PDA

View Full Version : |Skins| New wing para elf



Mentor
07/12/2015, 10:30 PM
[Only registered and activated users can see links]

[Only registered and activated users can see links]

Créditos:
Não sei.

weliomar
07/12/2015, 10:47 PM
mentor onde conseguil essa ai nao tem o restante igual esse video não rsrsrs

[Only registered and activated users can see links]

Mentor
08/12/2015, 12:15 AM
Só achei essa ai. Só lembrando que as que tem no seu vídeo não são asa custom,o que estão legais nelas é os efeitos, mais so mesmo para quem sabe add.

maxvoll
09/12/2015, 06:43 PM
muito bonitas

[Only registered and activated users can see links]

DouglaslLemes
19/03/2016, 08:30 PM
maxvoll Me passa essa customização? *---*

ProNexT
19/03/2016, 10:05 PM
Passa o codigo desse efeito ai porfavor?

maxvoll
20/03/2016, 12:15 AM
code effect is work in zTeam main source..


if (AddWingsEffect_Buff == ITEM2(12, 193))
{
Color[0] = 0.30;
Color[1] = 0.5;
Color[2] = 0.8;
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 47, 0);
pPlayStaticEffect(32002, &F1_Arg11v2, 2, Color, F2_Arg5v2, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v2, F1_Arg2v2, Color, 4, 0.4, 0);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 43, 0);
pPlayStaticEffect(32002, &F1_Arg11v3, 2, Color, F2_Arg5v3, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v3, F1_Arg2v3, Color, 4, 0.4, 0);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 38, 0);
pPlayStaticEffect(32002, &F1_Arg11v5, 2, Color, F2_Arg5v5, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v5, F1_Arg2v5, Color, 4, 0.4, 0);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 36, 0);
pPlayStaticEffect(32002, &F1_Arg11v6, 2, Color, F2_Arg5v6, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v6, F1_Arg2v6, Color, 4, 0.4, 0);
// --
pAllowStaticEffect(F1_Thisv33, &F1_Arg11v33, F1_Arg2v33, 29, 0);
pPlayStaticEffect(32002, &F1_Arg11v33, 2, Color, F2_Arg5v33, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v33, F1_Arg2v33, Color, 4, 0.4, 0);
// --
pAllowStaticEffect(F1_Thisv15, &F1_Arg11v15, F1_Arg2v15, 27, 0);
pPlayStaticEffect(32002, &F1_Arg11v15, 2, Color, F2_Arg5v15, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v15, F1_Arg2v15, Color, 4, 0.4, 0);
// --
pAllowStaticEffect(F1_Thisv23, &F1_Arg11v23, F1_Arg2v23, 24, 0);
pPlayStaticEffect(32002, &F1_Arg11v23, 2, Color, F2_Arg5v23, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v23, F1_Arg2v23, Color, 4, 0.4, 0);
// --
pAllowStaticEffect(F1_Thisv24, &F1_Arg11v24, F1_Arg2v24, 19, 0);
pPlayStaticEffect(32002, &F1_Arg11v24, 2, Color, F2_Arg5v24, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v24, F1_Arg2v24, Color, 4, 0.4, 0);
// --
pAllowStaticEffect(F1_Thisv25, &F1_Arg11v25, F1_Arg2v25, 18, 0);
pPlayStaticEffect(32002, &F1_Arg11v25, 2, Color, F2_Arg5v25, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v25, F1_Arg2v25, Color, 4, 0.4, 0);
// --
pAllowStaticEffect(F1_Thisv26, &F1_Arg11v26, F1_Arg2v26, 11, 0);
pPlayStaticEffect(32002, &F1_Arg11v26, 2, Color, F2_Arg5v26, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v26, F1_Arg2v26, Color, 4, 0.4, 0);
// --
pAllowStaticEffect(F1_Thisv27, &F1_Arg11v27, F1_Arg2v27, 9, 0);
pPlayStaticEffect(32002, &F1_Arg11v27, 2, Color, F2_Arg5v27, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v27, F1_Arg2v27, Color, 4, 0.4, 0);
// --
pAllowStaticEffect(F1_Thisv28, &F1_Arg11v28, F1_Arg2v28, 8, 0);
pPlayStaticEffect(32002, &F1_Arg11v28, 2, Color, F2_Arg5v28, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v28, F1_Arg2v28, Color, 4, 0.4, 0);
// ----------------------------------Medio----------------------------------------
pAllowStaticEffect(F1_Thisv29, &F1_Arg11v29, F1_Arg2v29, 45, 0);
