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View Full Version : Arquivo CommonServer.cfg PZSeason 8



wall57
04/12/2015, 01:32 AM
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[GameServerInfo]
//=====================================
// General Server Settings
//=====================================
IsPersonalID = 0 //-> [0] Use Personal ID to do some actions (0/1) Usar ID (Aquele monte de número) para algumas coisas
CreateCharacter = 1 //-> [1] Allow Create Character Switch (0/1) Permite Criar char
CharacterDeleteMinLevel = 40 //-> [40] Allow character delete (1-400) Level Mínimo para deletar char
NumberOfMaxUser = 100 //-> [500] Maximum allowed connected players Maximo de players no server
ItemSerialCheck = 1 //-> [1] Item Serial Check Switch (0/1) Para uso de anti-dupe
AddExperience = 1000 //-> [1] Experience Rate (1-99999) Sério? preciso explicar isso?
AddZen = 0.5 //-> [1] Zen Drop Multiplier MULTIPLICADOR, quanto maior o número, mais zen cai
ItemDropPer = 50 //-> [10] %Drop rate (1-100) Sério? preciso explicar isso?
Trade = 1 //-> [1] Allow Trade Switch (0/1) Ativa Trade
PersonalShopOpen = 1 //-> Personal Shop Switch (0/1) Ativa Shop Pessoal
ChaosBox = 1 //-> [1] Chaos machine Switch (0/1) Ativa Chaos Machine
MonsterHp = 0 //-> [0] Monsters %HP reduction (10 = 90%hp 20 = 80%hp) Reduz a % de hp dos montros, 10 vai reduzir para 90% e assim por diante
ZenDurationTime = 15 //-> [30] Zen Disappear time (seconds) Tempo pro zen sumir
QuestNPCTeleportTime = 900 //-> [900] Marlon Teleport Time (seconds) Tempo pro marlon teletar
ApplyHeroSystem = 1 //-> Hero System Heróis ao matar os PK Negão
EnableBattleSoccer = 1 //-> Battle Soccer Switch (0/1) Ativa a arena pras pelada de clã, só não sei se vai ter churrasco depois
MonsterHPAdjust = 100 //-> Monster HP adjustmens (100 -> 100 %) Ajusta HP dos monstros, 100 = 100%, pode diminuir ou aumentar, pode ser usado com o MonsterHp se você for bom em matematica
EnableCheckPenetrationSkill = 1 //-> Skill Check Switch (0/1) Faz checagem de skills
UseCharacterAutoRecuperationSystem = 1 //-> Auto Recuperation System Switch (0/1) Permite o char se regenerar sozinho
CharacterRecuperationMaxLevel = 220 //-> Auto Recuperation Max Level (1 - MAX_LEVEL) Nível máximo para os chars se regenerar, do 1 ao lvl que vc colocar no serv
ChaosCastleEvent = 1 //-> Chaos Castle Event Switch (0/1) Ativa Chaos Castle
EventManagerOn = 1 //-> EventManagement Switch (0/1) Ativa temporizadores de evento
ShadowPhantomMaxLevel = 220 //-> Npc Shadow Phantom Switch (0/1) Nível máximo pra receber os buff do npc elfa
MaxStatValue = 65000 //-> Max. stats value (default: 32000) Sério? preciso explicar isso?

//=====================================
// Multilang
//=====================================
MultilangCharacterName = 0 //-> [0] Allow create character with any charset name (0/1) Permite criar char letras de alfabetos do oriente, indiano, xingling por exemplo
MultilangGuildName = 0 //-> [0] Allow create guild with any charset name (0/1) Permite cirar clã letras de alfabetos do oriente, indiano, xingling por exemplo

//=====================================
// Character class access
//=====================================
CreateCharLevelRF = 400 //-> Rage Fighter create level Level pra criar RF
CreateCharLevelDL = 250 //-> Dark Lord create level Level pra criar DL
CreateCharLevelMG = 220 //-> Magic Gladiator create level Level pra criar MG
CreateCharLevelSUM = 350 //-> Summoner create level Level pra criar SUM

//=====================================
// Guilds:
//=====================================
ServerGroupGuildChatting = 1 //-> [1] Allow guild chat Switch (0/1) Ativa chat de clãs
ServerGroupUnionChatting = 1 //-> [1] Allow Alliance chat Switch (0/1) Ativa Chat de alianças d clãs
GuildCreate = 1 //-> [1] Allow Guild Creation Switch (0/1) Permite criar clãs
GuildDestroy = 1 //-> [1] Allow Guild Disband Switch (0/1) Permite sair de clãs
GuildCreateLevel = 250 //-> [100] Minimum Guild creation level Level pra criar clã
GuildCreateReset = 0 //-> [0] Minimum Guild creation reset Mínimo de resets pra criar clã
GuildMaxMember = 80 //-> [80] Maximum Guild members count Máximo de membros no clã
GuildMaxAllianceMember = 5 //-> [5] Maximum Guilds count in alliance Total de aliados que se pode ter por clã
CastleMinGuildMember = 20 //-> [20] Minimum Guild members count for Castle Siege Mínimo de gente no clã pra entrar no CS
CastleOwnerGuildDestroyLimit = 1 //-> [1] Allow Castle Lord Disband Switch (0/1) Permite o clã que ganhou CS deixar o castelo sem clã

//=====================================
// Item option rates from monsters
//=====================================
MonsterLuckItemRollRate = 100 //-> Range: 1~10000, 0: disable luck from monster % de drop item com luck
MonsterSkillItemRollRate = 5000 //-> Range: 1~10000, 0: disable skill from monster % de drop item com skill
MonsterOptionItemRollRate = 50 //-> Range: 1~10000, 0: disable option from monster % de drop item com option
ExcDropPerc = 1 //-> Range: 1~2000 % de drop item excelente

