK
{
for(int n=0;n < MAX_MODEL_EFFECT;n++)
{
this->SetInfo(info[n]);
}
}

void CCustomModelEffect::SetInfo(CUSTOM_MODEL_EFFECT_IN FO info) // OK
{
if(info.Index < 0 || info.Index >= MAX_MODEL_EFFECT)
{
return;
}

this->m_CustomModelEffectInfo[info.Index] = info;
}


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rafhael
27/12/2019, 04:06 PM
Faz nada isso ai...