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    Lista de Offsets GameServer 1.00.18

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    //GameServer.exe Section
    //================================================================================
    ==
    #define IMAGE_BASE_EXE                                0x00400000
    #define SIZE_OF_IMAGE_EXE                            0x0F543000
    #define BASE_OF_CODE_EXE                            0x00001000
    #define BASE_OF_DATA_EXE                            0x00001000
    #define SECTION_ALIGNMENT_EXE                        0x00001000
    #define FILE_ALIGNMENT_EXE                            0x00001000
    
    //EXE HEADER SYSTEM [SECTIONS]
    #define HEADER_text_VOffset                            0x1000
    #define HEADER_text_VSize                            0x002B1D40
    #define HEADER_text_ROffset                            0x00001000
    #define HEADER_text_RSize                            0x002B2000
    
    #define HEADER_rdata_VOffset                        0x002B3000
    #define HEADER_rdata_VSize                            0x00025003
    #define HEADER_rdata_ROffset                        0x002B3000
    #define HEADER_rdata_RSize                            0x00026000
    
    #define HEADER_data_VOffset                            0x002D9000
    #define HEADER_data_VSize                            0x0C1F1C7D
    #define HEADER_data_ROffset                            0x002D9000
    #define HEADER_data_RSize                            0x00010000
    
    #define HEADER_idata_VOffset                        0x0C4CB000
    #define HEADER_idata_VSize                            0x0000338C
    #define HEADER_idata_ROffset                        0x002E9000
    #define HEADER_idata_RSize                            0x00004000
    
    #define HEADER_rsrc_VOffset                            0x0C4CF000
    #define HEADER_rsrc_VSize                            0x00003FC3
    #define HEADER_rsrc_ROffset                            0x002ED000
    #define HEADER_rsrc_RSize                            0x00004000
    
    #define HEADER_reloc_VOffset                        0x0C4D3000
    #define HEADER_reloc_VSize                            0x0006F5ED
    #define HEADER_reloc_ROffset                        0x002F1000
    #define HEADER_reloc_RSize                            0x00070000
    
    #define GSPort                                        0x634ADB0
    
    
    #define gDirPath                                    0x0634B748
    #define CConMember__Load_Offset                        0x00403ECC
    
    #define GCPkLevelSend                                ((void(*) ( int , unsigned char )) 0x405056 )
    #define CloseClient                                    ((void(*) ( DWORD )) 0x401046 )
    #define gObjMakePreviewCharSet                        ((void(*) ( DWORD ) ) 0x40378D )
        
    #define  CObjUseSkill__SkillMonsterCall                ((int(*)  ( DWORD , int , int , int) )  0x40465B ) //MAYBE  DWORD * //   j_CObjUseSkill__SkillMonsterCall(PlayerID, MobNumber, X -1 , Y - 1 );
    #define GCReFillSend                                ((int(*)  ( DWORD , int , int , int, int) ) 0x404994 )
    
    #define gObjMagicAdd                                ((int(*) ( DWORD * , DWORD , int) ) 0x4FDAC0 )
    #define gObjMagicDel                                ((int(*) ( DWORD * , DWORD) ) 0x4FDA10 )
    #define GCMagicListOneSend                            ((int(*) ( DWORD , DWORD , DWORD , DWORD , DWORD , DWORD ) ) 0x402617 )
    #define GCMagicListOneDelSend                        ((int(*) ( DWORD , DWORD , DWORD , DWORD , DWORD , DWORD ) ) 0x406019 )
    #define GCMagicListMultiSend                        ((int(*) ( DWORD *, DWORD ) ) 0x40406B )
        
    #define gObjSendUserStatistic                        ((void(*) ( DWORD ) ) 0x403D41 )
    #define gObjMonsterRegen                            ((void(*) ( DWORD ) ) 0x405DDF )
    #define gObjLevelUp                                    ((void(*) ( DWORD , int ))0x4348E0)
    
    #define    j_gObjCalCharacter                            ((int(*) (int)) 0x004C2650 )
    #define gObjCalCharacter_CALL                        0x00402B08
    
    #define MonsterCount                                0x9FE4BC4
    #define MonsterReads                                0x9FD3BE6
    #define MonsterLoad_Continue                        0x005223F2
    #define MonsterLoad_Exit                            0x00522419
    #define MonsterReadAll_Hook                            0x005223EC
    #define gObjSetMonsters                                ((void(*) (int, int)) 0x405CA9 )
    #define gObjSetPosMonster                            ((void(*) (int, int)) 0x4D6AA0 )
    #define gObjDel                                        ((void(*) (int)) 0x4036E8 )
    #define gObjAddMonsters                                ((int(*) (unsigned char)) 0x404589 )
    
    #define  InvItemCreate                                ((int(*) ( DWORD , DWORD , DWORD , DWORD , DWORD ,  DWORD , DWORD , DWORD , DWORD , DWORD , DWORD , DWORD , DWORD ) )  0x4036F7 )
    #define ChaosBoxInit                                ((void(*) ( DWORD ))0x4044E4)
    #define ChaosBoxSend                                ((void(*) ( DWORD , DWORD ))0x4050AB)
    
    #define gObjMuMailSend                                ((void(*) ( FRIEND_MEMO *, int ) ) 0x460170 )
    #define FriendListRequest                            ((void(*) ( int ) ) 0x404FCA )
    
    #define GCStateInfoSend                                ((int(*) (int, int, int)) 0x44B2D0 )
    #define GetTicketCount                                ((DWORD(*) ()) 0x5AB668 )
    
    #define ChangeLogToWindow_Offset                    0x004A3E23
    #define ChangeColorLogToWindow_Offset                0x004A3F14
    #define HideOriginalWindow_Offset                    0x0052D74A
    #define ReadCommonServerInfo                        ((int(*) ()) 0x4058CB )
    #define gObjAllDisconnect                            ((void(*) ()) 0x4048F4)
    #define gObjAllLogOut                                ((void(*) ()) 0x405227)
    #define CDragonEvent__GetState                        ((int(*) ()) 0x405E89)
    #define CDragonEvent__End                            ((void(*) ()) 0x4016D6)
    #define CDragonEvent__Start                            ((void(*) ()) 0x4030F8)
    #define STAROFXMASENABLED_OFFSET                    0xB46E168
    #define FIRECRACKERENABLED_OFFSET                    0xB46E16C
    
    #define MapServerManagerBase                        0x0B8B0CF8
    #define j_GS_GDReqMapSvrMsgMultiCast                ((int(*) (int, char *)) 0x0042CA30 )
    #define ChatTargetSend                                ((DWORD(*) (LPBYTE, char*, DWORD)) 0x432130 )
    #define GameMonsterAllCloseAndReLoad                ((void(*) ()) 0x404052 )
    
    #define ShopDataLoad                                ((void(*) ()) 0x402FEA )
    #define ReadEventInfo                                ((int(*) ( int )) 0x4043EA )
    #define ReadGameEtcInfo                                ((int(*) ( int )) 0x405DBC )
    #define gObjMoveGate                                ((DWORD(*) (DWORD,UINT)) AGInit_Gate_Move_JMP)
    
    #define gObjTeleport                                ((void(*) (DWORD, int, int, int))0x004FCAE0)
    #define GCKillPlayerExpSend                            ((int(*) (DWORD, int, int, int,int))0x40322E)
    
    #define gObjMonsterDieGiveItem                        ((int(*) ( LPGOBJSTRUCT , LPGOBJSTRUCT )) 0x4010C3 )
    
    #define GsCGSellRequestRecvFunc                        ((int(*) (PBYTE pProtocol,DWORD PlayerID)) GsCGSellRequestRecv_Addr)
    
    #define gObjInventoryDeleteItem                        ((void(*) ( DWORD , DWORD )) 0x40209F )
    #define gObjInventoryDeleteSend                        ((void(*) ( DWORD , BYTE , BYTE )) 0x4036F2 )
    #define GCDamageSend                                ((int(*) ( int , int , int, int, int, int )) 0x40383C )
    
    #define MuMailListRequest                            ((void(*) ( int ) ) 0x404FCA )
    
