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Código:
[GameServerInfo]
//=====================================
// General Server Settings
//=====================================
IsPersonalID                = 0        //-> [0] Use Personal ID to do some actions (0/1)    Usar ID (Aquele monte de número) para algumas coisas
CreateCharacter                = 1        //-> [1] Allow Create Character Switch (0/1)        Permite Criar char
CharacterDeleteMinLevel            = 40        //-> [40] Allow character delete (1-400)        Level Mínimo para deletar char
NumberOfMaxUser                = 100        //-> [500] Maximum allowed connected players        Maximo de players no server
ItemSerialCheck                = 1        //-> [1] Item Serial Check Switch (0/1)            Para uso de anti-dupe
AddExperience                = 1000        //-> [1] Experience Rate (1-99999)            Sério? preciso explicar isso?
AddZen                     = 0.5        //-> [1] Zen Drop Multiplier                MULTIPLICADOR, quanto maior o número, mais zen cai
ItemDropPer                 = 50        //-> [10] %Drop rate (1-100)                Sério? preciso explicar isso?
Trade                     = 1        //-> [1] Allow Trade Switch (0/1)            Ativa Trade
PersonalShopOpen             = 1        //-> Personal Shop Switch (0/1)                Ativa Shop Pessoal
ChaosBox                 = 1        //-> [1] Chaos machine Switch (0/1)            Ativa Chaos Machine
MonsterHp                 = 0        //-> [0] Monsters %HP reduction (10 = 90%hp 20 = 80%hp)    Reduz a % de hp dos montros, 10 vai reduzir para 90% e assim por diante
ZenDurationTime                = 15        //-> [30] Zen Disappear time (seconds)            Tempo pro zen sumir
QuestNPCTeleportTime             = 900        //-> [900] Marlon Teleport Time (seconds)        Tempo pro marlon teletar
ApplyHeroSystem             = 1        //-> Hero System                    Heróis ao matar os PK Negão
EnableBattleSoccer             = 1        //-> Battle Soccer Switch (0/1)                Ativa a arena pras pelada de clã, só não sei se vai ter churrasco depois
MonsterHPAdjust             = 100        //-> Monster HP adjustmens (100 -> 100 %)        Ajusta HP dos monstros, 100 = 100%, pode diminuir ou aumentar, pode ser usado com o MonsterHp se você for bom em matematica
EnableCheckPenetrationSkill         = 1        //-> Skill Check Switch (0/1)                Faz checagem de skills
UseCharacterAutoRecuperationSystem     = 1        //-> Auto Recuperation System Switch (0/1)        Permite o char se regenerar sozinho
CharacterRecuperationMaxLevel         = 220        //-> Auto Recuperation Max Level (1 - MAX_LEVEL)    Nível máximo para os chars se regenerar, do 1 ao lvl que vc colocar no serv
ChaosCastleEvent             = 1        //-> Chaos Castle Event Switch (0/1)            Ativa Chaos Castle
EventManagerOn                 = 1        //-> EventManagement Switch (0/1)            Ativa temporizadores de evento
ShadowPhantomMaxLevel             = 220        //-> Npc Shadow Phantom Switch (0/1)            Nível máximo pra receber os buff do npc elfa
MaxStatValue                 = 65000        //-> Max. stats value (default: 32000)            Sério? preciso explicar isso?

//=====================================
// Multilang
//=====================================
MultilangCharacterName            = 0        //-> [0] Allow create character with any charset name (0/1)    Permite criar char letras de alfabetos do oriente, indiano, xingling por exemplo
MultilangGuildName            = 0        //-> [0] Allow create guild with any charset name (0/1)        Permite cirar clã letras de alfabetos do oriente, indiano, xingling por exemplo

//=====================================
// Character class access
//=====================================
CreateCharLevelRF            = 400        //-> Rage Fighter create level        Level pra criar RF
CreateCharLevelDL            = 250        //-> Dark Lord create level        Level pra criar DL
CreateCharLevelMG            = 220        //-> Magic Gladiator create level    Level pra criar MG
CreateCharLevelSUM            = 350        //-> Summoner create level        Level pra criar SUM