pPlayStaticEffect(32002, &F1_Arg11v29, 2, Color, F2_Arg5v29, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v29, F1_Arg2v29, Color, 3, 0.7, 0);
// --
pAllowStaticEffect(F1_Thisv30, &F1_Arg11v30, F1_Arg2v30, 44, 0);
pPlayStaticEffect(32002, &F1_Arg11v30, 2, Color, F2_Arg5v30, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v30, F1_Arg2v30, Color, 3, 0.7, 0);
// --
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 41, 0);
pPlayStaticEffect(32002, &F1_Arg11v1, 2, Color, F2_Arg5v1, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v1, F1_Arg2v1, Color, 3, 0.7, 0);
// --
pAllowStaticEffect(F1_Thisv20, &F1_Arg11v20, F1_Arg2v20, 40, 0);
pPlayStaticEffect(32002, &F1_Arg11v20, 2, Color, F2_Arg5v20, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v20, F1_Arg2v20, Color, 3, 0.7, 0);
// --
pAllowStaticEffect(F1_Thisv32, &F1_Arg11v32, F1_Arg2v32, 35, 0);
pPlayStaticEffect(32002, &F1_Arg11v32, 2, Color, F2_Arg5v32, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v32, F1_Arg2v32, Color, 3, 0.7, 0);
// --
pAllowStaticEffect(F1_Thisv31, &F1_Arg11v31, F1_Arg2v31, 34, 0);
pPlayStaticEffect(32002, &F1_Arg11v31, 2, Color, F2_Arg5v31, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v31, F1_Arg2v31, Color, 3, 0.7, 0);
// --
pAllowStaticEffect(F1_Thisv21, &F1_Arg11v21, F1_Arg2v21, 26, 0);
pPlayStaticEffect(32002, &F1_Arg11v21, 2, Color, F2_Arg5v21, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v21, F1_Arg2v21, Color, 3, 0.7, 0);
// --
pAllowStaticEffect(F1_Thisv22, &F1_Arg11v22, F1_Arg2v22, 25, 0);
pPlayStaticEffect(32002, &F1_Arg11v22, 2, Color, F2_Arg5v22, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v22, F1_Arg2v22, Color, 3, 0.7, 0);
// --
pAllowStaticEffect(F1_Thisv34, &F1_Arg11v34, F1_Arg2v34, 22, 0);
pPlayStaticEffect(32002, &F1_Arg11v34, 2, Color, F2_Arg5v34, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v34, F1_Arg2v34, Color, 3, 0.7, 0);
// --
pAllowStaticEffect(F1_Thisv35, &F1_Arg11v35, F1_Arg2v35, 21, 0);
pPlayStaticEffect(32002, &F1_Arg11v35, 2, Color, F2_Arg5v35, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v35, F1_Arg2v35, Color, 3, 0.7, 0);
// --
pAllowStaticEffect(F1_Thisv36, &F1_Arg11v36, F1_Arg2v36, 20, 0);
pPlayStaticEffect(32002, &F1_Arg11v36, 2, Color, F2_Arg5v36, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v36, F1_Arg2v36, Color, 3, 0.7, 0);
// --
pAllowStaticEffect(F1_Thisv38, &F1_Arg11v38, F1_Arg2v38, 16, 0);
pPlayStaticEffect(32002, &F1_Arg11v38, 2, Color, F2_Arg5v38, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v38, F1_Arg2v38, Color, 3, 0.7, 0);
// --
pAllowStaticEffect(F1_Thisv37, &F1_Arg11v37, F1_Arg2v37, 15, 0);
pPlayStaticEffect(32002, &F1_Arg11v37, 2, Color, F2_Arg5v37, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v37, F1_Arg2v37, Color, 3, 0.7, 0);
// --
pAllowStaticEffect(F1_Thisv39, &F1_Arg11v39, F1_Arg2v39, 6, 0);
pPlayStaticEffect(32002, &F1_Arg11v39, 2, Color, F2_Arg5v39, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v39, F1_Arg2v39, Color, 3, 0.7, 0);
// --
pAllowStaticEffect(F1_Thisv40, &F1_Arg11v40, F1_Arg2v40, 5, 0);
pPlayStaticEffect(32002, &F1_Arg11v40, 2, Color, F2_Arg5v40, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v40, F1_Arg2v40, Color, 3, 0.7, 0);
// --
pAllowStaticEffect(F1_Thisv17, &F1_Arg11v17, F1_Arg2v17, 4, 0);
pPlayStaticEffect(32002, &F1_Arg11v27, 2, Color, F2_Arg5v17, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v17, F1_Arg2v17, Color, 3, 0.7, 0);
// --
pAllowStaticEffect(F1_Thisv18, &F1_Arg11v18, F1_Arg2v18, 3, 0);
pPlayStaticEffect(32002, &F1_Arg11v18, 2, Color, F2_Arg5v18, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v18, F1_Arg2v18, Color, 3, 0.7, 0);