    //Item KOR Attribute Structure
    #define CItem__Struct_Base                                0x9DD31F8
    //Item KOR Summoner Column Load
    #define GetToken                                        0x0040276B
    #define GetNumber                                        0x00403AB2
    #define ClassUseItemJMP                                    0x005127B0
    #define ClassUseItemAllow                                0x00512813
    #define ClassUseItemExit                                0x0051280F
    #define LoadItemScriptJMP                                0x005183B7
    #define LoadItemScriptLoopCnt                            0x00518418
    #define LoadItemScriptFix                                0x0051841C
    #define LoadItemScriptExit                                0x005183DC
    #define CItem__ConvertFix                                0x0050E7FB
    //Item Save and Get functions
    #define j_GDUserItemSave                                ((int(*) (LPGOBJSTRUCT)) 0x004031B1 )
    #define j_IsItem                                        ((int(*) (signed int)) 0x00518DB0 )
    #define j_CItem__Clear                                    ((int(*) ( LPGOBJITEMSTRUCT )) 0x0050E160 )
    #define j_ftol                                            ((__int64(*) ()) 0x0059897C )
    #define j_ftol_addr                                        0x0059897C
    //Season4 Item Slot System [Inventory]
    #define j_DbItemSetInByte                                ((int(*) (LPGOBJSTRUCT pOBJ, int a2, signed int ItemSQLLength, int a4))    0x004D2A50)
    #define S4SLOT_SYSTEM_READ_HOOK                            0x0040286F
    //Season4 Item Save System
    #define j_ItemByteConvert16                                ((void(*) (int, int, int)) 0x00515AC0)
    #define S4SLOT_SYSTEM_SAVE_HOOK                            0x0040133E
    //Season4 Item Slot System [Warehouse Load]
    #define j_DGGetWarehouseList_HOOK                        0x004050F1
    #define j_DGGetWarehouseList                            ((DWORD(*)(DWORD))0x00429020)
    //Season4 Item Slot System [Map Drop Options Save]
    #define CItem__SetPetItemInfo_Jmp                        0x00512FDF
    #define CItem__SetPetItemInfo_End                        0x005130A3
    #define CItem__SetPetItemInfo_DarkSpirit                0x00512FE5
    //Map Drop allowance & structure clear on dissapear
    #define j_MapClass__StateSetDestroy                        ((DWORD(*)(int))0x00490D30)
    #define Map_Item_Struct_Base                            (0x9FF4BD0+itm_MapObj_Offset) //=> Original Base + 0x24 [item array offset]
    #define ItemSerialCreateRecv_Hook                        0x0042ABCE
    #define ItemSerialCreateRecv_MapCheck                    0x0042ABD4
    #define ItemSerialCreateRecv_Exit                        0x0042ACBA
    //Season4 Item Pet Durability Fix
    #define j_gObjSpriteDamage_HOOK                            0x00405E66
    #define j_gObjSpriteDamage                                ((void(*) (LPGOBJSTRUCT lpObj, int damage)) 0x004DFFE0 )
    #define j_GCItemDurSend                                    ((void(*) (int aIndex, BYTE pos, BYTE dur, unsigned char flag)) 0x00450C70)
    
    //Chaos Box Functions
    #define j_ChaosBoxInit                                    ((int(*) (LPGOBJSTRUCT pOBJ)) 0x00493D70)
    #define PlusItemLevelChaosMix_HOOK                        0x00405E93
    #define j_PlusItemLevelChaosMix                            ((int(*) (LPGOBJSTRUCT pOBJ, signed int a2)) 0x00496070)
    
    //Misc
    #define MIN_PLAYERID                                6400
    #define MAX_PLAYERID                                7400
    #define MIN_MONSTERID                                0
    #define MAX_MONSTERID                                5800
    
    #define gObjBaseAddr                                0x660F078  
    #define gObjSize                                    0x1968
    
    #define ItemAttribute                                0x9DD31F8
    
    #define g_BloodCastle                                0x0B8AB0C8
    #define gObjUseSkill                                0x0636DEA8
    
    #define TOTAL_MONSTERS_OFFSET                        0x660F06C
    
    #define    GsRecvAddr                                    0x0042FCB0
    #define    GsSendAddr                                    0x0048BEF0
    
    #define    gAddExperience                                0x6E18C8
    #define    gItemDropPer                                0x6E1890
    
    
    #define AncientExcItem_Addr            0x0050E556 
    #define AncientJOHItem_Addr            0x005735DB
    
    #define MygObjExpPartyHook2_Addr                    0x004E331E
    #define MygObjExpPartyHook2_Exit_Addr                0x004E3323
    #define MygObjMonsterExpSingleHook2_Addr            0x004E2C29
    #define MygObjMonsterExpSingleHook2_Exit_Addr        0x004E2C2E
    
    //#define MygObjMonsterExpSingleHook_Addr                0x004E2C99
    //#define MygObjMonsterExpSingleHook_Return_Addr        0x004E2C9F
    //#define MygObjMonsterExpSingleHook_Exit_Addr        0x004E2D00
    #define GsgEventMonsterItemDropFunc_Addr            0x0041C020 
    #define GSgObjMonsterDieGiveItemFunc_Addr            0x0041A090
    #define GsItemGetNumberMakeFunc_Addr                0x00516170  
    #define GsgObjMonsterTopHitDmgUserFunc_Addr            0x004137F0  
    #define GsgObjSetCharacterProc_Addr                    0x004D3990  
    #define GsgObjCharZeroSet_Addr                        0x004D12A0  
    #define GsGCItemMoveResultSend_Addr                    0x0043A300   
    #define GsCGInventoryItemMove_Addr                    0x0043A3A0 
    #define GsCGSellRequestRecv_Addr                    0x0043CE10  
    #define GsCGUseItemRecv_Addr                        0x0044D020  
    #define GsCGPCharDel_Addr                            0x00434380 
    #define GsCGLevelUpPointAdd_Addr                    0x00434AE0
    #define GCServerMsgStringSend_Addr                    0x00432DB0 
    #define gObjInventoryItemSet_Addr                    0x004E5440 
    #define CItem_Clear_Addr                            0x0050E160  
    #define GCItemListSend_Addr                            0x00428980 
    #define GsCItem_IsItem_Addr                            0x0050E320  
    #define GCMoneySend_Addr                            0x004355B0 
    #define CObjUseSkill_SpeedHackCheck_Addr            0x004B7BE0  
    #define NpcAngelKing_Addr                            0x00553C30 
    #define GCLevelUpMsgSend_Addr                        0x004348E0 
    #define BC_HOOK_CBloodCastle__CheckEnterLevel01        0x004040A8
    #define BC_HOOK_CBloodCastle__CheckAngelKingExist01    0x4047BF
    #define BC_HOOK_CGRequestEnterBloodCastle01            0x004535A3
    #define BC_HOOK_Offset01                            0x004535A3
    
    //Kalima
    #define CKalimaGate__GetKalimaGateLevel_Offset        0x00405651
    
    //Character Class Reallocation
    #define    classdef_init_1                                0x00502387
    #define    classdef_init_2                                0x005023B5
    #define    classdef_init_3                                0x00502601
    #define    classdef_init_4                                0x0050262F
    #define    classdef_init_5                                0x005027E3
    #define    classdef_init_6                                0x00502811
    #define    classdef_init_7                                0x005203D9
    #define    classdef_init_8                                0x00520429
    #define    classdef_init_9                                0x00521BC6
    
    //Shops
    #define ShopExcellentMod_Hook1                        0x00519C84
    #define ShopExcellentMod_Exit1                        0x00519C8F
    #define ShopExcellentMod_Hook2                        0x005191FE
    #define ShopExcellentMod_Exit2                        0x00519203
    
    #define ShopDataLoad_Mod_Hook                        0x00402FEB
    
    #define ShopDataLoadFunctCall                        0x00401AE6
    #define ShopDataLoadMOV                                0x09F57370
    #define ShopDataLoadFunctCallE2                        0x0C8CC480
    #define ShopDataLoadFunctCallE3                        0x06359934
    
    #define GS_18_ADDR_CGTalkRequestRecv_Mod1_Offset    0x0043B911
    #define GS_18_ADDR_CGTalkRequestRecv_Mod1_Exit        0x0043C0A6
    #define GS_18_ADDR_CGTalkRequestRecv_Mod1_GoTo        0x0043B925
    #define GS_18_ADDR_CGTalkRequestRecv_Mod2_Offset    0x0043BB75
    #define GS_18_ADDR_CGTalkRequestRecv_Mod2_Return    0x0043BB82
    #define GS_18_ADDR_CGTalkRequestRecv_Mod2_Exit        0x0043BC9F
    #define GS_18_ADDR_CGBuyRequestRecv                    0x0043C712
    #define GS_18_ADDR_CGSellRequestRecv                0x0043CF93
    
    #define ADDR_ShopBase_01    0x0043BB8E
    #define ADDR_ShopBase_02    0x0043C011
    #define ADDR_ShopBase_03    0x0043C77A
    #define ADDR_ShopBase_04    0x0043CA2F
    #define ADDR_ShopBase_05    0x0043CA81
    #define ADDR_ShopBase_06    0x0043CBEA
    #define ADDR_ShopBase_07    0x0043C896
    #define ADDR_ShopBase_08    0x0043C8BC
    #define ADDR_ShopBase_09    0x0043C8E3
    #define ADDR_ShopBase_10    0x0043C90E
    #define ADDR_ShopBase_11    0x0043C98F
    #define ADDR_ShopBase_12    0x0043C96B
    #define ADDR_ShopBase_13    0x0043CBCA
    #define ADDR_ShopBase_14    0x0043C938
    #define ADDR_ShopBase_15    0x0043CBA6
    #define ADDR_ShopBase_16    0x0043C7BF
    #define ADDR_ShopBase_17    0x0043C7F3
    #define ADDR_ShopBase_18    0x0043C823
    #define ADDR_ShopBase_19    0x0043CABD
    #define ADDR_ShopBase_20    0x0043CB87
    #define ADDR_ShopBase_21    0x0043CB66
    #define ADDR_ShopBase_22    0x0043CB45
    #define ADDR_ShopBase_23    0x0043C04E
    #define ADDR_ShopBase_24    0x0043BFE0
    #define ADDR_ShopBase_25    0x0043C03B
    #define ADDR_ShopBase_26    0x00518EBA
    #define ADDR_ShopBase_27    0x00518F25
    ////////////////////////////////////////////////////////////////////////////////////////////////
    
