Para quem está fazendo downgrade de interface da season6 para season3, segue alguns códigos para desabilitar determinada função da season6 que não existe na season3
Código:
MemorySet(0x00D20170, 0x90, 0x1B); //-> Remove Creation MuError.log
MemorySet(0x0085B6AC, 0x90, 0x05); //-> Remove Helper Top Screen
MemorySet(0x0085CC50, 0x90, 0x05); //-> Disable Helper (Key Z)
MemorySet(0x007D40A2, 0x90, 0x05); //-> Disable Helper (Key Home)
MemorySet(0x0085BF15, 0x90, 0x05); //-> Disable Tree (Key A)
MemorySet(0x007C5AD2, 0x90, 0x05); //-> Disable Gens (Key B)
MemorySet(0x0062F876, 0x90, 0x30); //-> Disable ViewMap (Key TAB)
MemorySet(0x00661700, 0x90, 0x43); //-> Disable CashShop (Key X) SafeZone
MemorySet(0x007D3D7A, 0x90, 0x05); //-> Disable CashShop (Key X) MonsterZone
MemorySet(0x008583F9, 0x90, 0x08); //-> Disable Red Lucky Item Inv -> Trade
MemorySet(0x00858752, 0x90, 0x08); //-> Disable Red Lucky Item Inv -> Baul
MemorySet(0x0085875F, 0x90, 0xF6); //-> Allow Move Lucky Item Inv -> Baul
MemorySet(0x008684F0, 0x90, 0x52); //-> Disable FastMenu (Key U)
COORDENADAS PARA DOWNGRADE S3
#define pDrawTextBig ((int(__cdecl*)(float, float, int, float)) 0x791000)
pDrawTextBig(23.0f,(MAX_WIN_HEIGHT-20),*(BYTE*)(*(DWORD*)(MAIN_VIEWPORT_STRUCT)+0x0AC),0.9f);
pDrawTextBig(45.0f,(MAX_WIN_HEIGHT-20),*(BYTE*)(*(DWORD*)(MAIN_VIEWPORT_STRUCT)+0x0B0),0.9f);
Créditos:
SetecSoft