Color[0] = 1.0;
Color[1] = 0.6;
Color[2] = 0.0;
// --
pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 33, 0);
pPlayStaticEffect(32002, &F1_Arg11v8, 0.3, Color, F2_Arg5v8, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v8, F1_Arg2v8, Color, 4.5, 0.3, 0);
// --
pAllowStaticEffect(F1_Thisv9, &F1_Arg11v9, F1_Arg2v9, 32, 0);
pPlayStaticEffect(32002, &F1_Arg11v9, 0.3, Color, F2_Arg5v9, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v9, F1_Arg2v9, Color, 4.5, 0.3, 0);
// --
pAllowStaticEffect(F1_Thisv10, &F1_Arg11v10, F1_Arg2v10, 31, 0);
pPlayStaticEffect(32002, &F1_Arg11v10, 0.3, Color, F2_Arg5v10, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v10, F1_Arg2v10, Color, 4.5, 0.3, 0);
// --
pAllowStaticEffect(F1_Thisv11, &F1_Arg11v11, F1_Arg2v11, 30, 0);
pPlayStaticEffect(32002, &F1_Arg11v11, 0.3, Color, F2_Arg5v11, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v11, F1_Arg2v11, Color, 4.5, 0.3, 0);
// --
pAllowStaticEffect(F1_Thisv12, &F1_Arg11v12, F1_Arg2v12, 20, 0);
pPlayStaticEffect(32002, &F1_Arg11v12, 0.3, Color, F2_Arg5v12, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v12, F1_Arg2v12, Color, 4.5, 0.3, 0);
// --
pAllowStaticEffect(F1_Thisv13, &F1_Arg11v13, F1_Arg2v13, 14, 0);
pPlayStaticEffect(32002, &F1_Arg11v13, 0.3, Color, F2_Arg5v13, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v13, F1_Arg2v13, Color, 4.5, 0.3, 0);
// --
pAllowStaticEffect(F1_Thisv14, &F1_Arg11v14, F1_Arg2v14, 13, 0);
pPlayStaticEffect(32002, &F1_Arg11v14, 0.3, Color, F2_Arg5v14, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v14, F1_Arg2v14, Color, 4.5, 0.3, 0);
// --
pAllowStaticEffect(F1_Thisv16, &F1_Arg11v16, F1_Arg2v16, 12, 0);
pPlayStaticEffect(32002, &F1_Arg11v16, 0.3, Color, F2_Arg5v16, 1.0, 0);
pPlayDynamicEffect(0x7d71, &F1_Arg11v16, F1_Arg2v16, Color, 4.5, 0.3, 0);

