Comando para criar um set completo.

Uso:
(Type | Level | Skill | Luck | Option | Exe)
/makeset 1 15 0 1 7 63 = SET DRAGON FULL

Código:
void CCommandManager::CommandMakeSet(LPOBJ lpObj,char* arg) // OK
{
    if(gServerInfo.m_CommandMakeSwitch == 0)
    {
        return;
    }

    if(gGameMaster.CheckGameMasterLevel(lpObj,gServerInfo.m_CommandMakeGameMasterLevel) == 0)
    {
        gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,gMessage.GetMessage(106));
        return;
    }

    int type = this->GetNumber(arg,0);
    int level = this->GetNumber(arg,1);
    int skill = this->GetNumber(arg,2);
    int luck = this->GetNumber(arg,3);
    int option = this->GetNumber(arg,4);
    int exc = this->GetNumber(arg,5);
    int set = this->GetNumber(arg,6);

        GDCreateItemSend(lpObj->Index,0xEB,0,0,GET_ITEM(7,type),level,0,skill,luck,option,-1,exc,set,0,0,0,0xFF,0);
        GDCreateItemSend(lpObj->Index,0xEB,0,0,GET_ITEM(8,type),level,0,skill,luck,option,-1,exc,set,0,0,0,0xFF,0);
        GDCreateItemSend(lpObj->Index,0xEB,0,0,GET_ITEM(9,type),level,0,skill,luck,option,-1,exc,set,0,0,0,0xFF,0);
        GDCreateItemSend(lpObj->Index,0xEB,0,0,GET_ITEM(10,type),level,0,skill,luck,option,-1,exc,set,0,0,0,0xFF,0);
        GDCreateItemSend(lpObj->Index,0xEB,0,0,GET_ITEM(11,type),level,0,skill,luck,option,-1,exc,set,0,0,0,0xFF,0);

        gNotice.GCNoticeSend(lpObj->Index,1,0,0,0,0,0,gMessage.GetMessage(107));

        gLog.Output(LOG_COMMAND,"[CommandMakeSet][%s][%s] - (Type: %d, Level: %d, Skill: %d, Luck: %d, Option: %d, Exc: %d, Set: %d)",lpObj->Account,lpObj->Name,type,level,skill,luck,option,exc,set);
    
}
Créditos:
Louis