Para quem está fazendo downgrade de interface da season6 para season3, segue alguns códigos para desabilitar determinada função da season6 que não existe na season3

Código:
MemorySet(0x00D20170, 0x90, 0x1B);			//-> Remove Creation MuError.log	


MemorySet(0x0085B6AC, 0x90, 0x05);			//-> Remove Helper Top Screen
MemorySet(0x0085CC50, 0x90, 0x05);			//-> Disable Helper (Key Z)
MemorySet(0x007D40A2, 0x90, 0x05);			//-> Disable Helper (Key Home)

MemorySet(0x0085BF15, 0x90, 0x05);			//-> Disable Tree (Key A)

MemorySet(0x007C5AD2, 0x90, 0x05);			//-> Disable Gens (Key B)

MemorySet(0x0062F876, 0x90, 0x30);			//-> Disable ViewMap (Key TAB)

MemorySet(0x00661700, 0x90, 0x43);			//-> Disable CashShop (Key X) SafeZone
MemorySet(0x007D3D7A, 0x90, 0x05);			//-> Disable CashShop (Key X) MonsterZone

MemorySet(0x008583F9, 0x90, 0x08);			//-> Disable Red Lucky Item Inv -> Trade
MemorySet(0x00858752, 0x90, 0x08);			//-> Disable Red Lucky Item Inv -> Baul
MemorySet(0x0085875F, 0x90, 0xF6);			//-> Allow Move Lucky Item Inv -> Baul

MemorySet(0x008684F0, 0x90, 0x52);			//-> Disable FastMenu (Key U)


COORDENADAS PARA DOWNGRADE S3
#define pDrawTextBig			((int(__cdecl*)(float, float, int, float)) 0x791000)
pDrawTextBig(23.0f,(MAX_WIN_HEIGHT-20),*(BYTE*)(*(DWORD*)(MAIN_VIEWPORT_STRUCT)+0x0AC),0.9f);
pDrawTextBig(45.0f,(MAX_WIN_HEIGHT-20),*(BYTE*)(*(DWORD*)(MAIN_VIEWPORT_STRUCT)+0x0B0),0.9f);
Créditos:
SetecSoft