}

DouglaslLemes
21/03/2016, 07:12 AM
Achei que você usava o MuServer MuEMU.pl, Queria uns Códigos de efeitos para esse servidor. A "concorrencia" esta off e não dá pra ver o post em que um membro postou uma.

edelunico1
25/04/2016, 04:35 PM
please help CustomWingEffect.txt =)...

guide..????????????????????????????





por favor, você pode me ajudar com o valor efeito não compreender a posição de cada efeito

Number
26/04/2016, 12:04 PM
Woow, será que o efeito continua em servidores abaixo de season 4 ?

gabykp
26/04/2016, 05:04 PM
[Only registered and activated users can see links]
MuEMU s4

kingrox
30/04/2016, 12:17 AM
Por favor ajuda nos efeitos da asas pois o efeitos ficam centralizado no char =/
CustomWingEffect -MuEmuS8
6413 32002 24 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 31 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 40 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 08 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 17 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 46 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 23 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 35 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 39 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 44 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 45 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 12 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 16 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 21 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 22 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 60 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 61 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 59 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 62 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 55 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 52 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 53 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 54 0 0.94 0.04 0.04 3.0 0.0 0.0
6413 32002 45 0 0.94 0.04 0.04 3.0 0.0 0.0


[Only registered and activated users can see links]
[Only registered and activated users can see links]

L.Henrique
30/04/2016, 02:58 AM
kingrox

Os efeitos são colocados nos pontos do esqueleto.

SEGUE IMAGEM DO ESQUELETO DE SUA WING

[Only registered and activated users can see links]


SEGUE IMAGEM DA WING POSTADA ACIMA PELO gabykp

[Only registered and activated users can see links]


Pois bem, vendo os esqueletos você já consegue entender o porque dos seus efeitos saírem desse jeito. Quanto maior e com mais pontos o esqueleto da wing tiver, melhor será para você trabalhar essa CustomWingEffect.

Grato
[]'

Number
30/04/2016, 03:32 AM
É possível colocar essa asa com ambos efeitos em um servidor tipo, season 2 abaixo ?

L.Henrique
30/04/2016, 12:18 PM
Number
Essa CustomWingEffect é especifica para as files xteam. Mas tem como colocar em outras files sim, através de uma dll. Porem, para isso é preciso saber de C++ ou contratar o serviço com algum programador.

richardj
30/04/2016, 02:02 PM
@L.Henrique ([Only registered and activated users can see links]) uma pergunta tem que usar algum programa para poder colocar os efeitos nas coordenadas certas ou tem que ficar tentando na sorte msm

L.Henrique
30/04/2016, 02:10 PM
richardj
Você converte a .bmd para .smd e abre com notpad++, la estará todos os pontos do esqueleto.
Qualquer coisa pega meu skype no Perfil.

Number
30/04/2016, 03:33 PM
Então quer dizer que é possível deixar uma "asa de elf Lv1" com esse efeito ?

kingrox
30/04/2016, 06:06 PM
Continuo sem saber como descobrir as posições da asas.
:?

gabykp
30/04/2016, 07:27 PM
Cambio de colores en diferentes secciones, tanto de parte delantera como de la parte trasera de las alas... opiniones??
[Only registered and activated users can see links]

edelunico1
06/05/2016, 04:30 PM
Pode ensinar como eu adicionar esses efeitos de muemu o principal S8

Eu posso explicar quais são os pontos dos esqueletos para efeitos.

