Posts editados e deletados para evitar confusão, pois o intuito aqui é ajudarmos uns aos outros.
@[Only registered and activated users can see links. Click Here To Register...], acho que o link que o berte acabou de postar já está configurada ;)
Printable View
Posts editados e deletados para evitar confusão, pois o intuito aqui é ajudarmos uns aos outros.
@[Only registered and activated users can see links. Click Here To Register...], acho que o link que o berte acabou de postar já está configurada ;)
Alguem sabe resolver esse da dll igcn ?
1>------ Build started: Project: DLL (No SRSA.h), Configuration: Release Win32 ------
1> stdafx.cpp
1>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\include\Psapi.h(200): error C2034: '_PSAPI_WORKING_SET_BLOCK::VirtualPage' : type of bit field too small for number of bits
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
@[Only registered and activated users can see links. Click Here To Register...] use o sql recomendado que é o 2015. Faça o processo que o louis ensina que vai dar certo ;)
@[Only registered and activated users can see links. Click Here To Register...] você tem esse arquivo Glee 5.4 e também esse RSA 1.0? Pois estou tentando aqui para eu arrumar o erro da dll do cliente mais não acho de jeito algum "/
@[Only registered and activated users can see links. Click Here To Register...]
estes não tenho
tenta compilar em modo release mix 32 e 64 bits
aqui deu certo
MuServer compilado + Client
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
Alguém sabe o pq o Gameserver fica branco com uns erro no Dataserver depois que liga o gameserver?:
[Only registered and activated users can see links. Click Here To Register...]
tem que conectar no sql
1 Dia 20 Horas:------- Atualizado -------
################################################## ########################
## Download Compiled File
- IGCN 9.5.1.15 Mu Server : [Only registered and activated users can see links. Click Here To Register...]
- IGCN 9.5.1.15 Mu Client Season 9EP2: [Only registered and activated users can see links. Click Here To Register...]
################################################## ########################
## Full Source with LIB
- [Only registered and activated users can see links. Click Here To Register...]
- IGCN 9.5.1.15 Full Source (19/2/217): [Only registered and activated users can see links. Click Here To Register...]
################################################## ########################
## Source build
IGC.dll :: Release::Win32 :: Visual Studio 2015 v140
GameServer/DataServer/ConnectServer :: Release::x64 :: Visual Studio 2015 v140
################################################## ########################
## Credits:
- Webzen
- drakelv (IGC-Network)
- Đào Văn Trong
Summon books FIX
//protocol.cpp
else if (type == ITEMGET(14, 221))
{
if (SummonGoldColossusMonster(lpObj, 657, 1, 0) == FALSE)
{
pResult.Result = false;
IOCP.DataSend(aIndex, (LPBYTE)&pResult, pResult.h.size);
return FALSE;
}
//SummonGoldColossusMonster(lpObj, 654, 5, 1);// comente essa linha
gObjInventoryDeleteItem(aIndex, lpMsg->Ipos);
}
user.cpp
BOOL SummonGoldColossusMonster(LPOBJ lpObj, int monsterIndex, int nCount, int bIsHelpMon)
ADD isso no final.
gObj[nResult].m_bIsHelpMon = 1;
g_Log.Add("[ColossusEvent][SummonMonster][%s][%s] MonsterClass : [%d], MonsterIndex : [%d], Map[%d], X[%d], Y[%d]",
lpObj->AccountID, lpObj->Name, monsterIndex, nResult, gObj[nResult].MapNumber, gObj[nResult].X, gObj[nResult].Y);
return TRUE;// adicione essa linha.
}
}
Testei e está funcionado perfeitamente. Estou preparando os arquivos para lançar um release dessa season9 já com o fix.
Esse "minino" é um orgulho pro pai kkkkCitação:
Originally Posted by Mentor [Only registered and activated users can see links. Click Here To Register...]