    
    ////////////////////////////////////////////////////////////////////////////////////////////////
    // GS BYTE GTEXT[14]= "WZ_MU_GS_MUTEX" ; 0x57,0x5A,0x5F,0x4D,0x55,0x5F,0x47,0x53,0x5F,0x4D,0x55,0x54,0x45,0x58,0x00 ;
    #define GS_18_ADDR_TEXT_ADDR                    0x00000000
    #define GS_18_ADDR_UDP_PORT_ADDR                0x00521130
    //#define GS_18_ADDR_CheckSum                    0x00000000  // je->jmp  gsfix18
    //#define GS_18_ADDR_ClientHack                    0x00000000  // jle->jmp gsfix18
    
    //Party Exp
    #define Party2Exp                                0x004E30BA
    #define Party3Exp                                0x004E30C9
    #define Party4Exp                                0x004E30D8
    #define Party5Exp                                0x004E30E7
    #define SetParty3Exp                            0x004E3084
    #define SetParty4Exp                            0x004E3093
    #define SetParty5Exp                            0x004E30A2
    
    #define CheckSumOffset                            0x00431C38
    
    // IsLogAdd  dword  0 no / 1 yes
    #define GS_18_ADDR_LogOutType                    ( 0x006DC8AC+0 )
    #define GS_18_ADDR_ItemsinTheFloor1                ( 0x00493A42+1 )
    #define GS_18_ADDR_ItemsinTheFloor2                ( 0x00493BF3+1 )
    
    #define GS_18_ADDR_BCRewardID                    ( 0x0053A1E8+1 )
    #define GS_18_ADDR_BCRewardType                    ( 0x0053A1EA+1 )
    #define GS_18_ADDR_BCRewardOpt1                    ( 0x0053A1FF+1 )
    #define GS_18_ADDR_BCRewardOpt2                    ( 0x0053A201+1 )
    #define GS_18_ADDR_BCRewardOpt3                    ( 0x0053A203+1 )
    #define GS_18_ADDR_BCRewardOpt4                    ( 0x0053A205+1 )
    #define GS_18_ADDR_BCRewardOpt5                    ( 0x0053A207+1 )
    
    #define GS_18_ADDR_RingEventRewardID            ( 0x0046D1C7+1 )
    #define GS_18_ADDR_RingEventRewardType            ( 0x0046D1C9+1 )
    
    #define GS_18_ADDR_FireDragonEventReward1ID        ( 0x0041AB03+1 )
    #define GS_18_ADDR_FireDragonEventReward1Type    ( 0x0041AB05+1 )
    
    #define GS_18_ADDR_FireDragonEventReward2ID        ( 0x0041AB71+1 )
    #define GS_18_ADDR_FireDragonEventReward2Type    ( 0x0041AB73+1 )
    
    #define GS_18_ADDR_BlessPrice                    ( 0x00510B13+3 )    //900W
    #define GS_18_ADDR_SoulPrice                    ( 0x00510B34+3 )    //600W
    #define GS_18_ADDR_ChaosPrice                    ( 0x00510B56+3 )    //81W
    #define GS_18_ADDR_LifePrice                    ( 0x00510B78+3 )    //4500W
    #define GS_18_ADDR_CreationPrice                ( 0x00510B99+3 )    //3600W f
    #define GS_18_ADDR_GuardianPrice                ( 0x00510C77+3 )    //6000W
    
    #define GS_18_ADDR_BlessWaterPrice                ( 0x00510CAF+2 )    // ЧЈёЈТ©Л®јЫёс  90W
    #define GS_18_ADDR_SoulWaterPrice                ( 0x00510CD5+2 )    // Бй»кТ©Л®јЫёс  45W
    #define GS_18_ADDR_BlessMixPrice                ( 0x00510BC5+2 )    // (+0/+1/+2)ЧЈёЈЧйєПјЫёс=ЧЈёЈјЫёсX10
    #define GS_18_ADDR_SoulMixPrice                    ( 0x00510BF3+2 )    // (+0/+1/+2)Бй»кЧйєПјЫёс=Бй»кјЫёсX10
    
    //NORMAL,DEVIL / BLOOD    /CHAOSCHASTLE
    #define GS_18_ADDR_DLUpPoint1                    ( 0x004DC58C+2 )
    #define GS_18_ADDR_MgUpPoint1                    ( 0x004DC5B4+2 )
    #define GS_18_ADDR_GeneralUpPoint1                ( 0x004DC5CB+2 )
    #define GS_18_ADDR_LUP_2ndChgUp1                ( 0x004DC5EF+2 )
    
    #define GS_18_ADDR_DLUpPoint2                    ( 0x00535AD0+2 )
    #define GS_18_ADDR_MgUpPoint2                    ( 0x00535AD0+2 )
    #define GS_18_ADDR_GeneralUpPoint2                ( 0x00535AF3+2 )
    #define GS_18_ADDR_LUP_2ndChgUp2                ( 0x00535B29+2 )
    
    #define GS_18_ADDR_DLUpPoint3                    ( 0x00543800+2 )
    #define GS_18_ADDR_MgUpPoint3                    ( 0x00543800+2 )
    #define GS_18_ADDR_GeneralUpPoint3                ( 0x00543823+2 )
    #define GS_18_ADDR_LUP_2ndChgUp3                ( 0x00543859+2 )
    
    #define GS_18_ADDR_DLUpPoint4                    ( 0x005701F0+2 )
    #define GS_18_ADDR_MgUpPoint4                    ( 0x005701F0+2 )
    #define GS_18_ADDR_GeneralUpPoint4                ( 0x00570213+2 )
    #define GS_18_ADDR_LUP_2ndChgUp4                ( 0x00570249+2 )
    
    // @@+10+11+12+13
    #define GS_18_ADDR_CBmix10                        ( 0x00496626+6 )  //50 DW
    #define GS_18_ADDR_CBmix11                        ( 0x00496651+6 )  //45 DW
    #define GS_18_ADDR_CBmix12                        ( 0x0049667C+6 )  //45 DW
    #define GS_18_ADDR_CBmix13                        ( 0x004966A7+6 )  //45 DW
    #define GS_18_ADDR_CBmixMaxRate1                ( 0x004966E5+6 )  //75 B 
    #define GS_18_ADDR_CBmixMaxRate2                ( 0x004966F1+6 )  //75 DW
    
    #define GS_18_ADDR_SoulWithLuckSuccessRate        ( 0x004FE97C+3 )  //BYTE  ( 0x46  70
    #define GS_18_ADDR_SoulNoLuckSuccessRate        ( 0x004FEA5B+3 )  //BYTE  ( 0x37 = 55  100-55=45 
    #define GS_18_ADDR_LifeSuccessRate                ( 0x004FF1EA+3 )  //BYTE  ( 0x32  100-50=50
    
    
    //Fix //memset( addr ,0xEB,1)  <255 fix for 18
    #define GS_18_ADDR_IsFixPotionNumber1            ( 0x0042970F+0 )  //warehouse FIX16
    #define GS_18_ADDR_IsFixPotionNumber2            ( 0x004D304C+0 )  //inventory FIX16
    
    #define GS_18_ADDR_HpRecoverPercent0            ( 0x0044D5CF+3 )  //default ( 0x0A  10
    #define GS_18_ADDR_HpRecoverPercent1            ( 0x0044D5D8+3 )  //default ( 0x14  20
    #define GS_18_ADDR_HpRecoverPercent2            ( 0x0044D5E1+3 )  //default ( 0x1E  30
    #define GS_18_ADDR_HpRecoverPercent3            ( 0x0044D5EA+3 )  //default ( 0x28    40
    
    //BYTE <100
    #define GS_18_ADDR_MpRecoverPercent1            ( 0x0044D90B+2 )  //default ( 0x14  20
    #define GS_18_ADDR_MpRecoverPercent2            ( 0x0044D943+2 )  //default ( 0x1E  30
    #define GS_18_ADDR_MpRecoverPercent3            ( 0x0044D97B+2 )  //default ( 0x28    40
    
    #define GS_18_ADDR_IsDelCharNonePassWord        ( 0x00434524+0 )  //75 ->EB
    #define GS_18_ADDR_IsDelGuildNonePassWord1        ( 0x0044521A+0 )  //NOp6 memset(a,0x90,6)
    #define GS_18_ADDR_IsDelGuildNonePassWord2        ( 0x00445370+0 )  //Nop2 memset(a,0x90,2)
    
    #define GS_18_ADDR_DwSoulBarrierA                ( 0x004B9DEB+1 )  //default 50 0x32
    #define GS_18_ADDR_DwSoulBarrierB                ( 0x004B9E0B+1 )  //difault 200 0xC8
    #define GS_18_ADDR_DwSoulBarrierC                ( 0x004B9E40+1 )  //difault 40 dword
    #define GS_18_ADDR_DwSoulBarrierMax1            ( 0x004B9E19+2 )  //default 50 byte 0-100 x
    #define GS_18_ADDR_DwSoulBarrierMax2            ( 0x004B9E1E+1 )  // dword x
    
    #define GS_18_ADDR_DkAddLifeSkillA                ( 0x004B99DF+1 )  //Divisor
    #define GS_18_ADDR_DkAddLifeSkillB                ( 0x004B9A53+1 )  //Divisor
    #define GS_18_ADDR_DkAddLifeSkillC                ( 0x004B9B68+1 )  //Divisor
    #define GS_18_ADDR_DkAddLifeSkillD                ( 0x004B99FF+1 )  //Divisor
    
    #define GS_18_ADDR_WingsRepairFixAddr1            ( 0x0043DD6B+0 )
    #define GS_18_ADDR_WingsRepairFixAddr2            ( 0x0043DF5C+0 )
    