version 1


nodes
0 "joint1" -1
1 "RightSide" 0
2 "LeftSide" 0
3 "joint4" 1
4 "joint5" 1
5 "joint6" 1
6 "joint7" 5
7 "joint8" 3
8 "joint9" 7
9 "joint10" 3
10 "joint11" 3
11 "joint12" 10
12 "joint14" 1
13 "joint15" 12
14 "joint16" 13
15 "joint17" 1
16 "joint18" 15
17 "joint19" 3
18 "joint20" 17
19 "joint21" 3
20 "joint22" 1
21 "joint23" 2
22 "joint24" 2
23 "joint25" 22
24 "joint26" 23
25 "joint27" 2
26 "joint28" 25
27 "joint29" 22
28 "joint30" 22
29 "joint31" 28
30 "joint32" 2
31 "joint33" 2
32 "joint34" 31
33 "joint35" 32
34 "joint36" 2
35 "joint37" 34
36 "joint38" 22
37 "joint39" 22
38 "joint40" 37
39 "joint13" 0
40 "joint41" 1
41 "joint42" 1
42 "joint43" 3
43 "joint44" 42
44 "joint45" 2
45 "joint46" 2
46 "joint47" 22
47 "joint48" 46
end


skeleton
time 0
0 0.000000 3.000000 -0.000001 1.570796 -0.000000 0.000000
1 20.000000 0.000000 -0.000001 0.000000 -0.261799 0.000000
2 -20.000000 0.000000 0.000000 0.000000 0.261799 0.000000
3 28.000000 37.000000 9.999999 0.000000 -0.000000 0.000000
4 21.000000 -22.000000 4.000000 0.000000 -0.000000 0.000000
5 35.000000 7.000000 7.000000 0.049958 1.570796 0.000000
6 0.000000 0.000000 40.049969 0.000000 -0.000000 0.000000
7 62.000015 18.000000 0.999996 -0.941072 1.508368 0.000000
8 0.000000 0.000000 54.442631 0.000000 -0.000000 0.000000
9 33.000000 26.000000 1.000000 0.000000 -0.000000 0.000000
10 12.000000 40.000000 0.000000 -0.780791 1.435270 0.000000
11 0.000000 0.000000 31.257023 0.000000 -0.000000 0.000000
12 4.000000 -49.000000 -9.999999 0.529284 1.443286 0.000000
13 0.000000 0.000000 45.552162 0.718075 0.965541 0.000000
14 0.000000 0.000000 34.427677 0.000000 -0.000000 0.000000
15 36.000000 8.000000 -7.000000 0.076772 1.570796 0.000000
16 0.000000 0.000000 39.115215 0.000000 -0.000000 0.000000
17 12.000000 40.000000 -18.000000 -0.782318 1.249046 0.000000
18 0.000000 0.000000 31.208975 0.000000 -0.000000 0.000000
19 33.000000 26.000000 -19.000000 0.000000 -0.000000 0.000000
20 7.000000 -45.000000 -27.000000 0.000000 -0.000000 0.000000
21 -21.999664 -22.000305 3.999710 0.000000 -0.000000 0.000000
22 -27.000000 37.000000 10.000000 0.000000 -0.000000 0.000000
23 -61.011276 17.973885 0.977022 -2.229811 1.569360 0.000000
24 0.000000 0.000000 55.592873 0.000000 -0.000000 0.000000
25 -36.000000 7.000000 7.000000 3.089731 1.569208 0.000000
26 0.000000 0.000000 40.053844 0.000000 -0.000000 0.000000
27 -35.000000 26.000000 1.000000 0.000000 -0.000000 0.000000
28 -10.000000 40.000000 0.000000 0.697496 1.457372 3.141593
29 0.000000 0.000000 34.192490 0.000000 -0.000000 0.000000
30 -8.000000 -45.000000 -27.000000 0.000000 -0.000000 0.000000
31 -6.000000 -49.000000 -10.000000 -0.541866 1.441288 3.141593
32 0.000000 0.000000 44.698593 -0.756091 1.007975 0.000000
33 0.000000 0.000000 34.263271 0.000000 -0.000000 0.000000
34 -36.000000 8.000000 -7.000000 3.065244 1.569553 0.000000
35 0.000000 0.000000 40.116650 0.000000 -0.000000 0.000000
36 -35.000000 26.000000 -19.000000 0.000000 -0.000000 0.000000
37 -9.000000 40.000000 -18.000000 0.666627 1.318322 3.141593
38 0.000000 0.000000 35.524811 0.000000 -0.000000 0.000000
39 0.000000 0.000000 -6.000000 0.000000 -0.000000 0.000000
40 21.000000 -21.000000 -13.999999 0.000000 -0.000000 0.000000
41 28.000000 38.000000 -8.999999 0.000000 -0.000000 0.000000
42 63.000000 19.000000 -21.000000 -0.922505 1.258754 0.000000
43 0.000000 0.000000 53.944416 0.000000 -0.000000 0.000000
44 -22.000000 -21.000000 -14.000000 0.000000 -0.000000 0.000000
45 -27.000000 38.000000 -9.000000 0.000000 -0.000000 0.000000
46 -61.000000 19.000000 -21.000000 0.881317 1.284968 3.141593
47 0.000000 0.000000 55.720715 0.000000 -0.000000 0.000000
end

