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  1. #1
    Iniciante legionserver's Avatar
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    Exclamation Problema invasão medusa

    Bom dia tudo bem. Estou com um problema com relação a aparição da MEDUSA, quando dou start na invasão pelo GAMESERVER e dou move para os possíveis locais onde ela pode nascer não há acho. Já olihei os arquivos EVENT.txt e o arquivo MONSTERSETBASE.txt e ambos estão configurados, vou coloca-los aqui para que vocês possam ver e me dar uma dica do que fazer.

    INVASIONMANAGER.txt
    0//Index Year Month Day DoW Hour Minute Second
    0 * * * * 0 5 0
    0 * * * * 4 5 0
    0 * * * * 8 5 0
    0 * * * * 12 5 0
    0 * * * * 16 5 0
    0 * * * * 20 5 0
    1 * * * * 0 15 0
    1 * * * * 4 15 0
    1 * * * * 8 15 0
    1 * * * * 12 15 0
    1 * * * * 16 15 0
    1 * * * * 20 15 0
    2 * * * * 0 25 0
    2 * * * * 4 25 0
    2 * * * * 8 25 0
    2 * * * * 12 25 0
    2 * * * * 16 25 0
    2 * * * * 17 25 0
    2 * * * * 18 25 0
    2 * * * * 19 25 0
    2 * * * * 20 25 0
    2 * * * * 21 25 0
    2 * * * * 22 25 0
    2 * * * * 23 25 0
    3 * * * * 0 50 0
    3 * * * * 4 50 0
    3 * * * * 8 50 0
    3 * * * * 12 50 0
    3 * * * * 16 50 0
    3 * * * * 20 50 0
    //4 * * * * 2 5 0
    //4 * * * * 6 5 0
    //4 * * * * 10 5 0
    //4 * * * * 14 5 0
    //4 * * * * 18 5 0
    //4 * * * * 22 5 0
    5 * * * * 2 15 0
    5 * * * * 6 15 0
    5 * * * * 10 15 0
    5 * * * * 14 15 0
    5 * * * * 18 15 0
    5 * * * * 22 15 0
    //6 * * * * 2 25 0
    //6 * * * * 6 25 0
    //6 * * * * 10 25 0
    //6 * * * * 14 25 0
    //6 * * * * 18 25 0
    //6 * * * * 22 25 0
    //7 * * * * 2 50 0
    //7 * * * * 6 50 0
    //7 * * * * 10 50 0
    //7 * * * * 14 50 0
    //7 * * * * 18 50 0
    //7 * * * * 22 50 0
    8 * * * * 1 0 0
    8 * * * * 5 0 0
    8 * * * * 9 0 0
    8 * * * * 13 0 0
    8 * * * * 17 0 0
    8 * * * * 21 0 0
    9 * * * * 1 25 0
    9 * * * * 5 25 0
    9 * * * * 9 25 0
    9 * * * * 13 25 0
    9 * * * * 17 25 0
    9 * * * * 21 25 0
    10 * * * * 1 50 0
    10 * * * * 5 50 0
    10 * * * * 9 50 0
    10 * * * * 13 50 0
    10 * * * * 17 50 0
    10 * * * * 21 50 0
    end


    1
    //Index RespawnMessage DespawnMessage BossIndex BossMessage InvasionTime
    0 192 * 55 202 1200
    1 193 * 42 203 1200
    2 194 * 501 204 1200
    3 195 * 135 205 1200
    4 196 * * * 1200
    5 197 * * * 1200
    6 198 * * * 1200
    7 199 * 476 206 1200
    8 200 * 561 207 9200
    9 210 * * * 1200
    10 211 * * * 1200
    end


    2
    //Index Group Map Value
    0 0 0 0
    0 0 3 0
    1 0 0 0
    1 0 2 0
    1 0 3 0
    2 0 0 0
    2 1 2 0
    2 2 2 0
    2 3 3 0
    2 4 0 0
    2 4 2 0
    2 4 3 0
    2 4 51 0
    2 5 7 0
    2 6 7 0
    2 7 8 0
    2 8 8 0
    2 9 1 0
    2 10 4 0
    2 11 33 0
    2 12 10 0
    2 13 37 0
    2 14 38 0
    2 15 57 0
    2 16 56 0
    2 17 37 0
    2 17 57 0
    2 18 51 0
    3 0 0 0
    3 0 2 0
    3 0 3 0
    4 0 4 0
    4 0 7 0
    4 0 8 0
    4 0 33 0
    4 0 37 0
    4 0 57 0
    5 0 4 0
    5 0 7 0
    5 0 8 0
    5 0 33 0
    5 0 37 0
    5 0 57 0
    6 0 4 0
    6 0 7 0
    6 0 8 0
    6 0 33 0
    6 0 37 0
    6 0 57 0
    7 0 0 0
    7 0 2 0
    7 0 3 0
    8 0 56 0
    8 0 56 1
    8 0 56 2
    8 0 56 3
    9 0 8 0
    9 0 33 0
    9 0 37 0
    9 0 80 0
    9 0 81 0
    9 0 91 0
    10 0 0 0
    10 0 2 0
    10 0 3 0
    10 0 51 0
    10 1 4 0
    10 1 10 0
    10 1 28 0
    10 1 33 0
    10 2 36 0
    10 2 37 0
    10 2 56 0
    10 2 57 0
    end


