<?xml version="1.0" encoding="utf-8"?><!--
// ----------------------------------------------------------------------------------
// Description: User reset table options
// ----------------------------------------------------------------------------------
-->
<resetsystem>
<!-- Reset settings -->
<normal>
<!-- Switch (0: Disabled, 1: Enabled) -->
<enabled>1</enabled>
<!-- Update dbo.Character Table on Reset (0: Only on LogOff, 1: Enable when Reset) -->
<update>0</update>
<!-- NPC configuration (First need add npc in MonsterSetBase.xml -->
<npc id="250" map="0" x="130" y="127" />
<!-- Not touch this, until Premium groups are ok -->
<autoreset enabled="1" level="400" />
<!--
Premium Reset System
If this is active, Reset system will use PayCodes (0 Free, 1 Bronze, 2 Silver, 3 Gold)
to check a group for reset.
If this is disabled, will only check based in MinResets or Max Resets!
-->
<premium enabled="1" />
<!-- Group list -->
<grouplist>
<!--
minlevel: Min. level for reset
maxlevel: Max. level for reset
minreset: Min. reset for this group
maxreset: Max. reset for this group
money: Payment for reset (Money * <UserReset>)
gensp: Contribution for reset
credits: Credits for skip delay (0: without skips)
delay: Delay for making reset (minutes)
autoreset: Auto Reset Player when used /autoreset on <level>
-->
<!-- Free Group -->
<group minlevel="400" maxlevel="400" minreset="0" maxreset="100" money="1000000" gensp="0" credits="0" delay="0" autoreset="0">
<!-- Cleaning configuration (0: No, 1: Yes) -->
<cleaning>
<stats>0</stats>
<points>0</points>
<skills>0</skills>
<equipment>0</equipment>
<inventory>0</inventory>
<shop>0</shop>
<masterlevel>1</masterlevel>
<masterpoints>0</masterpoints>
<masterskills>0</masterskills>
<marlonquest>0</marlonquest>
<move>1</move>
</cleaning>
<!-- Checks configuration (0: Disabled, 1: Enabled) -->
<checks>
<equipment>0</equipment>
<inventory>0</inventory>
<shop>0</shop>
</checks>
<!--
pointmode: 0: Points * <UserReset>, 1: Points
-->
<reward pointmode="1">
<class id="0" point="0" gensp="100" credits="0"/> <!-- Wizard -->
<class id="1" point="0" gensp="100" credits="0"/> <!-- Knight -->
<class id="2" point="0" gensp="100" credits="0"/> <!-- Elf -->
<class id="3" point="0" gensp="100" credits="0"/> <!-- Gladiator -->
<class id="4" point="0" gensp="100" credits="0"/> <!-- Lord -->
<class id="5" point="0" gensp="100" credits="0"/> <!-- Summoner -->
<class id="6" point="0" gensp="100" credits="0"/> <!-- Fighter -->
</reward>
</group>
<!-- Bronze Group -->
<group minlevel="350" maxlevel="400" minreset="0" maxreset="3000" money="4000" gensp="0" credits="0" delay="0" autoreset="1">
<!-- Cleaning configuration (0: No, 1: Yes) -->
<cleaning>
<stats>0</stats>
<points>0</points>
<skills>0</skills>
<equipment>0</equipment>
<inventory>0</inventory>
<shop>0</shop>
<masterlevel>1</masterlevel>
<masterpoints>0</masterpoints>
<masterskills>0</masterskills>
<marlonquest>0</marlonquest>
<move>1</move>
</cleaning>
<!-- Checks configuration (0: Disabled, 1: Enabled) -->
<checks>
<equipment>0</equipment>
<inventory>0</inventory>
<shop>0</shop>
</checks>
<!--
pointmode: 0: Points * <UserReset>, 1: Points
-->
<reward pointmode="1">
<class id="0" point="50" gensp="150" credits="0"/> <!-- Wizard -->
<class id="1" point="50" gensp="150" credits="0"/> <!-- Knight -->
<class id="2" point="50" gensp="150" credits="0"/> <!-- Elf -->
<class id="3" point="50" gensp="150" credits="0"/> <!-- Gladiator -->
<class id="4" point="50" gensp="150" credits="0"/> <!-- Lord -->
<class id="5" point="50" gensp="150" credits="0"/> <!-- Summoner -->
<class id="6" point="50" gensp="150" credits="0"/> <!-- Fighter -->
</reward>
</group>
<!-- Silver Group -->
<group minlevel="330" maxlevel="400" minreset="0" maxreset="4000" money="3000" gensp="0" credits="0" delay="0" autoreset="1">
<!-- Cleaning configuration (0: No, 1: Yes) -->
<cleaning>
<stats>0</stats>
<points>0</points>
<skills>0</skills>
<equipment>0</equipment>
<inventory>0</inventory>
<shop>0</shop>
<masterlevel>1</masterlevel>
<masterpoints>0</masterpoints>
<masterskills>0</masterskills>
<marlonquest>0</marlonquest>
<move>0</move>
</cleaning>
<!-- Checks configuration (0: Disabled, 1: Enabled) -->
<checks>
<equipment>0</equipment>
<inventory>0</inventory>
<shop>0</shop>
</checks>
<!--
pointmode: 0: Points * <UserReset>, 1: Points
-->
<reward pointmode="1">
<class id="0" point="100" gensp="200" credits="0"/> <!-- Wizard -->
<class id="1" point="100" gensp="200" credits="0"/> <!-- Knight -->
<class id="2" point="100" gensp="200" credits="0"/> <!-- Elf -->
<class id="3" point="100" gensp="200" credits="0"/> <!-- Gladiator -->
<class id="4" point="100" gensp="200" credits="0"/> <!-- Lord -->
<class id="5" point="100" gensp="200" credits="0"/> <!-- Summoner -->
<class id="6" point="100" gensp="200" credits="0"/> <!-- Fighter -->
</reward>
</group>
<!-- Gold Group -->
<group minlevel="300" maxlevel="400" minreset="0" maxreset="500" money="2000" gensp="0" credits="0" delay="0" autoreset="1">
<!-- Cleaning configuration (0: No, 1: Yes) -->
<cleaning>
<stats>0</stats>
<points>0</points>
<skills>0</skills>
<equipment>0</equipment>
<inventory>0</inventory>
<shop>0</shop>
<masterlevel>0</masterlevel>
<masterpoints>0</masterpoints>
<masterskills>0</masterskills>
<marlonquest>0</marlonquest>
<move>0</move>
</cleaning>
<!-- Checks configuration (0: Disabled, 1: Enabled) -->
<checks>
<equipment>0</equipment>
<inventory>0</inventory>
<shop>0</shop>
</checks>
<!--
pointmode: 0: Points * <UserReset>, 1: Points
-->
<reward pointmode="1">
<class id="0" point="200" gensp="250" credits="0"/> <!-- Wizard -->
<class id="1" point="200" gensp="250" credits="0"/> <!-- Knight -->
<class id="2" point="200" gensp="250" credits="0"/> <!-- Elf -->
<class id="3" point="200" gensp="250" credits="0"/> <!-- Gladiator -->
<class id="4" point="200" gensp="250" credits="0"/> <!-- Lord -->
<class id="5" point="200" gensp="250" credits="0"/> <!-- Summoner -->
<class id="6" point="200" gensp="250" credits="0"/> <!-- Fighter -->
</reward>
</group>
</grouplist>
</normal>
</resetsystem>