18 minutes:------- Atualizado -------


Cambio de colores en diferentes secciones, tanto de parte delantera como de la parte trasera de las alas... opiniones??
[Only registered and activated users can see links]


sabes como idetificar los puntos de los esqueletos ? version 1

nodes
0 "joint1" -1
1 "RightSide" 0
2 "LeftSide" 0
3 "joint4" 1
4 "joint5" 1
5 "joint6" 1
6 "joint7" 5
7 "joint8" 3
8 "joint9" 7
9 "joint10" 3
10 "joint11" 3
11 "joint12" 10
12 "joint14" 1
13 "joint15" 12
14 "joint16" 13
15 "joint17" 1
16 "joint18" 15
17 "joint19" 3
18 "joint20" 17
19 "joint21" 3
20 "joint22" 1
21 "joint23" 2
22 "joint24" 2
23 "joint25" 22
24 "joint26" 23
25 "joint27" 2
26 "joint28" 25
27 "joint29" 22
28 "joint30" 22
29 "joint31" 28
30 "joint32" 2
31 "joint33" 2
32 "joint34" 31
33 "joint35" 32
34 "joint36" 2
35 "joint37" 34
36 "joint38" 22
37 "joint39" 22
38 "joint40" 37
39 "joint13" 0
40 "joint41" 1
41 "joint42" 1
42 "joint43" 3
43 "joint44" 42
44 "joint45" 2
45 "joint46" 2
46 "joint47" 22
47 "joint48" 46
end