    3
    //Index Group MonsterClass RegenType RegenTime
    0 0 55 0 0
    0 0 56 0 0
    1 0 42 0 0
    2 0 43 0 0
    2 1 53 0 0
    2 2 54 0 0
    2 3 78 0 0
    2 4 79 0 0
    2 5 80 0 0
    2 6 81 0 0
    2 7 82 0 0
    2 8 83 0 0
    2 9 493 0 0
    2 10 494 0 0
    2 11 495 0 0
    2 12 496 0 0
    2 13 497 0 0
    2 14 498 0 0
    2 15 499 0 0
    2 16 500 0 0
    2 17 501 0 0
    2 18 502 0 0
    3 0 135 0 0
    3 0 136 0 0
    3 0 137 0 0
    4 0 365 0 0
    5 0 413 0 0
    6 0 463 0 0
    7 0 466 0 0
    7 0 476 0 0
    8 0 560 0 0
    8 0 561 0 0
    9 0 652 0 0
    10 0 674 0 0
    10 1 675 0 0
    10 2 676 0 0
    end
    MONSTERSETBASE.txt(parte das invasões)
    //================================================== ================================================== =====================================// [EVENTS] Monster Invasion
    //================================================== ================================================== =====================================
    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    055 00 30 125 190 140 203 -1 01 0 //Death King
    056 00 30 125 190 140 203 -1 10 0 //Death Bone
    055 03 30 195 070 205 086 -1 01 0 //Death King
    056 03 30 195 070 205 086 -1 10 0 //Death Bone
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    042 00 30 010 010 240 240 -1 01 0 //Red Dragon
    042 02 30 010 010 240 240 -1 01 0 //Red Dragon
    042 03 30 010 010 240 240 -1 01 0 //Red Dragon
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    043 00 30 010 010 240 240 -1 05 0 //Golden Budge Dragon
    053 02 30 010 010 240 240 -1 05 0 //Golden Titan
    054 02 30 010 010 240 240 -1 05 0 //Golden Soldier
    078 03 30 010 010 240 240 -1 05 0 //Golden Goblin
    079 00 30 010 010 240 240 -1 01 0 //Golden Derkon
    079 02 30 010 010 240 240 -1 01 0 //Golden Derkon
    079 03 30 010 010 240 240 -1 01 0 //Golden Derkon
    079 51 30 010 010 240 240 -1 01 0 //Golden Derkon
    080 07 30 010 010 240 240 -1 03 0 //Golden Lizard King
    081 07 30 010 010 240 240 -1 05 0 //Golden Vepar
    082 08 30 010 010 240 240 -1 03 0 //Golden Tantalos
    083 08 30 010 010 240 240 -1 05 0 //Golden Wheel
    493 01 30 002 052 043 125 -1 03 0 //Golden Dark Knight
    494 04 30 010 010 240 240 -1 03 0 //Golden Devil
    495 33 30 010 010 240 240 -1 03 0 //Golden Stone Golem
    496 10 30 010 010 240 240 -1 03 0 //Golden Crust
    497 37 30 010 010 240 240 -1 03 0 //Golden Satyros
    498 38 30 010 010 240 240 -1 03 0 //Golden Twin Tail
    499 57 30 010 010 240 240 -1 03 0 //Golden Iron Knight
    500 56 30 010 010 240 240 -1 03 0 //Golden Napin
    501 37 30 010 010 240 240 -1 01 0 //Great Golden Dragon
    501 57 30 010 010 240 240 -1 01 0 //Great Golden Dragon
    502 51 30 010 010 240 240 -1 05 0 //Golden Rabbit
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    135 00 30 148 047 164 065 -1 01 0 //White wizard
    136 00 30 148 047 164 065 -1 10 0 //Destructive ogre soldier
    137 00 30 148 047 164 065 -1 10 0 //Destructive ogre archer
    135 02 30 158 012 167 024 -1 01 0 //White wizard
    136 02 30 158 012 167 024 -1 10 0 //Destructive ogre soldier
    137 02 30 158 012 167 024 -1 10 0 //Destructive ogre archer
    135 03 30 194 070 204 086 -1 01 0 //White wizard
    136 03 30 194 070 204 086 -1 10 0 //Destructive ogre soldier
    137 03 30 194 070 204 086 -1 10 0 //Destructive ogre archer
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    365 04 30 010 010 240 240 -1 10 0 //Pouch of Blessing
    365 07 30 010 010 240 240 -1 10 0 //Pouch of Blessing
    365 08 30 010 010 240 240 -1 10 0 //Pouch of Blessing
    365 33 30 010 010 240 240 -1 10 0 //Pouch of Blessing
    365 37 30 010 010 240 240 -1 10 0 //Pouch of Blessing
    365 57 30 010 010 240 240 -1 10 0 //Pouch of Blessing
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    413 04 30 010 010 240 240 -1 10 0 //Lunar Rabbit
    413 07 30 010 010 240 240 -1 10 0 //Lunar Rabbit
    413 08 30 010 010 240 240 -1 10 0 //Lunar Rabbit
    413 33 30 010 010 240 240 -1 10 0 //Lunar Rabbit
    413 37 30 010 010 240 240 -1 10 0 //Lunar Rabbit
    413 57 30 010 010 240 240 -1 10 0 //Lunar Rabbit
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    463 04 30 010 010 240 240 -1 10 0 //Fire Flame Ghost
    463 07 30 010 010 240 240 -1 10 0 //Fire Flame Ghost
    463 08 30 010 010 240 240 -1 10 0 //Fire Flame Ghost
    463 33 30 010 010 240 240 -1 10 0 //Fire Flame Ghost
    463 37 30 010 010 240 240 -1 10 0 //Fire Flame Ghost
    463 57 30 010 010 240 240 -1 10 0 //Fire Flame Ghost
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    466 00 30 148 047 164 065 -1 10 0 //Cursed Goblin
    476 00 30 148 047 164 065 -1 01 0 //Cursed Santa
    466 02 30 158 012 167 024 -1 10 0 //Cursed Goblin
    476 02 30 158 012 167 024 -1 01 0 //Cursed Santa
    466 03 30 194 070 204 086 -1 10 0 //Cursed Goblin
    476 03 30 194 070 204 086 -1 01 0 //Cursed Santa
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    560 56 30 050 103 057 114 -1 07 0 //Sapi Queen
    560 56 30 127 162 136 171 -1 07 1 //Sapi Queen
    560 56 30 149 010 162 019 -1 07 2 //Sapi Queen
    560 56 30 178 114 184 129 -1 07 3 //Sapi Queen
    561 56 30 050 103 057 114 -1 01 0 //Medusa
    561 56 30 127 162 136 171 -1 01 1 //Medusa
    561 56 30 149 010 162 019 -1 01 2 //Medusa
    561 56 30 178 114 184 129 -1 01 3 //Medusa
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    652 08 30 001 114 137 251 -1 10 0 //Golden Goblin
    652 33 30 001 001 255 255 -1 10 0 //Golden Goblin
    652 37 30 001 001 255 255 -1 10 0 //Golden Goblin
    652 80 30 001 001 255 255 -1 05 0 //Golden Goblin
    652 81 30 001 001 255 255 -1 05 0 //Golden Goblin
    652 91 30 001 001 255 255 -1 10 0 //Golden Goblin
    end