    #define GS_18_ADDR_ExItemDropRate                ( 0x0041B0F8+1 )  // µфВдЧїФЅОпЖ·±©ВК default 2000 dword
    #define GS_18_ADDR_ExItemDropSkillRate            ( 0x00419E0C+3 )  // µфВдЧїФЅОпЖ·ґшјјДЬёЕВК Default 100% dword
    #define GS_18_ADDR_ExItemDropLuckRate            ( 0x00419E13+3 )  // µфВдЧїФЅОпЖ·ґшРТФЛёЕВК   default 1% dword
    #define GS_18_ADDR_NormalItemDropSkillRate        ( 0x00419E59+3 )  // µфВд·ЗЧїФЅОпЖ·ґшјјДЬёЕВК ·ЗЧїФЅ:6%јјДЬ dword
    #define GS_18_ADDR_NormalItemDropLuckRate        ( 0x00419E60+3 )  // µфВд·ЗЧїФЅОпЖ·ґшРТФЛёЕВК ·ЗЧїФЅ:4%РТФЛ dword
    
    #define GS_18_ADDR_TransformationRing1            ( 0x004BA5FB+3 )  // Д¬ИП;  ( 0x02    УЧБъ
    #define GS_18_ADDR_TransformationRing2            ( 0x004BA604+3 )  // Д¬ИП;  ( 0x07    ѕЮИЛ
    #define GS_18_ADDR_TransformationRing3            ( 0x004BA60D+3 )  // Д¬ИП;  ( 0x0E    чјчГ±ш
    #define GS_18_ADDR_TransformationRing4            ( 0x004BA616+3 )  // Д¬ИП;  ( 0x08    ¶ѕЕЈ№Ц
    #define GS_18_ADDR_TransformationRing5            ( 0x004BA61F+3 )  // Д¬ИП;  ( 0x09    ЛАБйОЧЋџ
    #define GS_18_ADDR_TransformationRing6            ( 0x004BA628+3 )  // Д¬ИП;  ( 0x29    ЕЈД§Нх
    
    //ChaosCastle fix
    #define GS_18_ADDR_CCRunPlayerLimit                ( 0x005442F0+3 )  //Д¬ИПОЄ2 BYTE ИЎЦµ(1-100) 
    #define GS_18_ADDR_CCReward1                    ( 0x00547404+3 )  //Д¬ИПОЄ2 BYTE ИЎЦµ(1-100) 
    #define GS_18_ADDR_CCReward2                    ( 0x00547441+3 )  //Д¬ИПОЄ2 BYTE ИЎЦµ(1-100) 
    #define GS_18_ADDR_CCReward3                    ( 0x005474B7+3 )  //Д¬ИПОЄ2 BYTE ИЎЦµ(1-100) 
    #define GS_18_ADDR_CCReward4                    ( 0x005474F5+3 )  //Д¬ИПОЄ2 BYTE ИЎЦµ(1-100) 
    
    //Stats Fix
    #define GS_18_ADDR_StrPoint1                    ( 0x0044F25E+1 )
    #define GS_18_ADDR_StrPoint2                    ( 0x004D3672+1 )
    #define GS_18_ADDR_StrPoint3                    ( 0x00503B90+1 )
    #define GS_18_ADDR_StrPoint4                    ( 0x0053F199+1 )
    #define GS_18_ADDR_StrPoint5                    ( 0x0053F392+1 )
    #define GS_18_ADDR_StrPoint6                    ( 0x0053F5DB+1 )
    #define GS_18_ADDR_StrPoint7                     ( 0x00581A1A+1 )
    #define GS_18_ADDR_StrPoint8                     ( 0x00488297+1 )
    #define GS_18_ADDR_StrPoint9                     ( 0x004B1DB4+1 )
    #define GS_18_ADDR_StrPoint10                     ( 0x004B21A1+1 )
    #define GS_18_ADDR_StrPoint11                     ( 0x004B2209+1 )
    #define GS_18_ADDR_StrPoint12                     ( 0x004B2272+1 )
    #define GS_18_ADDR_StrPoint13                     ( 0x004B22C7+1 )
    #define GS_18_ADDR_StrPoint14                     ( 0x004B37E1+1 )
    #define GS_18_ADDR_StrPoint15                     ( 0x004B4A45+1 )
    #define GS_18_ADDR_StrPoint16                     ( 0x004B4AD7+1 )
    #define GS_18_ADDR_StrPoint17                     ( 0x004B53FF+1 )
    #define GS_18_ADDR_StrPoint18                     ( 0x004B6B61+1 )
    #define GS_18_ADDR_StrPoint19                     ( 0x004B6BFB+1 )
    #define GS_18_ADDR_StrPoint20                     ( 0x004C2A89+1 )
    #define GS_18_ADDR_StrPoint21                    ( 0x004C70A2+1 )
    #define GS_18_ADDR_StrPoint22                     ( 0x004C7A4C+1 )
    #define GS_18_ADDR_StrPoint23                     ( 0x004C7C33+1 )
    #define GS_18_ADDR_StrPoint24                     ( 0x004C940E+1 )
    #define GS_18_ADDR_StrPoint25                     ( 0x004D61F1+1 )
    #define GS_18_ADDR_StrPoint26                     ( 0x004E7D66+1 )
    #define GS_18_ADDR_StrPoint27                    ( 0x00502313+1 )
    #define GS_18_ADDR_StrPoint28                    ( 0x0050258D+1 )
    #define GS_18_ADDR_StrPoint29                     ( 0x0050277D+1 )
    
    #define GS_18_ADDR_DexPoint1                     ( 0x0044F2CB+1 )
    #define GS_18_ADDR_DexPoint2                     ( 0x004D3697+1 )
    #define GS_18_ADDR_DexPoint3                     ( 0x00503B51+1 )
    #define GS_18_ADDR_DexPoint4                     ( 0x0053F185+1 )
    #define GS_18_ADDR_DexPoint5                     ( 0x0053F37E+1 )
    #define GS_18_ADDR_DexPoint6                     ( 0x0053F5C7+1 )
    #define GS_18_ADDR_DexPoint7                     ( 0x00581A09+1 )
    #define GS_18_ADDR_DexPoint8                     ( 0x004B1DCD+1 )
    #define GS_18_ADDR_DexPoint9                     ( 0x004B21B5+1 )
    #define GS_18_ADDR_DexPoint10                     ( 0x004B221D+1 )
    #define GS_18_ADDR_DexPoint11                     ( 0x004B2286+1 )
    #define GS_18_ADDR_DexPoint12                     ( 0x004B22DB+1 )
    #define GS_18_ADDR_DexPoint13                     ( 0x004B6B41+1 )
    #define GS_18_ADDR_DexPoint14                     ( 0x004B6BDB+1 )
    #define GS_18_ADDR_DexPoint15                     ( 0x004B6E95+1 )
    #define GS_18_ADDR_DexPoint16                     ( 0x004B6ED8+1 )
    #define GS_18_ADDR_DexPoint17                     ( 0x004B6F11+1 )
    #define GS_18_ADDR_DexPoint18                     ( 0x004B6F51+1 )
    #define GS_18_ADDR_DexPoint19                     ( 0x004B6F90+1 )
    #define GS_18_ADDR_DexPoint20                     ( 0x004B6FC1+1 )
    #define GS_18_ADDR_DexPoint21                     ( 0x004B6FFC+1 )
    #define GS_18_ADDR_DexPoint22                     ( 0x004B7037+1 )
    #define GS_18_ADDR_DexPoint23                     ( 0x004B7072+1 )
    #define GS_18_ADDR_DexPoint24                     ( 0x004B70AD+1 )
    #define GS_18_ADDR_DexPoint25                     ( 0x004B9DD7+1 )
    #define GS_18_ADDR_DexPoint26                     ( 0x004C2AA2+1 )
    #define GS_18_ADDR_DexPoint27                     ( 0x004C706C+1 )
    #define GS_18_ADDR_DexPoint28                     ( 0x004C710E+1 )
    #define GS_18_ADDR_DexPoint29                     ( 0x004C7A91+1 )
    #define GS_18_ADDR_DexPoint30                     ( 0x004C7C49+1 )
    #define GS_18_ADDR_DexPoint31                     ( 0x004C9427+1 )
    #define GS_18_ADDR_DexPoint32                     ( 0x004CA9E5+1 )
    #define GS_18_ADDR_DexPoint33                     ( 0x004CAA28+1 )
    #define GS_18_ADDR_DexPoint34                     ( 0x004CAA61+1 )
    #define GS_18_ADDR_DexPoint35                     ( 0x004CAAA1+1 )
    #define GS_18_ADDR_DexPoint36                     ( 0x004CAAE0+1 )
    #define GS_18_ADDR_DexPoint37                     ( 0x004CAB11+1 )
    #define GS_18_ADDR_DexPoint38                     ( 0x004CAB4C+1 )
    #define GS_18_ADDR_DexPoint39                     ( 0x004CAB87+1 )
    #define GS_18_ADDR_DexPoint40                     ( 0x004CABC2+1 )
    #define GS_18_ADDR_DexPoint41                     ( 0x004CABFD+1 )
    #define GS_18_ADDR_DexPoint42                     ( 0x004D61E6+1 )
    #define GS_18_ADDR_DexPoint43                     ( 0x004E7D9E+1 )
    #define GS_18_ADDR_DexPoint44                     ( 0x0050231D+1 )
    #define GS_18_ADDR_DexPoint45                     ( 0x00502597+1 )
    #define GS_18_ADDR_DexPoint46                     ( 0x00502787+1 )
    