skeleton
time 0
0 0.000000 3.000000 -0.000001 1.570796 -0.000000 0.000000
1 20.000000 0.000000 -0.000001 0.000000 -0.261799 0.000000
2 -20.000000 0.000000 0.000000 0.000000 0.261799 0.000000
3 28.000000 37.000000 9.999999 0.000000 -0.000000 0.000000
4 21.000000 -22.000000 4.000000 0.000000 -0.000000 0.000000
5 35.000000 7.000000 7.000000 0.049958 1.570796 0.000000
6 0.000000 0.000000 40.049969 0.000000 -0.000000 0.000000
7 62.000015 18.000000 0.999996 -0.941072 1.508368 0.000000
8 0.000000 0.000000 54.442631 0.000000 -0.000000 0.000000
9 33.000000 26.000000 1.000000 0.000000 -0.000000 0.000000
10 12.000000 40.000000 0.000000 -0.780791 1.435270 0.000000
11 0.000000 0.000000 31.257023 0.000000 -0.000000 0.000000
12 4.000000 -49.000000 -9.999999 0.529284 1.443286 0.000000
13 0.000000 0.000000 45.552162 0.718075 0.965541 0.000000
14 0.000000 0.000000 34.427677 0.000000 -0.000000 0.000000
15 36.000000 8.000000 -7.000000 0.076772 1.570796 0.000000
16 0.000000 0.000000 39.115215 0.000000 -0.000000 0.000000
17 12.000000 40.000000 -18.000000 -0.782318 1.249046 0.000000
18 0.000000 0.000000 31.208975 0.000000 -0.000000 0.000000
19 33.000000 26.000000 -19.000000 0.000000 -0.000000 0.000000
20 7.000000 -45.000000 -27.000000 0.000000 -0.000000 0.000000
21 -21.999664 -22.000305 3.999710 0.000000 -0.000000 0.000000
22 -27.000000 37.000000 10.000000 0.000000 -0.000000 0.000000
23 -61.011276 17.973885 0.977022 -2.229811 1.569360 0.000000
24 0.000000 0.000000 55.592873 0.000000 -0.000000 0.000000
25 -36.000000 7.000000 7.000000 3.089731 1.569208 0.000000
26 0.000000 0.000000 40.053844 0.000000 -0.000000 0.000000
27 -35.000000 26.000000 1.000000 0.000000 -0.000000 0.000000
28 -10.000000 40.000000 0.000000 0.697496 1.457372 3.141593
29 0.000000 0.000000 34.192490 0.000000 -0.000000 0.000000
30 -8.000000 -45.000000 -27.000000 0.000000 -0.000000 0.000000
31 -6.000000 -49.000000 -10.000000 -0.541866 1.441288 3.141593
32 0.000000 0.000000 44.698593 -0.756091 1.007975 0.000000
33 0.000000 0.000000 34.263271 0.000000 -0.000000 0.000000
34 -36.000000 8.000000 -7.000000 3.065244 1.569553 0.000000
35 0.000000 0.000000 40.116650 0.000000 -0.000000 0.000000
36 -35.000000 26.000000 -19.000000 0.000000 -0.000000 0.000000
37 -9.000000 40.000000 -18.000000 0.666627 1.318322 3.141593
38 0.000000 0.000000 35.524811 0.000000 -0.000000 0.000000
39 0.000000 0.000000 -6.000000 0.000000 -0.000000 0.000000
40 21.000000 -21.000000 -13.999999 0.000000 -0.000000 0.000000
41 28.000000 38.000000 -8.999999 0.000000 -0.000000 0.000000
42 63.000000 19.000000 -21.000000 -0.922505 1.258754 0.000000
43 0.000000 0.000000 53.944416 0.000000 -0.000000 0.000000
44 -22.000000 -21.000000 -14.000000 0.000000 -0.000000 0.000000
45 -27.000000 38.000000 -9.000000 0.000000 -0.000000 0.000000
46 -61.000000 19.000000 -21.000000 0.881317 1.284968 3.141593
47 0.000000 0.000000 55.720715 0.000000 -0.000000 0.000000
end


me puedes ayudar estoy con esto... que no entiendio pero estoy a unos pasos de entenderlo mas

kingrox
29/05/2016, 11:05 AM
[Only registered and activated users can see links]

Ta na mão....


6414 32002 00 0 0.31 0.90 0.33 1.5 0.0 0.0 6414 32002 00 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 01 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 01 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 01 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 05 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 03 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 07 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 03 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 03 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 10 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 01 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 12 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 13 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 01 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 15 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 03 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 17 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 03 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 04 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 02 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 02 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 22 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 23 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 02 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 25 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 22 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 22 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 28 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 02 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 02 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 31 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 32 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 02 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 34 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 22 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 37 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 00 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 01 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 01 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 03 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 42 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 02 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 02 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 22 0 0.31 0.90 0.33 1.5 0.0 0.0
6414 32002 46 0 0.31 0.90 0.33 1.5 0.0 0.0

Lukaz
29/05/2016, 11:10 AM
Season 4, 6 e 8!
[Only registered and activated users can see links]

kingrox
29/05/2016, 11:12 AM
Disponibiliza pra gente :ott