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View Full Version : |Lançamento| MonsterSetBase+Monster Muemu S6



MuSoul
29/03/2018, 04:46 PM
Ola Boa, Boa Tarde Venho Compartilhar Com Vocês o Meu Projeto De MonsterSetBase+Monster
Utilizei a Base Muemu Season 6
Aqui Os Mapas Em Quais Estão Os Spots
Em Breve Irei Disponibilizar o CashShop Todo Editado
Sei Que Muitos Tem Preguiça Ou Não Tem Tempo Para Editar Os Arquivos Do Seu Cliente
Caso Alguem Queira Edições No Cliente Enviar MP No Forum
Edições De Spots,CashShop,Shopweb,NPC Shop,Cliente TXT, Tradução De Arquivos Do Cliente Etc.

Arena ✔
Lorencia ✔
Noria ✔
Elbeland ✔
Elbeland2 ✔
Elbeland3 ✔
Devias ✔
Devias2 ✔
Devias3 ✔
Devias4 ✔
Dungeon ✔
Dungeon2 ✔
Dungeon3 ✔
Atlans ✔
Atlans2 ✔
Atlans3 ✔
LostTower ✔
LostTower2 ✔
LostTower3 ✔
LostTower4 ✔
LostTower5 ✔
LostTower6 ✔
LostTower7 ✔
Tarkan ✔
Tarkan2 ✔
Aida1 ✔
Aida2 ✔

LINK DOWLOAD MONSTER
MEGA
[Only registered and activated users can see links]!pN5kDQDC!nuUCle3Tmcm7PJaYwMv1RiwGer9NECaBzmnrLX3 3xTo

MEDIAFIRE
[Only registered and activated users can see links]
SENHA PARA EXTRAIR: cleeyton

ScreenShoots De Alguns Spot's

[Only registered and activated users can see links]

heloleticia
13/04/2018, 10:48 AM
Gostei do arquivo poderia add no whatsapp para compra de serviços EDITADO PELA MODERAÇÃO - SKYPE , EMAIL E WHATSAPP SE ENVIA POR MP

L.Henrique
13/04/2018, 12:10 PM
bruninho

Parabéns!
Gostei bastante do seu trabalho, nota-se que os mobs estão de acordo com seus devidos maps, na minha opinião eu só mexeria no spot da primeira print(colocaria umas Spiders~Budge Dragons.).
De qualquer forma, muito bem feito cool

CleeyTon
23/04/2018, 08:49 PM
Esses spots funcionam no MuEMU Season 4??

#EDIT ([Only registered and activated users can see links])

Testei aqui no MuEMU Season 4, funcionou perfeitamente, contem 1 giant dentro de elbeland, mas nada de ruim, parabens amigo...

MuSoul
26/04/2018, 03:15 PM
Esses spots funcionam no MuEMU Season 4??

#EDIT ([Only registered and activated users can see links])

Testei aqui no MuEMU Season 4, funcionou perfeitamente, contem 1 giant dentro de elbeland, mas nada de ruim, parabens amigo...
creio que vá funcionar sim só pegar as linhas que esta tudo organizado no monstersetbase para facilitar retirei a linha dos spots agora é so testar ;)