//=====================================
// Custom Settings
//=====================================
BlockFullExcellent = 0 //-> Bloqueia items exc full
BlockFullAncient = 0 //-> Bloqueia items full ancient (exc)
[ Abaixo é as % de items na chaos Machine ]
CHAOSMIX_PLUSITEMLEVEL_TYPE1_1 = 75 //-> +10 +11 NORMAL
CHAOSMIX_PLUSITEMLEVEL_TYPE2_1 = 60 //-> +10 +11 EXC
CHAOSMIX_PLUSITEMLEVEL_TYPE3_1 = 55 //-> +10 +11 SOCKET
CHAOSMIX_PLUSITEMLEVEL_TYPE1_2 = 70 //-> +12 +13 NORMAL
CHAOSMIX_PLUSITEMLEVEL_TYPE2_2 = 50 //-> +12 +13 EXC
CHAOSMIX_PLUSITEMLEVEL_TYPE3_2 = 35 //-> +12 +13 SOCKET
CHAOSMIX_PLUSITEMLEVEL_TYPE1_3 = 60 //-> +14 +15 NORMAL
CHAOSMIX_PLUSITEMLEVEL_TYPE2_3 = 35 //-> +14 +15 EXC
CHAOSMIX_PLUSITEMLEVEL_TYPE3_3 = 30 //-> +14 +15 SOCKET
CHAOSMIX_PLUSITEMLEVEL_LUCK = 20 //-> Luck add
CHAOSMIX_PLUSITEMLEVEL_MAXVAL = 70 //-> Max Rate for Plus level
CHAOSMIX_CONDOR_DIV = 300000 //-> Divisor for Condor flame (ItemPrice / this) Divide o valor do item em % pra fazer Condor, Preco do Item + o divisor
CHAOSMIX_CONDOR_MAXVAL = 60 //-> Condor flame max Rate Máximo de % pra fazer condor (100 = 100%)
CHAOSMIX_3RDWING_DIV = 3000000 //-> Divisor for 3rd Wings (ItemPrice / this) Mesmo que o do condor
CHAOSMIX_3RDWING_MAXVAL = 40 //-> 3rd Wing mix max rate Mesmo que o do condor
CHAOSMIX_25WING_DIV = 9000000 //-> Divisor for 2.5 Wings (ItemPrice / this)
CHAOSMIX_25WING_MAXVAL = 60 //-> 2.5 Wings mix max rate
CHAOSMIX_25WING_DIV_MANTLE = 500000 //-> Divisor for Mantle 2.5 Wings (Replace Divisor when item is a Cape of lord or mantle of Fighter) Divisor de capa 2.5, no caso é igual o divisor de condor só que pra fazer capa

EB_DefenseLevelDiv = 5 //->
EB_DefenseStart = 50 //->
EB_AttackLevelDiv = 3 //->
EB_AttackStart = 45 //->
EB_BuffTime = 1800 //->

GoldenArcherRenaCount = 1 //-> [1] Count Renas (0/1) Contagem de Rena
GoldenArcherStoneCount = 1 //-> [1] Count Stones (0/1) Contagem de Pedra

//=====================================
// Npc
//=====================================
EnableEventNPCTalk = 1 //-> Npc Talk Switch (0/1) Ativa os npc falar as coisa
MerryXMasTalkNpc = 0 //-> Enable XMas Talk Fala de natal
HappyNewYearTalkNpc = 0 //-> Enable New Year Talk Fala de ano novo

//=====================================
//-> Kundun Config Settings:
//=====================================
KundunMarkDropRate = 55 //-> Sign of Kundun Drop Rate [N / 10000], default (100) % de drop das Symbol of Kundun (pra fazer lost map)
KundunRefillHPSec = 400 //-> Kundun Refill HP Sec Quantidade de HP do kundun q regenera por segundo
KundunRefillHP = 15000 //-> Kundun Refill HP Total de regen do hp do kundun
KundunRefillHPTime = 600 //-> Kundun Refill HP Time Tempo pra regen hp do kundun dps de ser atacado
KundunHPLogSaveTime = 120 //-> Kundun HP Log Save Time Tempo pra log da regen de hp do kundun ser salva

//=====================================
// SpeedHack: anti-speedhack
//=====================================
HackCheckCount = 0
DisconnectHackUser = 0
IsKickDetecHackCountLimit = 0
DetectedHackKickCount = 0
UseNPGGChecksum = 0
SpeedHackPlayerBlock = 0
SpeedHackPenalty = 0
AttackSpeedTimeLimit = 800
MinimumAttackSpeedTime = 1
DecTimePerAttackSpeed = 5.33
IsIgnorePacketHackDetect = 1

SkillDistanceCheck = 0
SkillDistanceCheckTemp = 2
SkillDistanceKick = 0
SkillDistanceKickCount = 5
SkillDistanceKickCheckTime = 10

//=====================================
// Golden Troops Event [eventitembag8.txt ~ eventitembag12.txt]
//=====================================
IsEledoradoEvent = 1 //-> Golden Troops Event Switch invasão d oro

//=====================================
// Golden Troops Regen Time tempo pros mob d oro dar respawn
//=====================================
EledoradoGoldGoblenRegenTime = 360 //-> Golden Goblen
EledoradoTitanRegenTime = 360 //-> Golden Titan
EledoradoGoldDerconRegenTime = 360 //-> Golden Dragon
EledoradoDevilLizardKingRegenTime = 360 //-> Golden Lizard Regen Time
EledoradoDevilTantarosRegenTime = 360 //-> Golden Tantaros Regen Time
EledoradoGoldenMonsterRegenTime = 360
EledoradoGoldenRabbitRegenTime = 360 //-> Golden Rabbit Time
EledoradoGoldenDarkKnightRegenTime = 360 //-> Golden DarkKnight Regen Time
EledoradoGoldenCrustRegenTime = 360 //-> Golden Crust Regen Time
EledoradoGoldenIronKnightRegenTime = 360 //-> Golden IronKnight Regen Time
EledoradoGoldenNeipinRegenTime = 360 //-> Golden Neipin Regen Time
EledoradoGoldenSatirosRegenTime = 360
EledoradoGoldenTwintailRegenTime = 360
EledoradoGoldenGreatDragonRegenTime = 360 //-> Golden GreatDragon Regen Time
EledoradoGoldenDevilRegenTime = 360 //-> Golden Devil Regen Time
//=====================================--------