    #define GS_18_ADDR_ViatalityPoint1                 ( 0x004D36BC+1 )
    #define GS_18_ADDR_ViatalityPoint2                 ( 0x00503B0F+1 )
    #define GS_18_ADDR_ViatalityPoint3                 ( 0x0053F171+1 )
    #define GS_18_ADDR_ViatalityPoint4                 ( 0x0053F36A+1 )
    #define GS_18_ADDR_ViatalityPoint5                 ( 0x0053F5B3+1 )
    #define GS_18_ADDR_ViatalityPoint6                 ( 0x005819F8+1 )
    #define GS_18_ADDR_ViatalityPoint7                 ( 0x004B1DE6+1 )
    #define GS_18_ADDR_ViatalityPoint8                 ( 0x004B21C9+1 )
    #define GS_18_ADDR_ViatalityPoint9                 ( 0x004B2231+1 )
    #define GS_18_ADDR_ViatalityPoint10             ( 0x004B229A+1 )
    #define GS_18_ADDR_ViatalityPoint11             ( 0x004B22EF+1 )
    #define GS_18_ADDR_ViatalityPoint12             ( 0x004B99CB+1 )
    #define GS_18_ADDR_ViatalityPoint13             ( 0x004C2ABB+1 )
    #define GS_18_ADDR_ViatalityPoint14             ( 0x004C7144+1 )
    #define GS_18_ADDR_ViatalityPoint15             ( 0x004C7B51+1 )
    #define GS_18_ADDR_ViatalityPoint16             ( 0x004C7C61+1 )
    #define GS_18_ADDR_ViatalityPoint17             ( 0x004C9440+1 )
    #define GS_18_ADDR_ViatalityPoint18             ( 0x004D47BC+1 )
    #define GS_18_ADDR_ViatalityPoint19             ( 0x004D61DB+1 )
    #define GS_18_ADDR_ViatalityPoint20             ( 0x004E7E0D+1 )
    #define GS_18_ADDR_ViatalityPoint21             ( 0x00502329+1 )
    #define GS_18_ADDR_ViatalityPoint22             ( 0x005025A3+1 )
    #define GS_18_ADDR_ViatalityPoint23             ( 0x00502793+1 )
    #define GS_18_ADDR_ViatalityPoint24             ( 0x0050441A+1 )
    #define GS_18_ADDR_ViatalityPoint25             ( 0x0050443D+1 )
    #define GS_18_ADDR_ViatalityPoint26             ( 0x00504460+1 )
    #define GS_18_ADDR_ViatalityPoint27             ( 0x00504483+1 )
    
    #define GS_18_ADDR_EnergyPoint1                 ( 0x004D36E1+1 )
    #define GS_18_ADDR_EnergyPoint2                 ( 0x00503ACD+1 )
    #define GS_18_ADDR_EnergyPoint3                 ( 0x0053F15D+1 )
    #define GS_18_ADDR_EnergyPoint4                 ( 0x0053F356+1 )
    #define GS_18_ADDR_EnergyPoint5                 ( 0x0053F59F+1 )
    #define GS_18_ADDR_EnergyPoint6                 ( 0x005819E7+1 )
    #define GS_18_ADDR_EnergyPoint7                 ( 0x004B1DFF+1 )
    #define GS_18_ADDR_EnergyPoint8                 ( 0x004B21DD+1 )
    #define GS_18_ADDR_EnergyPoint9                 ( 0x004B2245+1 )
    #define GS_18_ADDR_EnergyPoint10                 ( 0x004B22AE+1 )
    #define GS_18_ADDR_EnergyPoint11                 ( 0x004B2303+1 )
    #define GS_18_ADDR_EnergyPoint12                 ( 0x004B2BDA+1 )
    #define GS_18_ADDR_EnergyPoint13                 ( 0x004B4AF7+1 )
    #define GS_18_ADDR_EnergyPoint14                 ( 0x004B99EB+1 )
    #define GS_18_ADDR_EnergyPoint15                 ( 0x004B9A15+1 )
    #define GS_18_ADDR_EnergyPoint16                 ( 0x004B9DF7+1 )
    #define GS_18_ADDR_EnergyPoint17                 ( 0x004B9E2C+1 )
    #define GS_18_ADDR_EnergyPoint18                 ( 0x004B9FA5+1 )
    #define GS_18_ADDR_EnergyPoint19                 ( 0x004BA236+1 )
    #define GS_18_ADDR_EnergyPoint20                 ( 0x004BA9F0+1 )
    #define GS_18_ADDR_EnergyPoint21                 ( 0x004BAB32+1 )
    #define GS_18_ADDR_EnergyPoint22                 ( 0x004BDC99+1 )
    #define GS_18_ADDR_EnergyPoint23                 ( 0x004BDCBC+1 )
    #define GS_18_ADDR_EnergyPoint24                 ( 0x004C2AD4+1 )
    #define GS_18_ADDR_EnergyPoint25                 ( 0x004C70D8+1 )
    #define GS_18_ADDR_EnergyPoint26                 ( 0x004C7AD6+1 )
    #define GS_18_ADDR_EnergyPoint27                 ( 0x004C7C79+1 )
    #define GS_18_ADDR_EnergyPoint28                 ( 0x004C9459+1 )
    #define GS_18_ADDR_EnergyPoint29                 ( 0x004D485B+1 )
    #define GS_18_ADDR_EnergyPoint30                 ( 0x004D61D0+1 )
    #define GS_18_ADDR_EnergyPoint31                 ( 0x004E7E37+1 )
    #define GS_18_ADDR_EnergyPoint32                 ( 0x004FD675+1 )
    #define GS_18_ADDR_EnergyPoint33                 ( 0x004FDB21+1 )
    #define GS_18_ADDR_EnergyPoint34                 ( 0x004FE0AC+1 )
    #define GS_18_ADDR_EnergyPoint35                 ( 0x00502335+1 )
    #define GS_18_ADDR_EnergyPoint36                 ( 0x005025AF+1 )
    #define GS_18_ADDR_EnergyPoint37                 ( 0x0050279F+1 )
    
    //AttackSpeed-Defense-Etc
    #define GS_18_ADDR_AttackDamageMin_Bow_StrDexDiv_Elf1                0x004C2BD3
    #define GS_18_ADDR_AttackDamageMin_Bow_StrDexDiv_Elf2                0x004C2C02
        
    #define GS_18_ADDR_AttackDamageMax_Bow_StrDexDiv_Elf1                0x004C2BEA
    #define GS_18_ADDR_AttackDamageMax_Bow_StrDexDiv_Elf2                0x004C2C19
        
    #define GS_18_ADDR_AttackDamageMin_NoBow_DexDiv_Elf1                0x004C2C33
    #define GS_18_ADDR_AttackDamageMin_NoBow_DexDiv_Elf2                0x004C2C7B
        
    #define GS_18_ADDR_AttackDamageMin_NoBow_StrDiv_Elf1                0x004C2C40
    #define GS_18_ADDR_AttackDamageMin_NoBow_StrDiv_Elf2                0x004C2C88
        
    #define GS_18_ADDR_AttackDamageMax_NoBow_Elf1                        0x004C2C56
    #define GS_18_ADDR_AttackDamageMax_NoBow_Elf2                        0x004C2C9E
    
    #define GS_18_ADDR_AttackDamageMin_DexStrDiv_Elf1                    0x004C2CC8
    #define GS_18_ADDR_AttackDamageMin_DexStrDiv_Elf2                    0x004C2CF7
        
    #define GS_18_ADDR_AttackDamageMax_DexStrDiv_Elf1                    0x004C2D0E
    #define GS_18_ADDR_AttackDamageMax_DexStrDiv_Elf2                    0x004C2CDF
        
    #define GS_18_ADDR_AttackDamageMin_StrDiv_DK1                        0x004C2D39
    #define GS_18_ADDR_AttackDamageMin_StrDiv_DK2                        0x004C2D62
    
    #define GS_18_ADDR_AttackDamageMax_StrDiv_DK1                        0x004C2D4D
    #define GS_18_ADDR_AttackDamageMax_StrDiv_DK2                        0x004C2D76
        
    #define GS_18_ADDR_AttackDamageMin_StrDiv_MG1                        0x004C2DA5
    #define GS_18_ADDR_AttackDamageMin_StrDiv_MG2                        0x004C2DED
        
    #define GS_18_ADDR_AttackDamageMin_EneDiv_MG1                        0x004C2DB2
    #define GS_18_ADDR_AttackDamageMin_EneDiv_MG2                        0x004C2DFA
        
    #define GS_18_ADDR_AttackDamageMax_StrDiv_MG1                        0x004C2DC8
    #define GS_18_ADDR_AttackDamageMax_StrDiv_MG2                        0x004C2E10
    
    #define GS_18_ADDR_AttackDamageMin_StrDiv_DL1                        0x004C2E95
    #define GS_18_ADDR_AttackDamageMin_StrDiv_DL2                        0x004C2E4F
    
    #define GS_18_ADDR_AttackDamageMin_EneDiv_DL1                        0x004C2E5C
    #define GS_18_ADDR_AttackDamageMin_EneDiv_DL2                        0x004C2EA2
    