//=====================================
// Guilds:
//=====================================
ServerGroupGuildChatting         = 1        //-> [1] Allow guild chat Switch (0/1)            Ativa chat de clãs
ServerGroupUnionChatting         = 1        //-> [1] Allow Alliance chat Switch (0/1)        Ativa Chat de alianças d clãs
GuildCreate                 = 1        //-> [1] Allow Guild Creation Switch (0/1)        Permite criar clãs
GuildDestroy                 = 1        //-> [1] Allow Guild Disband Switch (0/1)        Permite sair de clãs
GuildCreateLevel             = 250        //-> [100] Minimum Guild creation level            Level pra criar clã
GuildCreateReset             = 0        //-> [0] Minimum Guild creation reset            Mínimo de resets pra criar clã
GuildMaxMember                 = 80        //-> [80] Maximum Guild members count            Máximo de membros no clã
GuildMaxAllianceMember             = 5        //-> [5] Maximum Guilds count in alliance        Total de aliados que se pode ter por clã
CastleMinGuildMember             = 20        //-> [20] Minimum Guild members count for Castle Siege    Mínimo de gente no clã pra entrar no CS
CastleOwnerGuildDestroyLimit         = 1        //-> [1] Allow Castle Lord Disband Switch (0/1)        Permite o clã que ganhou CS deixar o castelo sem clã

//=====================================
// Item option rates from monsters
//=====================================
MonsterLuckItemRollRate         = 100        //-> Range: 1~10000, 0: disable luck from monster    % de drop item com luck
MonsterSkillItemRollRate         = 5000        //-> Range: 1~10000, 0: disable skill from monster    % de drop item com skill
MonsterOptionItemRollRate         = 50        //-> Range: 1~10000, 0: disable option from monster    % de drop item com option
ExcDropPerc                = 1        //-> Range: 1~2000                    % de drop item excelente

//=====================================
// Custom Settings
//=====================================
BlockFullExcellent            = 0        //->                            Bloqueia items exc full
BlockFullAncient            = 0        //->                            Bloqueia items full ancient (exc)
                                        [ Abaixo é as % de items na chaos Machine ]
CHAOSMIX_PLUSITEMLEVEL_TYPE1_1         = 75         //-> +10 +11 NORMAL  
CHAOSMIX_PLUSITEMLEVEL_TYPE2_1         = 60         //-> +10 +11 EXC
CHAOSMIX_PLUSITEMLEVEL_TYPE3_1         = 55         //-> +10 +11 SOCKET
CHAOSMIX_PLUSITEMLEVEL_TYPE1_2         = 70         //-> +12 +13 NORMAL
CHAOSMIX_PLUSITEMLEVEL_TYPE2_2         = 50         //-> +12 +13 EXC
CHAOSMIX_PLUSITEMLEVEL_TYPE3_2         = 35         //-> +12 +13 SOCKET
CHAOSMIX_PLUSITEMLEVEL_TYPE1_3         = 60         //-> +14 +15 NORMAL
CHAOSMIX_PLUSITEMLEVEL_TYPE2_3         = 35         //-> +14 +15 EXC
CHAOSMIX_PLUSITEMLEVEL_TYPE3_3         = 30         //-> +14 +15 SOCKET
CHAOSMIX_PLUSITEMLEVEL_LUCK         = 20         //-> Luck add
CHAOSMIX_PLUSITEMLEVEL_MAXVAL         = 70        //-> Max Rate for Plus level
CHAOSMIX_CONDOR_DIV            = 300000    //-> Divisor for Condor flame (ItemPrice / this)     Divide o valor do item em % pra fazer Condor, Preco do Item + o divisor
CHAOSMIX_CONDOR_MAXVAL             = 60        //-> Condor flame max Rate                Máximo de % pra fazer condor (100 = 100%)
CHAOSMIX_3RDWING_DIV            = 3000000    //-> Divisor for 3rd Wings (ItemPrice / this)        Mesmo que o do condor
CHAOSMIX_3RDWING_MAXVAL         = 40        //-> 3rd Wing mix max rate                Mesmo que o do condor
CHAOSMIX_25WING_DIV            = 9000000    //-> Divisor for 2.5 Wings (ItemPrice / this)
CHAOSMIX_25WING_MAXVAL            = 60        //-> 2.5 Wings mix max rate
CHAOSMIX_25WING_DIV_MANTLE        = 500000    //-> Divisor for Mantle 2.5 Wings (Replace Divisor when item is a Cape of lord or mantle of Fighter)    Divisor de capa 2.5, no caso é igual o divisor de condor só que pra fazer capa