//=====================================
// Dark Lord
//=====================================
DarkLordHeartDropRate = 0 //-> Blue Hear Drop Rate [N / 10000], default (0) % drop do coração de DL
IsDropDarkLordItem = 1 //-> Enable Lord Specific Items drop de items pra DL
DarkSpiritAddExperience = 1 //-> Dark Raven ExpAddition [x N], default(1) adiciona mais xp pro corvo
SleeveOfLordDropRate = 20 //-> Sleeve of Lord Drop Rate [N / 10000], default (10) % de drop das "luvas" do dl
SleeveOfLordDropLevel = 86 //-> Sleeve of Lord Min Monster Level Drop, default (86) lvl minimo do mob pra drop das "luvas"
SoulOfDarkHorseDropRate = 10 //-> Dark Horse Spirit Drop Rate [N / 10000], default(10) % de drop do espirito do cavalo
SoulOfDarkHorseropLevel = 102 //-> Dark Horse Spirit Min Monster Level Drop, default (125) level minimo pros mob dropar espirito do cavalo
SoulOfDarkSpiritDropRate = 10 //-> Dark Raven Spirit Drop Rate [N / 10000], default (10) % de drop do espirito do corvo
SoulOfDarkSpiritDropLevel = 96 //-> Dark Raven Spirit Min Monster Level Drop, default (96) level minimo pros mob dropar espirito do corvo

//=====================================
// Jewel of Guardian
//=====================================
IsDropGemOfDefend = 1 //-> Jewel of Guardian drop switch (0/1) Ativa drop de guardian
GemOfDefendDropRate = 1 //-> Drop Rate [N / 10000], default (5) % drop de guardian
GemOfDefendDropLevel = 75 //-> Min Monster Level Drop, default (75) level minimo do mob pra dropar guardian

//=====================================
// Star Of XMas Event [eventitembag4.txt]
//=====================================
XMasEvent = 1 //-> Star of XMas Drop Switch (0/1) Ativa drop da estrela d natal
XMasEvent_StarOfXMasDropRate = 10 //-> Drop Rate [N / 10000], default (5000) % de drop da estrela
XMasEvent_ItemDropRateForStarOfXMas = 10 //-> Item Drop Rate [N / 10], default (2) % de drop de item ao jogar estrela no chão

//=====================================
//-> Heart Of Love Event [eventitembag5.txt] [ O mesmo que a estrela d natal, só que é o Heart of Love ]
//=====================================
HeartOfLoveEvent = 1 //-> Hear of Love Drop Switch (0/1)
HeartOfLoveDropRate = 100 //-> Drop Rate [N / 10000], default (5000)
ItemDropRateForHeartOfLove = 20 //-> Item Drop Rate [N / 20], default (2)

//=====================================
// FireCracker [eventitembag5.txt] [ O mesmo que a estrela d natal, só que é o FireCracker ]
//=====================================
FireCrackerEvent = 1 //-> Fire Cracker Drop Switch (0/1)
FireCrackerDropRate = 25 //-> Drop Rate [N / 10000], default (5000)
ItemDropRateForFireCracker = 10 //-> Item Drop Rate [N / 10], default (2)
OnlyFireCrackerEffectUse = 0 //-> Fire Cracker animation only

//=====================================
//-> Medal Event [eventitembag6.txt + eventitembag7.txt] [ O mesmo que a estrela d natal, só que é as medalhas ]
//=====================================
MedalEvent = 1 //-> Medal's Drop Switch (0/1)
GoldMedalDropRate = 15 //-> Gold Medal Drop Rate [N / 10000], default (2)
SilverMedalDropRate = 50 //-> Silver Medal Drop Rate [N / 10000], default (2)
ItemDropRateForGoldMedal = 20 //-> Item Drop Rate for Golden Medal [N / 20], default(2)
ItemDropRateForSilverMedal = 20 //-> Item Drop Rate for Silver Medal [N / 20], defailt(2)

//=====================================
//-> Jewel Of Mistery [eventitembag20.txt]
//=====================================
MysteriouseBeadDropRate1 = 0 //-> Drop Rate1 [N / 10000], default (60) % de drop da jewel of mistery
MysteriouseBeadDropRate2 = 0 //-> Drop Rate2 [N / 10000], default (120) 2a % de drop da jewel of mistery

//=====================================
//-> White Wizard
//=====================================
RingAttackEvent = 1 //-> White Wizard Event Switch (0/1) Ativa evento white wizard, abaixo é as % d drop do anel
RingOrcKillGiftRate = 5000 //-> Orc Gift Drop Rate [1 / N], default (10000)
RingDropGiftRate = 10000 //-> Whie Wizard Gift Drop Rate [1 / N], default (10000)

//=====================================
//->Ring Of Transformation Event:
//=====================================
IsItemDropRingOfTransform = 0 //-> Ring of Transform Drop Switch (0/1) Ativa os drop de anel de transformação, abaixo é as % de drop
ItemDropRingOfTransform = 1 //-> Ring of Transform Drop Rate [N/10000], default(1)

SantaPolymorphRingDropOn = 1 //-> Santa Transform Ring Drop Switch (0/1) Ativa o drop de anel de natal, mesma coisa que o do anel de transformação abaixo
SantaPolymorphRingDropRate = 1 //-> Santa Transform Ring Drop Rate [N/10000], default(10)

//=====================================
//-> Golden Budge Dragon:
//=====================================
AttackEventRegenTime = 10
ChaosEvent = 1 //-> [1] Golden Budge Dragon Event Switch (0/1) Ativa o golden budge dragon