//================================================== ================================================== =====================================// SPOTS LORENCIA
//================================================== ================================================== =====================================
1
//Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Comment
03 00 1 083 122 00 00 -1 15 //Giant
03 00 1 181 127 00 00 -1 15 //Giant
03 00 1 134 082 00 00 -1 15 //Giant
03 00 1 133 175 00 00 -1 15 //Giant
end
//================================================== ================================================== =====================================
// SPOTS NORIA
//================================================== ================================================== =====================================
1
//Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Comment
07 03 1 154 115 00 00 -1 15 //Giant
07 03 1 206 138 00 00 -1 15 //Giant
07 03 1 160 075 00 00 -1 15 //Giant
end
//================================================== ================================================== =====================================
// SPOTS ELBELAND
//================================================== ================================================== =====================================
1
//Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Comment
418 51 1 104 216 00 00 -1 15 //Strange Rabbit
418 51 1 110 206 00 00 -1 15 //Strange Rabbit
418 51 1 110 223 00 00 -1 15 //Strange Rabbit
418 51 1 047 159 00 00 -1 15 //Strange Rabbit
418 51 1 054 155 00 00 -1 15 //Strange Rabbit
418 51 1 040 155 00 00 -1 15 //Strange Rabbit
422 51 1 102 050 00 00 -1 15 //Cursed Lich
422 51 1 106 071 00 00 -1 15 //Cursed Lich
422 51 1 113 052 00 00 -1 15 //Cursed Lich
422 51 1 099 039 00 00 -1 15 //Cursed Lich
423 51 1 193 146 00 00 -1 15 //Totem Golem
423 51 1 176 176 00 00 -1 15 //Totem Golem
423 51 1 202 185 00 00 -1 15 //Totem Golem
423 51 1 180 188 00 00 -1 15 //Totem Golem
424 51 1 220 073 00 00 -1 15 //Totem Golem
424 51 1 227 046 00 00 -1 15 //Totem Golem
424 51 1 204 047 00 00 -1 15 //Totem Golem
424 51 1 204 023 00 00 -1 15 //Totem Golem
end
//================================================== ================================================== =====================================
// SPOTS DEVIAS
//================================================== ================================================== =====================================
1
//Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Comment
019 02 1 222 081 00 00 -1 15 //Yeti
019 02 1 239 083 00 00 -1 15 //Yeti
019 02 1 204 084 00 00 -1 15 //Yeti
021 02 1 036 016 00 00 -1 15 //Assassin
021 02 1 037 036 00 00 -1 15 //Assassin
021 02 1 037 024 00 00 -1 15 //Assassin
020 02 1 216 215 00 00 -1 15 //Elite Yeti
020 02 1 238 215 00 00 -1 15 //Elite Yeti
020 02 1 224 215 00 00 -1 15 //Elite Yeti
020 02 1 228 186 00 00 -1 15 //Elite Yeti
020 02 1 210 185 00 00 -1 15 //Elite Yeti
020 02 1 197 221 00 00 -1 15 //Elite Yeti
020 02 1 199 237 00 00 -1 15 //Elite Yeti
end
//================================================== ================================================== =====================================
// SPOTS DUNGEON
//================================================== ================================================== =====================================
1
//Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Comment
014 01 1 098 219 00 00 -1 15 //Skeleton
014 01 1 081 230 00 00 -1 15 //Skeleton
014 01 1 089 208 00 00 -1 15 //Skeleton
017 01 1 231 115 00 00 -1 15 //Cyclops
017 01 1 214 115 00 00 -1 15 //Cyclops
017 01 1 214 127 00 00 -1 15 //Cyclops
018 01 1 09 085 00 00 -1 15 //Gorgon
018 01 1 09 077 00 00 -1 15 //Gorgon
018 01 1 09 091 00 00 -1 15 //Gorgon
end
//================================================== ================================================== =====================================
// SPOTS ATLANS
//================================================== ================================================== =====================================
1
//Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Comment
045 07 1 20 043 00 00 -1 15 //Bahamut
046 07 1 36 051 00 00 -1 15 //Vepar
045 07 1 40 066 00 00 -1 15 //Bahamut
046 07 1 49 057 00 00 -1 15 //Vepar
045 07 1 25 079 00 00 -1 15 //Bahamut
046 07 1 40 066 00 00 -1 15 //Vepar
051 07 1 240 051 00 00 -1 15 //Great Bahamut
052 07 1 239 039 00 00 -1 15 //Silver Valkyrie
051 07 1 237 032 00 00 -1 15 //Great Bahamut
052 07 1 224 016 00 00 -1 15 //Silver Valkyrie
051 07 1 240 011 00 00 -1 15 //Great Bahamut
052 07 1 241 023 00 00 -1 15 //Silver Valkyrie
end
//================================================== ================================================== =====================================
// SPOTS LOSTTOWER
//================================================== ================================================== =====================================
1
//Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Comment
036 04 1 204 087 00 00 -1 15 //Shadow
036 04 1 208 087 00 00 -1 15 //Shadow
036 04 1 213 087 00 00 -1 15 //Shadow
036 04 1 196 102 00 00 -1 15 //Shadow
036 04 1 200 113 00 00 -1 15 //Shadow
036 04 1 190 114 00 00 -1 15 //Shadow
039 04 1 235 238 00 00 -1 15 //Poison Shadow
039 04 1 235 247 00 00 -1 15 //Poison Shadow
039 04 1 246 247 00 00 -1 15 //Poison Shadow
034 04 1 097 175 00 00 -1 15 //Cursed Wizard
034 04 1 108 167 00 00 -1 15 //Cursed Wizard
034 04 1 095 167 00 00 -1 15 //Cursed Wizard
041 04 1 097 087 00 00 -1 15 //Death Cow
041 04 1 102 094 00 00 -1 15 //Death Cow
041 04 1 110 087 00 00 -1 15 //Death Cow
035 04 1 130 041 00 00 -1 15 //Death Gorgon
035 04 1 118 040 00 00 -1 15 //Death Gorgon
035 04 1 125 026 00 00 -1 15 //Death Gorgon
035 04 1 131 026 00 00 -1 15 //Death Gorgon
038 04 1 054 049 00 00 -1 15 //Balrog
038 04 1 055 040 00 00 -1 15 //Balrog
038 04 1 055 034 00 00 -1 15 //Balrog
040 04 1 055 087 00 00 -1 15 //Death Knight
040 04 1 054 091 00 00 -1 15 //Death Knight
040 04 1 055 097 00 00 -1 15 //Death Knight
end
//================================================== ================================================== =====================================
// SPOTS TARKAN
//================================================== ================================================== =====================================
1
//Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Comment
060 08 1 202 107 00 00 -1 15 //Bloody wolf
060 08 1 187 112 00 00 -1 15 //Bloody wolf
062 08 1 188 118 00 00 -1 15 //Mutant
062 08 1 207 103 00 00 -1 15 //Mutant
end
//================================================== ================================================== =====================================
// SPOTS AIDA
//================================================== ================================================== =====================================
1
//Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Comment
308 33 1 102 011 00 00 -1 15 //Death Tree
308 33 1 113 019 00 00 -1 15 //Death Tree
308 33 1 127 021 00 00 -1 15 //Death Tree
308 33 1 140 018 00 00 -1 15 //Death Tree
308 33 1 154 018 00 00 -1 15 //Death Tree
308 33 1 145 028 00 00 -1 15 //Death Tree
305 33 1 159 166 00 00 -1 15 //Blue Golem
305 33 1 172 158 00 00 -1 15 //Blue Golem
305 33 1 170 149 00 00 -1 15 //Blue Golem
end
//================================================== ================================================== =====================================
// SPOTS KANTURU
//================================================== ================================================== =====================================
1
//Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Comment
351 37 1 040 233 00 00 -1 15 //Splinter Wolf
351 37 1 047 230 00 00 -1 15 //Splinter Wolf
351 37 1 067 232 00 00 -1 15 //Splinter Wolf
353 38 1 214 043 00 00 -1 15 //Satyros
353 38 1 225 043 00 00 -1 15 //Satyros
353 38 1 224 053 00 00 -1 15 //Satyros
353 38 1 220 071 00 00 -1 15 //Satyros
353 38 1 229 084 00 00 -1 15 //Satyros
end
//================================================== ================================================== =====================================
// SPOTS STADIUM
//================================================== ================================================== =====================================
1
//Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Comment
069 06 1 047 082 00 00 -1 15 //Alquamos
069 06 1 047 070 00 00 -1 15 //Alquamos
069 06 1 048 095 00 00 -1 15 //Alquamos
071 06 1 069 075 00 00 -1 15 //Mega Crust
071 06 1 066 064 00 00 -1 15 //Mega Crust
071 06 1 066 086 00 00 -1 15 //Mega Crust
070 06 1 047 055 00 00 -1 15 //Queen Rainer
070 06 1 047 058 00 00 -1 15 //Queen Rainer
073 06 1 048 037 00 00 -1 15 //Drakan
073 06 1 048 040 00 00 -1 15 //Drakan
074 06 1 029 037 00 00 -1 15 //Alpha Crust
074 06 1 029 040 00 00 -1 15 //Alpha Crust
072 06 1 029 073 00 00 -1 15 //Panthom Knight
072 06 1 029 076 00 00 -1 15 //Panthom Knight
075 06 1 028 092 00 00 -1 15 //Great Drakan
075 06 1 031 092 00 00 -1 15 //Great Drakan
077 06 1 011 076 00 00 -1 15 //Phoenix of Darkness
077 06 1 011 073 00 00 -1 15 //Phoenix of Darkness
164 06 1 011 055 00 00 -1 15 //Chaos Castle 03
164 06 1 011 058 00 00 -1 15 //Chaos Castle 03
173 06 1 011 040 00 00 -1 15 //Chaos Castle 12
173 06 1 011 037 00 00 -1 15 //Chaos Castle 12
end