    #define GS_18_ADDR_AttackDamageMax_StrDiv_DL1                        0x004C2E72
    #define GS_18_ADDR_AttackDamageMax_StrDiv_DL2                        0x004C2EB8
    
    #define GS_18_ADDR_AttackDamageMax_EneDiv_DL1                        0x004C2E7F
    #define GS_18_ADDR_AttackDamageMax_EneDiv_DL2                        0x004C2EC5
    
    #define GS_18_ADDR_AttackDamageMin_StrDiv_DWSU1                        0x004C2EDD
    #define GS_18_ADDR_AttackDamageMin_StrDiv_DWSU2                        0x004C2F07
        
    #define GS_18_ADDR_AttackDamageMax_StrDiv_DWSU1                        0x004C2EF2
    #define GS_18_ADDR_AttackDamageMax_StrDiv_DWSU2                        0x004C2F1C
    
    #define GS_18_ADDR_AttackSpeed_Elf1                ( 0x004C3436+1 )  //32
    #define GS_18_ADDR_AttackSpeed_Elf2                ( 0x004C344A+1 )  //32
    #define GS_18_ADDR_AttackSpeed_DK_MG1            ( 0x004C3485+1 )  //0F  
    #define GS_18_ADDR_AttackSpeed_DK_MG2            ( 0x004C3499+1 )  //14 
    #define GS_18_ADDR_AttackSpeed_DL1                ( 0x004C34C0+1 )  //0A
    #define GS_18_ADDR_AttackSpeed_DL2                ( 0x004C34D4+1 )  //0A
    #define GS_18_ADDR_AttackSpeed_DS1                ( 0x004C34EA+1 )  //14 
    #define GS_18_ADDR_AttackSpeed_DS2                ( 0x004C34FE+1 )  //0A 
    
    #define GS_18_ADDR_SuccessfulBlocking_Elf        ( 0x004C3A5C+1 )  //default /4 
    #define GS_18_ADDR_SuccessfulBlocking_DS_DK_MG    ( 0x004C3A84+1 )  // /3
    #define GS_18_ADDR_SuccessfulBlocking_DL        ( 0x004C3A9A+1 )  // /7
    
    #define GS_18_ADDR_Defense_Elf                    ( 0x004C3EB5+1 )  // /0A
    #define GS_18_ADDR_Defense_DK                    ( 0x004C3EDC+1 )  // /3
    #define GS_18_ADDR_Defense_DL                    ( 0x004C3F03+1 )  // /7
    #define GS_18_ADDR_Defense_DS_MG                ( 0x004C3F19+1 )  // /4
    
    #define GS_18_ADDR_ElfSoldierMaxLevel            ( 0x00554DEF+1 )  // /4
    #define GS_18_ADDR_DHDivisor                    ( 0x004C4092+1 )  // /4
    
    #define GS_18_ADDR_ElfSummon_Mob1                ( 0x004B9022+1 )
    #define GS_18_ADDR_ElfSummon_Mob2                ( 0x004B9053+1 )
    #define GS_18_ADDR_ElfSummon_Mob3                ( 0x004B9084+1 )
    #define GS_18_ADDR_ElfSummon_Mob4                ( 0x004B90B5+1 )
    #define GS_18_ADDR_ElfSummon_Mob5                ( 0x004B90E6+1 )
    #define GS_18_ADDR_ElfSummon_Mob6                ( 0x004B9117+1 )
    #define GS_18_ADDR_ElfSummon_Mob7                ( 0x004B914B+1 )
    
    //Halloween.cpp Offsets [Function Name + Var]
    #define HallowFirst_AllowFreePK_Offset            0x0046E160
    
    //InitConfig.cpp Offsets [Function Name + Var]
    #define MaxLevelSkillTree_Call                    0x004DC4B5
    #define MaxLevelSkillTree_Allow                    0x004DC51B
    #define MaxLevelSkillTree_Return                0x004DC4BD
    
    #define MaxLevelInit_LVL400_001                    004DC4B7h
    #define MaxLevelInit_LVL400_002                    004C2115h
    #define MaxLevelInit_LVL400_003                    004C2195h
    #define MaxLevelInit_LVL400_004                    0041B84Ah
    #define MaxLevelInit_LVL400_005                    00521262h
    
    #define MaxLevelInit_LVL400_006                    005359ACh
    #define MaxLevelInit_LVL400_007                    005436DCh
    #define MaxLevelInit_LVL400_008                    005700CCh
    
    #define CommonSkills_TwistingSlash_01            0043015Bh
    #define CommonSkills_TwistingSlash_02            00430157h
    #define CommonSkills_TwistingSlash_03            0x004FD024
    #define GSMoreOptInit_AllianceMembers_Offset    0x457DEB+2
    #define DkGreaterFortitudeInit_Offset_01        004B9A2Eh
    #define DkGreaterFortitudeInit_Offset_02        004B9A2Fh
    #define S3ItemRepair_Offset_01                    0x0043DD6B
    
    //WzAg.cpp Offsets [Function Name + Var]
    #define SCF_GameMonsterAllAdd_Hook                0x005225F5
    #define SCF_GameMonsterAllAdd_Exit                0x005225FA
    #define WzAg_LogAddFuncColor_Var                0x00403CC9
    #define WzAg_LogAddFunc_Var                        0x004038E1
    #define LogAddTD                                0x635992C
    #define GIOCP_Destroy_Addr                        0x00402B9E
    #define MonsterAIElement_FIX                    0x0055DF9C
    #define ChaosCardProbability                    0x005264C5
    #define AGInit_NameInGS                            0x006BF098
    #define AGInit_FIX_Z28_01                        0x004294B8
    #define AGInit_FIX_Z28_02                        0x004D2E85
    #define AGInit_FIX_Z28_03                        0x00514EA4
    #define AGInit_FIX_Z28_04                        0x004FF1E7
    #define AGInit_FIX_Z28_05                        0x004D2E48
    #define AGInit_FIX_PK_01                        0x004B638A
    #define AGInit_FIX_PK_02                        0x004B665C
    #define AGInit_FIX_PK_03                        0x004B6687
    #define AGInit_FIX_PK_DROP                        0x004DECD0
    #define AGInit_FIX_Move_Req_01                    0x0051E7EF
    #define AGInit_FIX_QUEST                        0x00435A3B
    #define AGInit_FIX_LOVE_REMEDY                    0x00439352
    #define AGInit_FIX_MONSTER_DIE                    0x00414FA3
    #define AGInit_FIX_380_OPTION                    0x006C4B39
    #define AGInit_FIX_LOGIN_DC                        0x00430CB6
    #define AGInit_HOOK_MyDataSend_01                0x00405340  //0040533F  //jdatasend+1
    #define AGInit_HOOK_MyDataRecv_01                0x00403315  //00403314  //jrecv+1
    #define AGInit_HOOK_MonsterItemDrop_01            0x00404E4F
    #define AGInit_HOOK_SetCharacter_01                0x004057EB
    #define AGInit_HOOK_CharZeroSet_01                0x004016C3
    #define AGInit_HOOK_SellRequestRecv_01            0x00403121
    #define AGInit_HOOK_UseItemRecv_01                0x00401407
    #define AGInit_HOOK_CharDel_01                    0x00402C8F
    #define AGInit_HOOK_LevelUpPointAdd_01            0x00403D33
    #define AGInit_HOOK_UseSkill_SpeedHackCheck_01    0x00403E00
    #define AGInit_HOOK_NpcAngelKing_01                0x00402695
    #define AGInit_HOOK_PlayerLoginIn_01            0x00428797
    #define AGInit_HOOK_NpcRecvTalk_01                0x0043BBD2
    #define AGInit_HOOK_NpcRecvTalk_03                0x0043BC01
    #define AGInit_HOOK_ShowGoldMSG_01                0x0046CE8E
    #define AGInit_HOOK_MonsterDie_01                0x00414FA4
    #define AGInit_HOOK_GetRequireClass_01            0x004FD734
    #define AGInit_HOOK_InventoryItemMove_01        0x0040584F
    #define AGInit_HACK_AttackSpeed_01                0043185Eh
    #define AGInit_HACK_AttackSpeed_02                00431879h
    #define AGInit_HACK_AttackSpeed_03                0043187Bh
    #define FIRESCREAM_HACK_DC_FIX                            0x0044BED3
    
    #define AGInit_Gate_Move_Proc                    004058F3h    //JMP GameServ.gObjMoveGate [JMP 004FAAD0]
    #define AGInit_Gate_Move_JMP                    0x004FAAD0
    
    #define AGInit_HOOK_UserDieSendZen_01                    0x004F4F7A
    #define UserDieSendZen_gObjViewportListProtocolCreate    0x00405560
    
    //ChaosMachine.cpp
    #define ChaosBoxCheckNewItems_ItemAllowed        0x004EA320
    #define ChaosBoxCheckNewItems_Exit                0x004EA2E7
    
    //ChaosSummonerWings.cpp
    #define SummonerDefaultChaosMix_Exit            0x00498642
    #define Summoner2ndLevelWingChaosMix_Success    0x00498028
    #define Summoner2ndLevelWingChaosMix_Regular    0x00498028
    #define Summoner1stLevelWingAdd_AllowMix        0x00497A3C
    #define Summoner1stLevelWingAdd_AllowMixSum        0x00497B7F
    #define Summoner1stLevelWingAdd_NextItem        0x00497A69    
    #define Summoner1stLevelWingSkip_AllowMix        0x004979CD
    #define Summoner1stLevelWingSkip_NextItem        0x004979AE
    #define Summoner_WingChaosMix_Offset ( 0x00497A35 )
    #define Summoner_WingChaosMix_Allow ( 0x00497A3C )
    #define Summoner_WingChaosMix_End ( 0x00497A69 )
    