//=====================================
//-> PVP Settings:
//=====================================
PKTIME = 1 //-> [1] Enable PK time reduction Switch (0/1) Ativa o PK sair com o tempo
PKItemDrop = 0 //-> [1] Enable PK item drop Switch (0/1) [Use UserDieItemDrop.xml instead] Não utilizado, precisa editar o UserDieItemDrop.xml, pra fazer os cara dropar item quando morrer
ShieldSystemOn = 1 //-> SD Switch (0/1) Ativa SD no PVP
DamageDevideToSD = 90 //-> PvP Dmg to SD % d dano que o SD recebe nos atk
DamageDevideToHP = 10 //-> PvP Dmg to HP % d dano que o hp recebe nos atk
SuccessAttackRateOption = 20000 //-> Success Attack Rate (PvP on SD) % de acertar o hit no PVP
ConstNumberOfShieldPoint = 20 Algo relacionado ao SD, custo de hit no minimo
ShieldAutoRefillOn = 1 //-> SD Auto Recuperation Ativa a regen do SD normalmente (fora das zona anti-treta)
ShieldAutoRefilOnSafeZone = 1 //-> SD Auto Recuperation in Safe Zone Ativa a regen do SD nas zona anti-treta
ShieldGageConstA = 12 //-> MaxShieldPoints + A / 10 Matemática: [ Pontos Max de SD + A (12 ali no canto <<<), Dividido por 10 ]
ShieldGageConstB = 30 //-> MaxShieldPoints + B Matemática: [ Pontos Max de SD + B (30 ali no canto <<<) ]
PKLevelIncreaseOff = 0 //-> Disable PK Level Increase Ativa os níveis de PK, 1 kill = nome amarelo, 2 kill nome vermelho, 3 kill vira negão (Afrodescentente Escurecido para os politicamente correto)
SelfDefenseOn = 1 //-> Self defense switch (0 / 1) Ativa Auto Defesa, matar o cara que te atacou não te faz PK
SelfDefenseTime = 60 //-> Self defense time (in seconds, default: 60) Tempo de duração da auto defesa

//=====================================
//-> Complex Potions
//=====================================
CompoundPotionDropOn = 1 //-> Complex Potion Drop Switch (0/1) Ativa drop da poção de stamina, abaixo é % de drop das potion pequena, médio e grande, e o level minimo dos mob pra dropar
CompoundPotionLv1DropRate = 70 //-> Complex Potion Lv1 Drop Rate [N / 10000]
CompoundPotionLv2DropRate = 30 //-> Complex Potion Lv2 Drop Rate [N / 10000]
CompoundPotionLv3DropRate = 10 //-> Complex Potion Lv3 Drop Rate [N / 10000]
CompoundPotionLv1DropLevel = 68 //-> Complex Potion Lv1 Min Monster Level Drop
CompoundPotionLv2DropLevel = 86 //-> Complex Potion Lv2 Min Monster Level Drop
CompoundPotionLv3DropLevel = 100 //-> Complex Potion Lv3 Min Monster Level Drop

//=====================================
//-> SD Potions [ Mesmo que a poção de stamina, só que é a poção de SD ]
//=====================================
ShieldComboMissOptionOn = 0 //-> SD Potion Switch (0/1)
ShieldPotionLv1MixSuccessRate = 50 //-> SD Potion Lv1 Mix Success Rate [%]
ShieldPotionLv1MixMoney = 100000 //-> SD Potion Lv1 Mix Require Zen
ShieldPotionLv2MixSuccessRate = 30 //-> SD Potion Lv2 Mix Success Rate [%]
ShieldPotionLv2MixMoney = 500000 //-> SD Potion Lv2 Mix Require Zen
ShieldPotionLv3MixSuccessRate = 30 //-> SD Potion Lv3 Mix Success Rate [%]
ShieldPotionLv3MixMoney = 1000000 //-> SD Potion Lv3 Mix Require Zen

//=====================================
//-> Box of Heaven:
//=====================================
EventChipEvent = 1 //-> [1] Box of Heaven Event Switch (0/1) Ativa drop de box of heaven
BoxOfGoldDropRate = 20 //-> [2] Box of Heaven Drop Rate (x/100) % de drop da box
ItemDropRateForBoxOfGold = 100 //-> [2] Drop rate of Items from Box of Heaven (x/100) % da box dropar item
EventChipDropRateForBoxOfGold = 0 //-> [2] Drop rate of Rena from Box of Heaven (x/100) % da box dropar rena
EventChipServerConnect = 1
EventChipServerIp = 127.0.0.1

//=====================================
//-> Devil Square: [ Não preciso explicar ]
//=====================================
//-> Ranking Server IP
DevilSquareEventServer = 127.0.0.1
DevilSquareEvent = 1 //-> Devil Square Switch (0/1)
DevilSquareEventConnect = 0 //-> Connect to Ranking Server [0 : connect]
EyesOfDevilSquareDropRate = 2 //-> Eye of Devil Square Drop Rate [1 / N], default (2)
KeyOfDevilSquareDropRate = 2 //-> Key of Devil Square Drop Rate [1 / N], default (2)
DQChaosSuccessRateLevel1 = 75 //-> Devil Square Lv1 Mix Success Rate [%]
DQChaosSuccessRateLevel2 = 70 //-> Devil Square Lv2 Mix Success Rate [%]
DQChaosSuccessRateLevel3 = 65 //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel4 = 60 //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel5 = 55 //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel6 = 50 //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel7 = 50 //-> Devil Square Lv3 Mix Success Rate [%]

//=====================================
//-> BloodCastle: [ Não preciso explicar ]
//=====================================
BloodCastleEvent = 1 //-> Blood Castle Switch (0/1)
BloodCastleStartHour = 1 //-> Blood Castle Time Switch (0/1)
AngelKingsPaperDropRate = 20 //-> Blood Scroll Drop Rate [N / 10000], default (10)
BloodBoneDropRate = 20 //-> Blood Fang Drop Rate [N / 10000], default (10)

//=====================================
//-> Box of Ribbon: [ Box de fita, aquelas box vermelha, verde... ]
//=====================================
RibbonBoxEvent = 1 //-> Ribbon Box Event Switch (0/1)
RedRibbonBoxDropLv_Min = 12 //-> Red Ribbon Box Drop Lvl min
RedRibbonBoxDropLv_Max = 49 //-> Red Ribbon Box Drop Lvl max
RedRibbonBoxDropRate = 200 //-> Red Ribbon Box Drop Rate [N/ 10000]
RedRibbonBoxDropZenRate = 1 //-> Red Ribbon Box Drop Zen Rate [N/ 10000]
RedRibbonBoxDropZen = 1 //-> Red Ribbon Box Drop Zen

GreenRibbonBoxDropLv_Min = 50 //-> Green Ribbon Box Drop Lvl min
GreenRibbonBoxDropLv_Max = 69 //-> Green Ribbon Box Drop Lvl max
GreenRibbonBoxDropRate = 200 //-> Green Ribbon Box Drop Rate [N/ 10000]
GreenRibbonBoxDropZenRate = 1 //-> Green Ribbon Box Drop Zen Rate [N/ 10000]
GreenRibbonBoxDropZen = 1 //-> Green Ribbon Box Drop Zen

BlueRibbonBoxDropLv_Min = 70 //-> Blue Ribbon Box Drop Lvl min
BlueRibbonBoxDropLv_Max = 97 //-> Blue Ribbon Box Drop Lvl max
BlueRibbonBoxDropRate = 200 //-> Blue Ribbon Box Drop Rate [N/ 10000]
BlueRibbonBoxDropZenRate = 1 //-> Blue Ribbon Box Drop Zen Rate [N/ 10000]
BlueRibbonBoxDropZen = 1 //-> Blue Ribbon Box Drop Zen

//=====================================
//-> Chocolate Event: [ Box de chocolate, as rosa e azul... ]
//=====================================
ChocolateEvent = 0 //-> Chocolate Box Event Switch (0/1)

//->[eventitembag24.txt]
PinkChocolateBoxDropLv_Min = 1 //-> Pink Chocolate Box Drop Lvl min
PinkChocolateBoxDropLv_Max = 49 //-> Pink Chocolate Box Drop Lvl max
PinkChocolateBoxDropRate = 100 //-> Pink Chocolate Box Drop Rate [N/ 10000]
PinkChocolateBoxDropZenRate = 1 //-> Pink Chocolate Box Drop Zen Rate [N/ 10000]
PinkChocolateBoxDropZen = 100000 //-> Pink Chocolate Box Drop Zen

//->[eventitembag25.txt]
RedChocolateBoxDropLv_Min = 50 //-> Red Chocolate Box Drop Lvl min
RedChocolateBoxDropLv_Max = 69 //-> Red Chocolate Box Drop Lvl max
RedChocolateBoxDropRate = 50 //-> Red Chocolate Box Drop Rate [N/ 10000]
RedChocolateBoxDropZenRate = 1 //-> Red Chocolate Box Drop Zen Rate [N/ 10000]
RedChocolateBoxDropZen = 400000 //-> Red Chocolate Box Drop Zen

//->[eventitembag26.txt]
BlueChocolateBoxDropLv_Min = 70 //-> Blue Chocolate Box Drop Lvl min
BlueChocolateBoxDropLv_Max = 97 //-> Blue Chocolate Box Drop Lvl max
BlueChocolateBoxDropRate = 30 //-> Blue Chocolate Box Drop Rate [N/ 10000]
BlueChocolateBoxDropZenRate = 1 //-> Blue Chocolate Box Drop Zen Rate [N/ 10000]
BlueChocolateBoxDropZen = 800000 //-> Blue Chocolate Box Drop Zen

//=====================================
//-> CandyBox Event: [ Box de doce, novas box, azul claro, azul escuro... ]
//=====================================
CandyBoxEvent = 1 //-> Candy Box Event Switch (0/1)

//->[eventitembag27.txt]
LightPurpleCandyBoxDropLv_Min = 12 //-> Light Purple Candy Box Drop Lvl min
LightPurpleCandyBoxDropLv_Max = 49 //-> Light Purple Candy Box Drop Lvl max
LightPurpleCandyBoxDropRate = 70 //-> Light Purple Candy Box Drop Rate [N/ 10000]
LightPurpleCandyBoxDropZenRate = 1 //-> Light Purple Candy Box Drop Zen Rate [N/ 10000]
LightPurpleCandyBoxDropZen = 100000 //-> Light Purple Candy Box Drop Zen

//->[eventitembag28.txt]
VermilionCandyBoxDropLv_Min = 50 //-> Vermilion Candy Box Drop Lvl min
VermilionCandyBoxDropLv_Max = 69 //-> Vermilion Candy Box Drop Lvl max
VermilionCandyBoxDropRate = 50 //-> Vermilion Candy Box Drop Rate [N/ 10000]
VermilionCandyBoxDropZenRate = 1 //-> Vermilion Candy Box Drop Zen Rate [N/ 10000]
VermilionCandyBoxDropZen = 400000 //-> Vermilion Candy Box Drop Zen

//->[eventitembag29.txt]
DeepBlueCandyBoxDropLv_Min = 70 //-> Deep Blue Candy Box Drop Lvl min
DeepBlueCandyBoxDropLv_Max = 97 //-> Deep Blue Candy Box Drop Lvl max
DeepBlueCandyBoxDropRate = 30 //-> Deep Blue Candy Box Drop Rate [N/ 10000]
DeepBlueCandyBoxDropZenRate = 1 //-> Deep Blue Candy Box Drop Zen Rate [N/ 10000]
DeepBlueCandyBoxDropZen = 800000 //-> Deep Blue Candy Box Drop Zen

//=====================================
//-> Fenrir Configuration [ Config de drop dos item pra fazer Fenrir ]
//=====================================
FenrirStuffItemDrop = 1 //-> Fenrir Item Drop Switch (0/1)
FenrirStuff_01_DropLv_Min = 96 //-> Fenrir Item1 Monster Lv Min Drop
FenrirStuff_01_DropLv_Max = 400 //-> Fenrir Item1 Monster Lv Max Drop
FenrirStuff_01_DropMap = 34 //-> Fenrir Item1 Drop Map
FenrirStuff_01_DropRate = 33 //-> Fenrir Item1 Drop Rate [N / 10000]

FenrirStuff_02_DropLv_Min = 96 //-> Fenrir Item2 Monster Lv Min Drop
FenrirStuff_02_DropLv_Max = 400 //-> Fenrir Item2 Monster Lv Max Drop
FenrirStuff_02_DropMap = 34 //-> Fenrir Item2 Drop Map
FenrirStuff_02_DropRate = 23 //-> Fenrir Item2 Drop Rate [N / 10000]

FenrirStuff_03_DropLv_Min = 117 //-> Fenrir Item3 Monster Lv Min Drop
FenrirStuff_03_DropLv_Max = 400 //-> Fenrir Item3 Monster Lv Max Drop
FenrirStuff_03_DropMap = 34 //-> Fenrir Item3 Drop Map
FenrirStuff_03_DropRate = 80 //-> Fenrir Item3 Drop Rate [N / 10000]

FenrirRepairRate = 4000 //-> Fenrir Repair Dur [N / 10000]
FenrirDefaultMaxDurSmall = 200 //-> Fenrir Durability Down Rate
FenrirElfMaxDurSmall = 160 //-> Fenrir Elf Durability Down Rate
Fenrir_01Level_MixRate = 70 //-> Fenrir Mix Lv1 Success Rate [%]
Fenrir_02Level_MixRate = 70 //-> Fenrir Mix Lv2 Success Rate [%]
Fenrir_03Level_MixRate = 30 //-> Fenrir Mix Lv3 Success Rate [%]

//=====================================
//-> Crywolf Configuration [ Config do Evento Crywolf ]
//=====================================
CrywolfMonsterDarkElfItemDrop = 1 //-> Dark Elf ItemBag Drop Switch (0/1)
CrywolfMonsterDarkElfItemDropRate = 1000 //-> Dark Elf ItemBag Drop Rate [N / 10000], default (10000)
CrywolfMonsterDarkElfDropZenRate = 400 //-> Dark Elf Zen Drop Rate [N / 10000], default (4000)
CrywolfMonsterDarkElfDropZen = 1000 //-> Dark Elf Zen Drop

CrywolfBossMonsterItemDrop = 1 //-> Balgas ItemBag Drop Switch (0/1)
CrywolfBossMonsterItemDropRate = 10000 //-> Balgas ItemBag Drop Rate [N / 10000], default (10000)
CrywolfBossMonsterDropZenRate = 4000 //-> Balgas Zen Drop Rate [N / 10000], default (4000)
CrywolfBossMonsterDropZen = 30000 //-> Balgas Drop Zen
CrywolfApplyMvpBenefit = 1 //-> Apply win conditions
CrywolfPlusChaosRateBenefit = 10 //-> Ticket Chaos Mix Increase Rate [%]
CrywolfMonHPRateBenefit = 100 //-> Monster HP [%]
CrywolfKundunHPRefillBenefit = 1 //-> Kundun Stop Refill HP
CrywolfApplyMvpPenalty = 0 //-> Apply fail conditions
CrwyolfGemDropPenaltyRate = 100 //-> Jewels Drop Rate [%]
CrwyolfGettingExpPenaltyRate = 100 //-> Experience Penalty

//=====================================
//-> Kanturu [ Config do evento Kanturu ]
//=====================================
KanturuEvent = 1 //-> Kantru Event Switch (0/1)
KanturuMayaHandItemDrop = 1 //-> Maya Hand ItemBag Drop Switch (0/1)
KanturuMayaHandItemDropRate = 10000 //-> Maya Hand ItemBag Drop Rate [N / 10000]
KanturuMayaHandDropZenRate = 0 //-> Maya Hand Zen Drop Rate [N / 10000]
KanturuMayaHandDropZen = 1 //-> Maya Hand Drop Zen
KanturuNightmareItemDrop = 1 //-> Nightmare ItemBag Drop Switch (0/1)
KanturuNightmareItemDropRate = 10000 //-> Nightmare ItemBag Drop Rate [N / 10000]
KanturuNightmareDropZenRate = 0 //-> Nightmare Zen Drop Rate [N / 10000]
KanturuNightmareDropZen = 1 //-> Nightmare Zen Drop
BlockKanturuMapEnter = 0 //-> Block Kantru Map
BlockCastleSiegeMapEnter = 0 //-> Block Siege Map
KanturuSpecialItemDropOn = 1 //-> Kanturu Items Drop Switch (0/1)
KanturuMoonStoneDropRate = 35 //-> Invite Drop Rate [N / 10000]
KanturuJewelOfHarmonyDropRate = 24 //-> Gemstone Drop Rate [N / 10000]

//=====================================
//-> Jewel of Harmony System [ Config das JoH ]
//=====================================
PurityHarmonyJewel = 1 //-> Harmony Jewel Mix Switch (0/1)
MixSmeltingStoneItem = 1 //-> Smelting Stone Mix Switch (0/1)
RestoreStrengthenItem = 1 //-> Restore Harmony Items Switch (0/1)
StrengthenItem = 1 //-> Use Harmany Items Switch (0/1)
SmeltItemBySmeltingStone = 1 //-> Use Smelting Stone Switch (0/1)

PuritySuccessRate = 80 //-> Jewel of Harmony Mix Rate [%]
PurityNeedZen = 0 //-> Jewel of Harmony Zen
SmeltingStoneSuccesRateNormal = 20 //-> Smelting Normal Stone Success Rate [%]
SmeltingStoneSuccesRateExcellent = 50 //-> Smelting Excellent Stone Success Rate [%]
SmeltingNeedZen = 0 //-> Smelting Zen
StrengthenSuccessRate = 60 //-> Jewel of Harmony Success Rate [%]
SmeltingItemSuccessRateNor = 20 //-> Smelting Normal Items Success Rate [%]
SmeltingItemSuccessRateExt = 80 //-> Smelting Excellent Items Success Rate [%]

//=====================================
//-> 380 Item Options [ Config das Option Roxa ]
//=====================================
System380ItemSystem = 1 //-> 380 Item Options Switch (0/1)
CountOfJewelOfHarmonyForMix = 1 //-> Mix Jewel of Harmony require count ( not used )
CountOfSuhoOfHarmonyForMix = 1 //-> Mix Smelting Stone require count ( not used )
NeedZenForMix = 10000000 //-> Mix Zen
MixRateForGrade1 = 50 //-> Mix Grade 1 Success Rate
MixRateForGrade2 = 60 //-> Mix Grade 2 Success Rate
MixRateForGrade3 = 70 //-> Mix Grade 3 Success Rate

//=====================================
//-> Halloween Event [ Config do evento Raluin ]
//=====================================
HallowinEventOn = 0 //-> Halloween Event Switch (0/1)
HallowinEventPumpkinOfLuckDropRate = 10 //-> Pumpkin of Luck Drop Rate [N/10000]
HallowinEventJOLBlessDropRate = 20 //-> Scroll 1 Drop Rate
HallowinEventJOLAngerDropRate = 15 //-> Scroll 2 Drop Rate
HallowinEventJOLScreamDropRate = 10 //-> Scroll 3 Drop Rate
HallowinEventJOLFoodDropRate = 10 //-> Scroll 4 Drop Rate
HallowinEventJOLDrinkDropRate = 25 //-> Scroll 5 Drop Rate
HallowinEventJOLPolymorphRingDropRate = 50 //-> Ring Drop Rate

//=====================================
//-> New Year Mobs Event [ Config daquelas bolsa vermelha com braços, ano novo Xingling ]
//=====================================
NewYearLuckyBagMonsterEventOn = 0 //-> New Year Lucky Bag Event Switch (0/1)

//=====================================
//-> Stone of condor [ Config, drop de condor ]
//=====================================
CondorFlameDropRate = 10 //-> Condor Stone Item Drop Rate [0/10000]

//=====================================
//-> Cherry Blossom Event [ Evento Cherry Blossom, aquelas caixa verde que dropa pétala ]
//=====================================
CherryBlossomEventOn = 1 //-> Cherry Blossom Event Switch (0/1)
CherryBlossomEventItemDropRate = 10 //-> Cherry Blossom Bag Drop Rate [N/10000]

//=====================================
//-> Master System Settings
//=====================================
ML_AddExperience = 1000 % de Xp Master
ML_MinMonsterKillLevel = 70 Minimo de level dos mob pra dar Xp Master
ML_OldScrollDropRate = 10 % drop do pergaminho antigo (quest pra resetar os pontos master)
ML_CovenantOfIllusionDropRate = 10 % de drop de treco pra illusion temple
ML_AngelKingsPaperDropRate = 10 % de drop do scroll of archangel (blood castle)
ML_BloodBoneDropRate = 10 % de drop do dente com sangue (blood castle)
ML_EyesOfDevilSquareDropRate = 10 % de drop do olho pra devil square
ML_KeyOfDevilSquareDropRate = 10 % de drop pra chave do devil square
essas % de drop desses items são pra quem é master level, por exemplo o illusion temple onde é só os level master é o 6
//=====================================
//-> Illusion Temple [ Config dos item de illusion temple, até o +5 (que é os normal) ]
//=====================================
IllusionTempleEvent = 1
OldScrollDropRate = 10
CovenantOfIllusionDropRate = 10
UseMaxLevelIllusionTemple = 1
IllusionTempleRewardPercent = 1
IllusionTempleMinUseSkillCnt = 1

//=====================================
//-> Ancient Item Drop [ Config de drop pros items ancientes na Land of Trials (aquele carinha que fica no canto ali na valley of loren, aonde a treta do CS aconteçe) ]
//=====================================
IsDropSetItemInCastleHuntZone = 1 //-> Drop in Land of Trials Switch
SetItemInCastleHuntZoneDropRate = 300 //-> Item Drop Rate [N / 10000], default (1)
SetItemInCastleHuntZoneDropLevel = 75 //-> Item Drop Level (75)

//=====================================
//->// Raklion Event [ Config do evento Rakilon ]
//=====================================
RaklionEvent = 1 //-> Event Switch (0:Off/1:On)

RaklionSelupanItemDrop = 1 //-> Drop Switch (0:Off/1:On)
RaklionSelupanItemDropRate = 10000 //-> Drop Rate 1/10000
RaklionSelupanDropZenRate = 6800 //-> Drop Zen Rate 1/10000
RaklionSelupanDropZen = 100000 //-> Drop Zen

BlockRaklionMapEnter = 0 //-> Raklion Map Block Switch (0:Off/1:On)

//=====================================
// Socket Options [ Config dos item Socket ]
//=====================================
SocketSlotCountRate1 = 900
SocketSlotCountRate2 = 695
SocketSlotCountRate3 = 100
SocketSlotCountRate4 = 900
SocketSlotCountRate5 = 900

TwoHandWeaponSocketSlotCountRate1 = 6000
TwoHandWeaponSocketSlotCountRate2 = 2000
TwoHandWeaponSocketSlotCountRate3 = 1500
TwoHandWeaponSocketSlotCountRate4 = 295
TwoHandWeaponSocketSlotCountRate5 = 80

//=====================================
// Socket Items [ Outras Config dos item Socket ]
//=====================================
ShopBuySocketItemSlotCount = 1
SeedExtractMoney = 1000000
SeedSphereCompositeMoney = 1000000
SeedSphereSetMoney = 1000000
SeedSphereRemoveMoney = 1000000

SphereDropOn = 0
SphereDropRate_Lv1 = 1
SphereDropRate_Lv2 = 1
SphereDropRate_Lv3 = 2
SphereDropRate_Lv4 = 0
SphereDropRate_Lv5 = 0
SphereDropLevel_Lv1 = 100
SphereDropLevel_Lv2 = 80
SphereDropLevel_Lv3 = 70
SphereDropLevel_Lv4 = 0
SphereDropLevel_Lv5 = 0

SocketRecipe_DropLevel = 90
SocketRecipe_DropRate = 1000
SocketMaterial_DropRate_Lv1 = 1000
SocketMaterial_DropRate_Lv2 = 1000

//=====================================
// XMas Star & XMas Attack Event [ Config dos evento de natal ]
//=====================================
XMasAttackEvent = 1
XMasAttackEvent_DropRate = 10
XMasAttackEvent_DropZen = 300

//=====================================
//->// Arena Attack [ Config do evento de arena ]
//=====================================
ArenaAttackEvent = 1
ArenaAttackEvent_DropRate = 80
ArenaAttackEvent_DropZen = 300

//=====================================
//->// Goblin Point System [ Config do Goblin Point ]
//=====================================
GoblinPointSystemOn = 1
GoblinPointCommonRuleTime = 150
GoblinPointCommonRuleTimePoint = 1
GoblinMaxPoint = 60000

GoblinPointFeverStartHour = 18
GoblinPointFeverEndHour = 22
GoblinPointFeverMultipleValue = 2

//=====================================
// MU BOT Settings [ Config do Bot ]
//=====================================
MuBotSystemOn = 1
MuBotUseLevel = 1
MuBotIntervalCheck = 1
MuBotStage1Zen = 100
MuBotStage2Zen = 200
MuBotStage3Zen = 300
MuBotStage4Zen = 400
MuBotStage5Zen = 500

//=====================================
//->// Double Goer Event [ Cofig do Double Goer ]
//=====================================
DoubleGoerEventRun = 1
MirrorMarkDropRate = 400 //-> 1/10000

//=====================================
//->// Gens System [ Config do Gens ]
//=====================================
GensSystemRun = 1
IGEventOn = 1
LootTime = 20
WaitPlayerTime = 20
TimeAttackTime = 120
MixNeedZen = 1000000
MysteriousPaperDropRate = 30
IGPromotionOn = 0

//=====================================
//->// Elemental System [ Config de items elemental ]
//=====================================
SpiritMapFragment_DropLevel = 90
SpiritMapFragment_DropRate = 1 // N / 10000

MithrilFragment_DropRate = 1 // N / 10000
ElixirFragment_DropRate = 1 // N / 10000

MurenBook_DropLevel = 90 // Min monster level
MurenBook_DropRate = 1000 // N / 10000

EtramuScroll_DropLevel = 110 // Min monster level
EtramuScroll_DropRate = 1000 // N / 10000

LorenciaK_DropLevel = 90 // Min monster level
LorenciaK_DropRate = 1000 // N / 10000

IronS_DropLevel = 90 // Min monster level
IronS_DropRate = 1000 // N / 10000

HeroE_DropLevel = 90 // Min monster level
HeroE_DropRate = 1000 // N / 10000

BraveHE_DropLevel = 90 // Min monster level
BraveHE_DropRate = 1000 // N / 10000

GladiatorsD_DropLevel = 90 // Min monster level
GladiatorsD_DropRate = 1000 // N / 10000

MGladiatorsD_DropLevel = 90 // Min monster level
MGladiatorsD_DropRate = 1000 // N / 10000

KMadnessB_DropLevel = 90 // Min monster level
KMadnessB_DropRate = 1000 // N / 10000

KMagicSS_DropLevel = 90 // Min monster level
KMagicSS_DropRate = 1000 // N / 10000

EmpireGS_DropLevel = 90 // Min monster level
EmpireGS_DropRate = 1000 // N / 10000

AncientIS_DropLevel = 90 // Min monster level
AncientIS_DropRate = 1000 // N / 10000

ArcaP_DropLevel = 90 // Min monster level
ArcaP_DropRate = 1000 // N / 10000

AntoniasS_DropLevel = 90 // Min monster level
AntoniasS_DropRate = 1000 // N / 10000

KundunsSS_DropLevel = 90 // Min monster level
KundunsSS_DropRate = 1000 // N / 10000

ElementSlotCountRate1 = 900
ElementSlotCountRate2 = 795
ElementSlotCountRate3 = 250
ElementSlotCountRate4 = 80
ElementSlotCountRate5 = 50

//=====================================
// 2.5 Wings Material Drop [ Config das asas 2.5 ]
//=====================================
DeathKingBone_DropRate = 1000
HellMaineLeather_DropRate = 1000
PhoenixFlame_DropRate = 1000
DeathBeamKnightSoul_DropRate = 1000

//=====================================
//-> Rings and Pets experience rate [ Config dos anel de cash e dos pet de cash ]
//=====================================
BrownPandaRingExpPerc = 50 //-> [50] Exp percent rate for Brown Panda Ring (0/100)
PinkPandaRingExpPerc = 50 //-> [50] Exp percent rate for Pink Panda Ring (0/100)
PandaRingExpPerc = 30 //-> [30] Exp percent rate for Panda Ring (0/100)
PandaPetExpPerc = 30 //-> [30] Exp percent rate for Panda Pet (0/100)
SkeletonRingExpPerc = 30 //-> [30] Exp percent rate for Skeleton Ring (0/100)
SkeletonPetExpPerc = 30 //-> [30] Exp percent rate for Skeleton Pet (0/100)

//=====================================
//-> Castle Siege Settings [ Config do Castle Siege ]
//=====================================
MarkOfTheLord = 30 //-> [0] Mark of the lord drop rate (x/10000)
CastleSiegeRun = 1 //-> Event Switch

//=====================================
//-> Event Basic Info [ Segunda Config do Castle Siege ]
//=====================================
//-> Cycle Start Year
CastleCycleStartYear =0
//-> Cycle Start Month
CastleCycleStartMonth =0
//-> Cycle Start Day
CastleCycleStartDay =0

//=====================================
//-> Event State Settings [ Terceira Config do Castle Siege ]
//=====================================
//->---------------------------------------------------------------------------------
//-> 1 - Registration of Castle Siege
//-> 2 - Idle State
//-> 3 - Registration of the status of Mark Lord
//-> 4 - Idle State
//-> 5 - Notification of the attack Castle to quilts
//-> 6 - Reading the state of Castle Siege
//-> 7 - ITop of Castle Siege
//-> 8 - End of Castle Siege
//-> 9 - End of the cycle of Castle Siege (Back automatically for 1)
//->---------------------------------------------------------------------------------
//->Event State 1~9
CastleSpecificState =0
//->Start Year
CastleStateStartYear =0
//->Start Month
CastleStateStartMonth =0
//->Start Day
CastleStateStartDay =0
//->Start Hour
CastleStateStartHour =0
//->Start Minute
CastleStateStartMinute =0


se tiver alguma dúvida, só ler, mas pra ler mesmo.