6 Dias 22 Horas:------- Atualizado -------

peço desculpas pelo link estar of meu mega estava uma bagunça e fiz uma limpa esem querer acabei deletando o arquivo se alguem tiver e puder re-postar para ajudar o pessoal ficarei grato

PlusTeam
25/05/2018, 03:38 AM
Alguém poderia re-upar o link! PLiss

CleeyTon
25/05/2018, 08:28 AM
Vou reupar um minuto!!!

#EDIT
[Only registered and activated users can see links]

Segue novo link - [Only registered and activated users can see links] - [Hospedado do MediaFire] - senha de extração: cleeyton

maniacoo
25/05/2018, 11:17 AM
Vou reupar um minuto!!!

#EDIT
[Only registered and activated users can see links]

Segue novo link - [Only registered and activated users can see links] - [Hospedado do MediaFire] - senha de extração: cleeyton


Poderia postar o link sem o Google Shortener? o mesmo foi desativado por violar os termos do serviços da google '-'

CleeyTon
25/05/2018, 03:50 PM
Poderia postar o link sem o Google Shortener? o mesmo foi desativado por violar os termos do serviços da google '-'

Aqui está - [Only registered and activated users can see links] - SENHA PARA EXTRAIR: cleeyton , pode colocar no inicio la se quiser, tmj

SuPrEmO
15/06/2019, 06:52 PM
Alguém me passa o contato desse cara ai ? preciso mt de alguem que configura muserver pro completo e pvp eu pago $$