    3
    //Monster MapNumber Range BeginPosX BeginPosY EndPosX EndPosY Direction Quantity Value Comment
    674 00 30 001 001 255 255 -1 10 0 //Moon Rabbit
    674 02 30 001 001 255 255 -1 10 0 //Moon Rabbit
    674 03 30 001 001 255 255 -1 10 0 //Moon Rabbit
    674 51 30 001 001 255 255 -1 10 0 //Moon Rabbit
    675 04 30 001 001 255 255 -1 10 0 //Pouch of Blessing
    675 10 30 001 001 255 255 -1 10 0 //Pouch of Blessing
    675 28 30 001 001 255 255 -1 10 0 //Pouch of Blessing
    675 33 30 001 001 255 255 -1 10 0 //Pouch of Blessing
    676 36 30 001 001 255 255 -1 10 0 //Fire Flame Ghost
    676 37 30 001 001 255 255 -1 10 0 //Fire Flame Ghost
    676 56 30 001 001 255 255 -1 10 0 //Fire Flame Ghost
    676 57 30 001 001 255 255 -1 10 0 //Fire Flame Ghost
    end
    MONSTER.txt (parte da medusa)
    561 1 "Medusa" 175 7800000 0 7040 7800 1450 0 5900 3800 3 39 7 10 800 4900 10 2 100 0 6 0 254 254 150 150 0 0 1087 0 0 0 0

  2. #2
    Iniciante domingos211's Avatar
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    MEU HUMOR
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    up.

    tenho mesmo problema. servidor s6 louis emulator updt 24
    Assinatura removida por estar fora das regras do fórum.

  3. #3
    Membro VIP kingrox's Avatar
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    MEU HUMOR
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    com esse tutorial você vai entender como conf o evento da medusa.
    [Somente membros podem ver os links. ]

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