EB_DefenseLevelDiv             = 5        //->
EB_DefenseStart             = 50        //->
EB_AttackLevelDiv             = 3        //->
EB_AttackStart                 = 45        //->
EB_BuffTime                 = 1800        //->

GoldenArcherRenaCount            = 1        //-> [1] Count Renas     (0/1)        Contagem de Rena
GoldenArcherStoneCount            = 1        //-> [1] Count Stones     (0/1)        Contagem de Pedra

//=====================================
// Npc
//=====================================
EnableEventNPCTalk             = 1        //-> Npc Talk Switch (0/1)        Ativa os npc falar as coisa
MerryXMasTalkNpc             = 0        //-> Enable XMas Talk            Fala de natal
HappyNewYearTalkNpc             = 0        //-> Enable New Year Talk        Fala de ano novo

//=====================================
//-> Kundun Config Settings:
//=====================================
KundunMarkDropRate             = 55        //-> Sign of Kundun Drop Rate [N / 10000], default (100)    % de drop das Symbol of Kundun (pra fazer lost map)
KundunRefillHPSec             = 400        //-> Kundun Refill HP Sec                    Quantidade de HP do kundun q regenera por segundo
KundunRefillHP                 = 15000        //-> Kundun Refill HP                        Total de regen do hp do kundun
KundunRefillHPTime             = 600        //-> Kundun Refill HP Time                    Tempo pra regen hp do kundun dps de ser atacado
KundunHPLogSaveTime             = 120        //-> Kundun HP Log Save Time                     Tempo pra log da regen de hp do kundun ser salva

//=====================================
// SpeedHack:                                anti-speedhack
//=====================================
HackCheckCount                 = 0
DisconnectHackUser             = 0
IsKickDetecHackCountLimit         = 0
DetectedHackKickCount             = 0
UseNPGGChecksum             = 0
SpeedHackPlayerBlock             = 0
SpeedHackPenalty             = 0
AttackSpeedTimeLimit             = 800
MinimumAttackSpeedTime             = 1
DecTimePerAttackSpeed             = 5.33
IsIgnorePacketHackDetect         = 1

SkillDistanceCheck             = 0
SkillDistanceCheckTemp             = 2
SkillDistanceKick             = 0
SkillDistanceKickCount             = 5
SkillDistanceKickCheckTime         = 10

//=====================================
// Golden Troops Event [eventitembag8.txt ~ eventitembag12.txt]
//=====================================
IsEledoradoEvent             = 1        //-> Golden Troops Event Switch        invasão d oro

//=====================================
// Golden Troops Regen Time                                    tempo pros mob d oro dar respawn
//=====================================
EledoradoGoldGoblenRegenTime         = 360         //-> Golden Goblen 
EledoradoTitanRegenTime         = 360         //-> Golden Titan
EledoradoGoldDerconRegenTime         = 360         //-> Golden Dragon 
EledoradoDevilLizardKingRegenTime     = 360         //-> Golden Lizard Regen Time
EledoradoDevilTantarosRegenTime     = 360         //-> Golden Tantaros Regen Time
EledoradoGoldenMonsterRegenTime     = 360
EledoradoGoldenRabbitRegenTime         = 360         //-> Golden Rabbit Time
EledoradoGoldenDarkKnightRegenTime     = 360         //-> Golden DarkKnight Regen Time
EledoradoGoldenCrustRegenTime         = 360         //-> Golden Crust Regen Time
EledoradoGoldenIronKnightRegenTime     = 360         //-> Golden IronKnight Regen Time
EledoradoGoldenNeipinRegenTime         = 360         //-> Golden Neipin Regen Time
EledoradoGoldenSatirosRegenTime     = 360
EledoradoGoldenTwintailRegenTime     = 360
EledoradoGoldenGreatDragonRegenTime     = 360         //-> Golden GreatDragon Regen Time
EledoradoGoldenDevilRegenTime         = 360         //-> Golden Devil Regen Time
//=====================================--------

//=====================================
// Dark Lord
//=====================================
DarkLordHeartDropRate            = 0        //-> Blue Hear Drop Rate [N / 10000], default (0)        % drop do coração de DL
IsDropDarkLordItem             = 1        //-> Enable Lord Specific Items                    drop de items pra DL
DarkSpiritAddExperience         = 1        //-> Dark Raven ExpAddition [x N], default(1)            adiciona mais xp pro corvo
SleeveOfLordDropRate            = 20        //-> Sleeve of Lord Drop Rate [N / 10000], default (10)        % de drop das "luvas" do dl
SleeveOfLordDropLevel             = 86        //-> Sleeve of Lord Min Monster Level Drop, default (86)    lvl minimo do mob pra drop das "luvas"
SoulOfDarkHorseDropRate         = 10        //-> Dark Horse Spirit Drop Rate [N / 10000], default(10)    % de drop do espirito do cavalo
SoulOfDarkHorseropLevel         = 102        //-> Dark Horse Spirit Min Monster Level Drop, default (125)    level minimo pros mob dropar espirito do cavalo
SoulOfDarkSpiritDropRate         = 10        //-> Dark Raven Spirit Drop Rate [N / 10000], default (10)    % de drop do espirito do corvo
SoulOfDarkSpiritDropLevel         = 96        //-> Dark Raven Spirit Min Monster Level Drop, default (96)    level minimo pros mob dropar espirito do corvo

//=====================================
// Jewel of Guardian
//=====================================
IsDropGemOfDefend             = 1        //-> Jewel of Guardian drop switch (0/1)    Ativa drop de guardian
GemOfDefendDropRate             = 1        //-> Drop Rate [N / 10000], default (5)        % drop de guardian
GemOfDefendDropLevel             = 75        //-> Min Monster Level Drop, default (75)    level minimo do mob pra dropar guardian

//=====================================
// Star Of XMas Event [eventitembag4.txt]
//=====================================
XMasEvent                 = 1        //-> Star of XMas Drop Switch (0/1)        Ativa drop da estrela d natal
XMasEvent_StarOfXMasDropRate         = 10        //-> Drop Rate [N / 10000], default (5000)    % de drop da estrela
XMasEvent_ItemDropRateForStarOfXMas     = 10        //-> Item Drop Rate [N / 10], default (2)    % de drop de item ao jogar estrela no chão

//=====================================
//-> Heart Of Love Event [eventitembag5.txt]                         [ O mesmo que a estrela d natal, só que é o Heart of Love ]
//=====================================
HeartOfLoveEvent             = 1        //-> Hear of Love Drop Switch (0/1)
HeartOfLoveDropRate             = 100        //-> Drop Rate [N / 10000], default (5000)
ItemDropRateForHeartOfLove         = 20        //-> Item Drop Rate [N / 20], default (2)

//=====================================
// FireCracker [eventitembag5.txt]                            [ O mesmo que a estrela d natal, só que é o FireCracker ]
//=====================================
FireCrackerEvent             = 1        //-> Fire Cracker Drop Switch (0/1)
FireCrackerDropRate             = 25        //-> Drop Rate [N / 10000], default (5000)
ItemDropRateForFireCracker         = 10        //-> Item Drop Rate [N / 10], default (2)
OnlyFireCrackerEffectUse         = 0        //-> Fire Cracker animation only

//=====================================
//-> Medal Event [eventitembag6.txt + eventitembag7.txt]                 [ O mesmo que a estrela d natal, só que é as medalhas ]
//=====================================
MedalEvent                 = 1        //-> Medal's Drop Switch (0/1)
GoldMedalDropRate             = 15        //-> Gold Medal Drop Rate [N / 10000], default (2)
SilverMedalDropRate             = 50        //-> Silver Medal Drop Rate [N / 10000], default (2)
ItemDropRateForGoldMedal         = 20        //-> Item Drop Rate for Golden Medal [N / 20], default(2)
ItemDropRateForSilverMedal         = 20        //-> Item Drop Rate for Silver Medal [N / 20], defailt(2)

//=====================================
//-> Jewel Of Mistery [eventitembag20.txt]
//=====================================
MysteriouseBeadDropRate1         = 0        //-> Drop Rate1 [N / 10000], default (60)    % de drop da jewel of mistery
MysteriouseBeadDropRate2         = 0        //-> Drop Rate2 [N / 10000], default (120)    2a % de drop da jewel of mistery

//=====================================
//-> White Wizard
//=====================================
RingAttackEvent             = 1        //-> White Wizard Event Switch (0/1)                Ativa evento white wizard, abaixo é as % d drop do anel
RingOrcKillGiftRate             = 5000        //-> Orc Gift Drop Rate [1 / N], default (10000)
RingDropGiftRate             = 10000        //-> Whie Wizard Gift Drop Rate [1 / N], default (10000)

//=====================================
//->Ring Of Transformation Event:
//=====================================
IsItemDropRingOfTransform         = 0        //-> Ring of Transform Drop Switch (0/1)            Ativa os drop de anel de transformação, abaixo é as % de drop
ItemDropRingOfTransform          = 1        //-> Ring of Transform Drop Rate [N/10000], default(1)

SantaPolymorphRingDropOn         = 1        //-> Santa Transform Ring Drop Switch (0/1)            Ativa o drop de anel de natal, mesma coisa que o do anel de transformação abaixo
SantaPolymorphRingDropRate         = 1        //-> Santa Transform Ring Drop Rate [N/10000], default(10)

//=====================================
//-> Golden Budge Dragon:
//=====================================
AttackEventRegenTime             = 10
ChaosEvent                 = 1        //-> [1] Golden Budge Dragon Event Switch (0/1)            Ativa o golden budge dragon

//=====================================
//-> PVP Settings:
//=====================================
PKTIME                     = 1        //-> [1] Enable PK time reduction Switch (0/1)                        Ativa o PK sair com o tempo
PKItemDrop                 = 0        //-> [1] Enable PK item drop Switch (0/1) [Use UserDieItemDrop.xml instead]        Não utilizado, precisa editar o UserDieItemDrop.xml, pra fazer os cara dropar item quando morrer
ShieldSystemOn                 = 1        //-> SD Switch (0/1)                                    Ativa SD no PVP
DamageDevideToSD             = 90        //-> PvP Dmg to SD                                    % d dano que o SD recebe nos atk
DamageDevideToHP             = 10        //-> PvP Dmg to HP                                    % d dano que o hp recebe nos atk
SuccessAttackRateOption         = 20000        //-> Success Attack Rate (PvP on SD)                            % de acertar o hit no PVP
ConstNumberOfShieldPoint         = 20                                                    Algo relacionado ao SD, custo de hit no minimo
ShieldAutoRefillOn             = 1        //-> SD Auto Recuperation                                Ativa a regen do SD normalmente (fora das zona anti-treta)
ShieldAutoRefilOnSafeZone         = 1        //-> SD Auto Recuperation in Safe Zone                            Ativa a regen do SD nas zona anti-treta
ShieldGageConstA             = 12        //-> MaxShieldPoints + A / 10                                Matemática: [ Pontos Max de SD + A (12 ali no canto <<<), Dividido por 10 ]
ShieldGageConstB             = 30        //-> MaxShieldPoints + B                                Matemática: [ Pontos Max de SD + B (30 ali no canto <<<) ]
PKLevelIncreaseOff             = 0        //-> Disable PK Level Increase                                Ativa os níveis de PK, 1 kill = nome amarelo, 2 kill nome vermelho, 3 kill vira negão (Afrodescentente Escurecido para os politicamente correto)
SelfDefenseOn                = 1        //-> Self defense switch (0 / 1)                            Ativa Auto Defesa, matar o cara que te atacou não te faz PK
SelfDefenseTime                = 60        //-> Self defense time (in seconds, default: 60)                    Tempo de duração da auto defesa

//=====================================
//-> Complex Potions
//=====================================
CompoundPotionDropOn             = 1        //-> Complex Potion Drop Switch (0/1)            Ativa drop da poção de stamina, abaixo é % de drop das potion pequena, médio e grande, e o level minimo dos mob pra dropar
CompoundPotionLv1DropRate         = 70        //-> Complex Potion Lv1 Drop Rate [N / 10000]
CompoundPotionLv2DropRate         = 30        //-> Complex Potion Lv2 Drop Rate [N / 10000]
CompoundPotionLv3DropRate         = 10        //-> Complex Potion Lv3 Drop Rate [N / 10000]
CompoundPotionLv1DropLevel         = 68        //-> Complex Potion Lv1 Min Monster Level Drop
CompoundPotionLv2DropLevel         = 86        //-> Complex Potion Lv2 Min Monster Level Drop
CompoundPotionLv3DropLevel         = 100        //-> Complex Potion Lv3 Min Monster Level Drop

//=====================================
//-> SD Potions                                        [ Mesmo que a poção de stamina, só que é a poção de SD ]
//=====================================
ShieldComboMissOptionOn         = 0        //-> SD Potion Switch (0/1)
ShieldPotionLv1MixSuccessRate         = 50        //-> SD Potion Lv1 Mix Success Rate [%]
ShieldPotionLv1MixMoney         = 100000    //-> SD Potion Lv1 Mix Require Zen
ShieldPotionLv2MixSuccessRate         = 30        //-> SD Potion Lv2 Mix Success Rate [%]
ShieldPotionLv2MixMoney         = 500000     //-> SD Potion Lv2 Mix Require Zen
ShieldPotionLv3MixSuccessRate         = 30        //-> SD Potion Lv3 Mix Success Rate [%]
ShieldPotionLv3MixMoney         = 1000000    //-> SD Potion Lv3 Mix Require Zen

//=====================================
//-> Box of Heaven:
//=====================================
EventChipEvent                 = 1        //-> [1] Box of Heaven Event Switch (0/1)            Ativa drop de box of heaven
BoxOfGoldDropRate             = 20        //-> [2] Box of Heaven Drop Rate (x/100)            % de drop da box
ItemDropRateForBoxOfGold         = 100        //-> [2] Drop rate of Items from Box of Heaven (x/100)        % da box dropar item
EventChipDropRateForBoxOfGold         = 0        //-> [2] Drop rate of Rena from Box of Heaven (x/100)        % da box dropar rena
EventChipServerConnect             = 1
EventChipServerIp             = 127.0.0.1

//=====================================
//-> Devil Square:                    [ Não preciso explicar ]
//=====================================
//-> Ranking Server IP
DevilSquareEventServer             = 127.0.0.1
DevilSquareEvent             = 1        //-> Devil Square Switch (0/1)
DevilSquareEventConnect         = 0        //-> Connect to Ranking Server [0 : connect]
EyesOfDevilSquareDropRate         = 2        //-> Eye of Devil Square Drop Rate [1 / N], default (2)
KeyOfDevilSquareDropRate         = 2        //-> Key of Devil Square Drop Rate [1 / N], default (2)
DQChaosSuccessRateLevel1        = 75        //-> Devil Square Lv1 Mix Success Rate [%]
DQChaosSuccessRateLevel2         = 70        //-> