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wall57
04/12/2015, 04:31 AM
Mais uma "Tradução" de outro arquivo pra anexar nesse tópico ([Only registered and activated users can see links])

<?xml version="1.0" encoding="utf-8"?>
<!--
// ----------------------------------------------------------------------------------
// Description: Gens system settings [ Config dos Gens ]
// ----------------------------------------------------------------------------------
-->
<gens>
<!-- Main settings -->
<options>
<startpoint>0</startpoint> <!-- Start contribution points after joining --> //Ao entrar no gens dá a quantidade de pontos especificada
<minlevel>50</minlevel> <!-- Min. level for joining --> //Level mínimo para entrar no gens
<minreset>0</minreset> <!-- Min. reset for joining --> //Reset(s) mínimo(s) para entrar no gens
<chatprice>0</chatprice> <!-- Chat zen price for message in gens chat --> //Custo de zen para usar o chat dos gens
</options>

<!-- Gens requirements (0: Disable check, 1: Enable check --> //Verifica se precisa ser do mesmo gens, para: dar party, dar guild, dar pedido de aliança
<requirements>
<party>0</party> <!-- Check for party request -->
<guild>0</guild> <!-- Check for guild request -->
<alliance>1</alliance> <!-- Check for alliance request -->
</requirements>

<!-- Gens class table --> //Tabela de Classe dos Gens, ao adquirir certa pontuação, o jogador sobe de "Patente"
<!-- Class id: number of the class ingame--> //O "Index" da patente, que tipo de patente é no jogo
<!-- Mincontribution: minimal contribution needed--> //Contribuição mínima de pontos pra ter a patente
<!-- Maxrank: how much players can have the rank--> //Quantos players podem ter o rank, por exemplo pode ter 2 Grand Duke se colocar 2 no lugar do 1
<classtable>
<class id="14" mincontribution="0" maxrank="-1"/> <!-- Private -->
<class id="13" mincontribution="1000" maxrank="-1"/> <!-- Sergeant -->
<class id="12" mincontribution="5000" maxrank="-1"/> <!-- Lieutenant -->
<class id="11" mincontribution="15000" maxrank="-1"/> <!-- Officer -->
<class id="10" mincontribution="50000" maxrank="-1"/> <!-- Guard Perfect -->
<class id="9" mincontribution="100000" maxrank="-1"/> <!-- Knight -->
<class id="8" mincontribution="100000" maxrank="300"/> <!-- Super Knight -->
<class id="7" mincontribution="100000" maxrank="200"/> <!-- Knight Commander -->
<class id="6" mincontribution="100000" maxrank="100"/> <!-- Baron -->
<class id="5" mincontribution="100000" maxrank="50"/> <!-- Viscount -->
<class id="4" mincontribution="100000" maxrank="30"/> <!-- Count -->
<class id="3" mincontribution="100000" maxrank="10"/> <!-- Marquis -->
<class id="2" mincontribution="100000" maxrank="5"/> <!-- Duke -->
<class id="1" mincontribution="100000" maxrank="1"/> <!-- Grand Duke -->
</classtable>

<!-- Reward options --> //Recompensas por Patente
<!-- class: the gens class that will be rewarded--> //A Patente que vai receber o prêmio
<!-- type: refer to Item.txt--> //Tipo do item, no Item(New).txt
<!-- index: refer to Item.txt--> //O item, no Item(New).txt
<!-- level: level of the item, Min is 0, Max is 15--> //O Level do item, +0 á +15
<!-- dur: item durability, Min is 0, Max is 255--> //A Durabilidade do item, 0 á 255
<!-- count: item quantity that will be given--> //Quantidade de items que serão dados pro jogador
<rewardlist>
<reward class="1" type="14" index="141" level="0" dur="0" count="30"/> <!-- Grand Duke -->
<reward class="2" type="14" index="141" level="0" dur="0" count="20"/> <!-- Duke -->
<reward class="3" type="14" index="142" level="0" dur="0" count="20"/> <!-- Marquis -->
<reward class="4" type="14" index="142" level="0" dur="0" count="10"/> <!-- Count -->
<reward class="5" type="14" index="143" level="0" dur="0" count="10"/> <!-- Viscount -->
<reward class="6" type="14" index="143" level="0" dur="0" count="5"/> <!-- Baron -->
<reward class="7" type="14" index="144" level="0" dur="0" count="5"/> <!-- Knight Commander -->
<reward class="8" type="14" index="144" level="0" dur="0" count="3"/> <!-- Super Knight -->
</rewardlist>

<!-- Battle map list (id: Value from MoveList.xml, max: 10) --> //Mapas aonde acontece a treta dos gens, olhar no MoveList.xml para mais info, máximo de 10 mapas
<battlemaplist>
<move id="42"/> <!-- Vulcanus -->
</battlemaplist>

<!-- Battle zone list (id: MapNumber, max: 11) --> //Mapas aonde acontece as treta pesada dos gens que os normais nao entram, máximo de 11 mapas
<battlezonelist>
<map id="63"/> <!-- Vulcanus -->
</battlezonelist>
</gens>