    //Commands.cpp
    #define ChangeRingCommand_Ring_01                0x004BA5FB
    #define ChangeRingCommand_Ring_02                0x004BA604
    #define ChangeRingCommand_Ring_03                0x004BA60D
    #define ChangeRingCommand_Ring_04                0x004BA616
    #define ChangeRingCommand_Ring_05                0x004BA61F
    #define ChangeRingCommand_Ring_06                0x004BA628
    
    //JewelUseOnNewItem.cpp
    #define EnableBless_Allow                        0x004FE32F
    #define EnableBless_End                            0x004FE36C
    #define EnableSoul_Allow                        0x004FE875
    #define EnableSoul_End                            0x004FE8B2
    #define EnableLife_Allow                        0x004FF035
    #define EnableLife_End                            0x004FF072
    
    //NewWingsFix.cpp
    #define FixWingsLuck_Allow                        0x0050F518
    #define FixWingsLuck_End                        0x0050F516    
    #define FixWingsOpt_Allow                        0x0050F753
    #define FixWingsOpt_End                            0x0050F771
    #define FlyToIcarus_Allow                        0x004FB59B
    #define FlyToIcarus_End                            0x004FB54D
    #define FlyToKanturu_Allow                        0x004FB918
    #define FlyToKanturu_End                        0x004FB8CE    
    #define FlyToRefinedTower_Allow                    0x005838E0
    #define FlyToRefinedTower_End                    0x0058384F
    
    #define S3WingExc1Fix_End                        0x0050F33A
    #define S3WingExc1Fix_Allow                        0x0050F2EF
    #define S3WingExc2Fix_End                        0x0050F54F
    #define S3WingExc2Fix_Allow                        0x0050F538
    #define S3WingExc3Fix_End                        0x0050F74A
    #define S3WingExc3Fix_Allow                        0x0050F715
    #define S3WingExc4Fix_End                        0x0050FA78
    #define S3WingExc4Fix_Allow                        0x0050FA43
    #define S3WingExc5Fix_End                        0x0050FEB5
    #define S3WingExc5Fix_Allow                        0x0050FDFE
    
    //Maps.cpp
    #define MapInit_Jump_Check                        0x004DA66A
    #define MapInit_Map_Quantity_01                    0x00520204
    #define MapInit_Map_Quantity_02                    0x0052026F
    #define MapInit_Map_Quantity_03                    0x00521B44
    
    #define MapInit_Skip_Att_Check                    0x005212C1
    #define MapInit_Att_Load                        0x00521B64
    #define MapInit_Att_CLOSE_Addr_00                0x40
    #define MapInit_Att_CLOSE_Addr_01                0x81
    #define MapInit_Att_CLOSE_Addr_02                0xC1
    #define MapInit_Att_CLOSE_Addr_03                0xA8
    #define MapInit_Att_CLOSE_Addr_04                0x2D
    #define MapInit_Att_CLOSE_Addr_05                0x6C
    #define MapInit_Att_CLOSE_Addr_06                0x00
    #define MapInit_Att_CLOSE_Addr_07                0xEB
    #define MapInit_Att_CLOSE_Addr_08                0x0A
    
    #define MapInit_Att_PUSH_ECX                    0x00521B77
    #define MapInit_Final_JMP                        0x0054ED09                
    #define MapInit_PUSH_MAPS_ARRAY_ADDR            00521B67h
    #define MapInit_Map_Quantity_ASM_01                00521B41h
    #define MapInit_Map_Quantity_ASM_02                00501591h
    #define MapInit_Map_Quantity_ASM_03                005015BBh
    #define MapInit_Map_Quantity_ASM_04                004F507Ch
    #define MapInit_Map_Quantity_ASM_05                00501206h
    #define MapInit_Map_Quantity_ASM_06                0048F72Fh
    #define MapInit_Map_Quantity_ASM_07                004D3C58h
    #define MapInit_Map_Quantity_ASM_08                00435958h
    #define MapInit_Map_Quantity_ASM_09                0042A4D9h
    #define MapInit_Map_Quantity_ASM_10                0054E440h
    
    //MapServerManager.cpp
    #define CheckMoveMapSvr_ENTRY                    0x0054ED67
    #define CheckMoveMapSvr_EXIT                    0x0054ED6D
    #define CheckMoveMapSvr_DONE                    0x0054ED78
    
    //Player3rdStats.cpp
    #define LvlUp3rd                                ( 0x004DC5E4 )
    #define LvlUp3rdEnd_Offset                        ( 0x004DC621 )
    #define LvlUp3rdBC                                ( 0x00535B18 )
    #define LvlUp3rdEndBC_Offset                    ( 0x00535B78 )
    #define LvlUp3rdCC                                ( 0x00543848 )
    #define LvlUp3rdEndCC_Offset                    ( 0x005438A8 )
    #define LvlUp3rdCW                                ( 0x00570238 )
    #define LvlUp3rdEndCW_Offset                    ( 0x00570298 )
    #define ExperienceCalculationVar                0x9F485D8
    
    //PlayerAccount.cpp
    #define GetName_Offset                            0x0660F0EB
    #define GetUser_Offset                            0x0660F0E0
    #define SkinOpt_Offset_CALL                        0x00405560
    
    //PlayerInit.cpp
    #define CharacterAddClasses_Allow                0x004D3AD0
    #define CharacterAddClasses_Exit                0x004D3AD2
    #define CharSetAddClasses_Exit                    0x004EF3C5            
    #define CharSetAddWings_End                        0x004EFEDE
    #define CharSetAddWingsFenrirBlack_End            0x004EFF60
    #define CharSetAddWingsFenrirBlue_End            0x004EFF8D
    #define CharSetAddWingsFenrirRed_End            0x004EFF34
    #define ScreenGoldenFenrir_Exit                    0x00427416
    #define SelectionScreen_Exit                    0x00425A09
    #define Summoner_FIX_gObjCalcCharacter_Offset ( 0x004C2D30 )
    #define gObjCalcCharacter1_Allow ( 0x004C2D35 )
    #define gObjCalcCharacter1_End ( 0x004C2D8C )
    
    //PlayerItem.cpp
    #define Check_ItemInInventory_EAX                0x0050E320
    
    //PlayerSkill.cpp
    #define Fix_Twisting_Slash_Offset                004032FBh
    
    //SummonerInit.cpp
    #define classdef__init_SUMMONER_Offset            0x004C16D6
    #define gObjSetBP_JMP_Allow                        0x004D3745
    #define gObjSetBP_JMP_Summoner                    0x004D3748
    
    //SummonerSkill.cpp
    #define SummonerLoadAllSkill_Allow                0x004FDBAF
    #define SummonerLoadAllSkill_Exit                0x004FDB7D
    #define SummonerEnableSkill_Allow                0x004B80F2
    #define SummonerEnableSkill_Exit                0x004B80EE
    #define SummonerUseSkill_Allow                    0x004B8A26
    #define SummonerUseSkill_AllowSummoner            0x00401D48
    #define SummonerUseSkill_Exit                    0x004B8A3A
    
    
    #define SummonerUseSkill_AllowSummoner2            0x00403BF2//0x00403BBB
    #define SummonerUseSkill_AllowSummoner3            0x004BD120
    
    
    #define Offset_gObjTargetGuildWarCheck            0x00403CE2
    #define Offset_gObjCalDistance                    0x00401541
    #define Offset__rand                            0x00598354
    #define Offset_gObjAddAttackProcMsgSendDelay    0x004048DB
    #define Offset_GCMagicAttackNumberSend            0x00405290
    
    //ServerGlobal.cpp
    #define ShowGoldMSG_CALL_Offset                    0x004057B3
    #define SetORGetDrop_Offset                        0x006E1890
    
    #define GetConnectCount_Offset                    0x0653DBF0
    #define GetGsPort_Offset                        0x0B1A23F0
    #define GetSrvCode_Offset                        0x09D847D4
    #define GetIsgojAllDissconnect_Offset            0x0926B09C
    #define GetTotalPlayer_Offset                    0x0926B098
    #define GetNumberOfMaxUser_Offset                0x00668040
    
    //Player Die Hook
    #define Dead_Offset_Fix_01                        0x004F4C6B
    #define PlayerDeadHook_Offset_End                0x004F4D03
    #define PlayerDeadHook_Offset_DoMoveGate        0x004F4D40
    #define PlayerDeadHook_Offset_Return            0x004F4C74
    
    //Season3.cpp
    #define IOCP_FIX_Hook    0x0048AABE
    #define IOCP_FIX_Exit    0x0048AAC7
    #define IOCP_FIX_JMP1    0x0048AAF9
    
    #define CreateChar_Exit                            0x004340F9    
    #define CreateChar_Allow                        0x00434134
    #define ModgObjSetCharacter_Allow                0x004D4B3B
    #define ModgObjSetCharacter_ElseCase            0x004D4E84
    #define MyModGameMainInit_CALL_01                0x0040384B
    #define MyModGameMainInit_CALL_02                0x004011EF
    #define MyModGameMainInit_ECX                    9FD0AC8h
    #define MyModGameMainInit_Exit                    0x00521C96
    #define MissCheckPvP_Mod1_Allow                    0x004B6F41
    #define MissCheckPvP_Mod1_End                    0x004B6F70
    #define MissCheckPvP_Mod2_Allow                    0x004B7065
    #define MissCheckPvP_Mod2_End                    0x004B7090
    #define Attack_Mod1_Allow                        0x004B219E
    #define Attack_Mod1_End                            0x004B21F6
    #define Attack_Mod2_Allow                        0x004B248A
    #define Attack_Mod2_End                            0x004B24D8
    #define Attack_Mod3_Allow                        0x004B2AF3
    #define Attack_Mod3_End                            0x004B2AFD
    #define Attack_Mod4_Allow                        0x004B2B8D
    #define Attack_Mod4_End                            0x004B2B97
    #define Season3_Init_Allow_Class_01    0x004F724B
    #define Season3_Init_Allow_Class_02    0x004F8133
    #define Season3_Init_Allow_Class_03    0x004F82DD
    #define Season3_Init_Allow_Class_04    0x00512801
    #define Season3_Init_Allow_Class_05    0x0048421C
    #define UseOfSoulJewel_FIX_S3                    0x004FE86D
    #define UseOfBlessJewel_FIX_S3                    0x004FE327
    #define UseOfLifeJewel_FIX_S3                    0x004FF02D
    #define ChaosBoxCheckNewItems_Offset            0x004EA2E0
    #define FlyToIcarus_S3_JMP_Offset                0x004FB547
    #define FlyToKanturu_S3_JMP_Offset                0x004FB8C8
    #define FlyToRefinedTower_S3_JMP_Offset            0x00583849
    #define FixWingsLuck_S3_JMP_Offset                0x0050F50F
    #define FixWingsOpt_S3_JMP_Offset                0x0050F74A
    
    #define S3WingExc1Fix_Offset                    0x0050F2E6
    #define S3WingExc2Fix_Offset                    0x0050F52F
    #define S3WingExc3Fix_Offset                    0x0050F70C
    #define S3WingExc4Fix_Offset                    0x0050FA3A
    #define S3WingExc5Fix_Offset                    0x0050FDF1
    
    #define gObjSelectionScreenPets_JMP                0x004273BE
    #define gObjSelectionScreenPets_Fernir            0x004273C7
    #define gObjSelectionScreenPets_Exit            0x00427461
    
    #define ScreenGoldenFenrir_S3_JMP                0x00427410
    #define CharSetAddClasses_S3_JMP                0x004EF3BF
    #define AddClasses_S3_JMP                        0x004D3ACB
    #define j_CItem__IsFenrirIncLastAttackDamage    0x004062D0
    #define j_CItem__IsFenrirDecLastAttackDamage    0x00401497
    #define CharSetAddWings_S3_JMP                    0x004EFED8        
    #define CharSetAddWingsFenrirBlack_S3_JMP        0x004EFF5A
    #define CharSetAddWingsFenrirBlue_S3_JMP        0x004EFF87
    #define CharSetAddWingsFenrirRed_S3_JMP            0x004EFF1A
    #define SelectionScreen_S3_JMP                    0x004259FA
    #define FixWingsSelectScreen_ASM_Offset_01        00427001h
    #define FixWingsSelectScreen_ASM_Offset_02        00426FFCh
    #define FixWingsSelectScreen_ASM_Offset_03        004273A4h
    #define Summoner_ASM_Allow_Offset                005127B4h
    #define Summoner_Items_Allow_Offset                0x005127BA
    #define Summoner_Skills_Allow_Offset            0x004841C3
    #define Summoner_FIX_JGPGetCharList_01            0x004258E7
    #define Summoner_FIX_CGTeleportRecv_02            0x0044B41E
    #define Summoner_FIX_CGTeleportRecv_03            0x0044B6B1
    #define Summoner_FIX_CGTeleportRecv_04            0x0044B6CC
    #define Summoner_FIX_CGTeleportRecv_05            0x0044B739
    #define Summoner_FIX_GetDefPoint_06                0x004C1C82
    #define Summoner_FIX_classdef_07                0x004C14C1
    #define Summoner_JMP_CreateChar_Offset            0x004340F4
    #define Summoner_JMP_SetCharacter_Offset        0x004D4B32
    #define Summoner_JMP_LoadAllSkill_Offset        0x004FDB76
    #define Summoner_JMP_EnableSkill_Offset            0x004B80E9
    #define Summoner_JMP_UseSkill_Offset            0x004B8A21
    #define Summoner_JMP_StaminaBar_Offset            0x004D373B
    #define Summoner_JMP_HPCalculation_Offset        0x00405C0E
    #define Summoner_NOP_Overflow_Offset            0x00521BCB
    #define Summoner_JMP_GameMainInit_Offset        0x00521C91
    #define Summoner_JMP_1stWingMix_AddOneMore        0x00498606
    #define Summoner_JMP_1stWingMix_Offset            0x00498635
    #define Summoner_JMP_2ndWingMix_Offset            0x00498021
    #define Summoner_JMP_1stLevelWingAdd_Offset        0x00497A35
    #define Summoner_JMP_1stLevelWingSkip_Offset    0x004979A6
    #define Summoner_FIX_TeleportMove_01            0x0044B420
    #define Summoner_FIX_TeleportMove_02            0x0044B424
    #define Summoner_FIX_DevilSquare_01                0x004655AF
    #define Summoner_FIX_DevilSquare_02                0x0046747C
    #define Summoner_JMP_MissCheckPvP_Mod1_Offset    0x004B6F3C
    #define Summoner_JMP_MissCheckPvP_Mod2_Offset    0x004B7060
    #define Summoner_JMP_Attack_Mod1_Offset            0x004B2199
    #define Summoner_JMP_Attack_Mod2_Offset            0x004B2485
    #define Summoner_JMP_Attack_Mod3_Offset            0x004B2AEE
    #define Summoner_JMP_Attack_Mod4_Offset            0x004B2B88
    
    #define CDarkSpirit__MissCheckPvP1_Allow                        0x004CAA91
    #define CDarkSpirit__MissCheckPvP1_End                            0x004CAAC0
    #define CDarkSpirit__MissCheckPvP2_Allow                        0x004CABB5
    #define CDarkSpirit__MissCheckPvP2_End                            0x004CABE0
    #define Summoner_JMP_CDarkSpirit__MissCheckPvP_Offset1            0x004CAA8C
    #define Summoner_JMP_CDarkSpirit__MissCheckPvP_Offset2            0x004CABB0
    
    #define Summoner_FIX_IsGate_MaxSize_Offset        0x0052FD52
    #define Summoner_FIX_classdef__GetDefPoint        ( 0x004C1C82+3 )  //default /4 
    #define Fruits_FIX        ( 0x005031E2 ) 
    #define Fruits_FIX2        ( 0x00503067 + 2 ) 
    #define Fruits_FIX3        ( 0x00503927 + 2 ) 
    #define gObjDelMAPFIX    ( 0x004D9AA1+2 )
    #define Summoner_FIX_CObjAttack__GetAttackDamage1 ( 0x004B47C9 )
    #define Summoner_FIX_CObjAttack__GetAttackDamage2 ( 0x004B4AD2 )
    
    #define PlayerKillerHook__Offset ( 0x004DE164 )
    #define PlayerKillerHook__Goto ( 0x004DE172 )
    #define PlayerKillerHook__Cmp  ( 0x09F46B80 )
    #define PlayerKillerHook__Exit ( 0x004DE490 )
    
    #define Exp_Limit_Offset ( 0x00521283 + 3)
    Last edited by PS Sistemas; 04/05/2017 at 01:38 PM. Razão: Correção título
    Meu canal no YouTube com vídeos sobre os sistemas que desenvolvo:
    [Somente membros podem ver os links. ]

  2. #2
    Design antoniodel's Avatar


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    MEU HUMOR
    Relaxed
    País
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    Tava bom da perfectzone começar a ensinar o pessoal a programar, não precisa ensinar a programar tudo, porém seria ensinar o básico, como achar offset, adicionar comandos no servidor entre outras coisas simples...
    Aproveitando os diversos tutorial que existe e criar um grupo de ensinamento, tirar nem que seja 1 ou 2 hora no dia ou no final de semana quem sabe, apenas para ensinar ao pessoal que sente vontade de aprender a programar com c++.
    " Do Inferno é que se vê o Paraíso "
    "Mulher, Carro e Conta de Mu, São Três Coisas que Não se Emprestam!"

    http://i435.photobucket.com/albums/qq72/toinhosjm/PremiumGames_zpsatfdwuxo.jpg

  3. #3
    Developer C++ louis's Avatar



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    Citação Originally Posted by antoniodel Ver Post
    Tava bom da perfectzone começar a ensinar o pessoal a programar, não precisa ensinar a programar tudo, porém seria ensinar o básico, como achar offset, adicionar comandos no servidor entre outras coisas simples...
    Aproveitando os diversos tutorial que existe e criar um grupo de ensinamento, tirar nem que seja 1 ou 2 hora no dia ou no final de semana quem sabe, apenas para ensinar ao pessoal que sente vontade de aprender a programar com c++.
    Seria legal, queria aprender achar offset também
    Meu canal no YouTube com vídeos sobre os sistemas que desenvolvo:
    [Somente membros podem ver os links. ]

  4. #4
    Iniciante EmersonHP's Avatar
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    Alqum sabe gObjLifeCheck qual e esse offset pra gs 1.00.18?

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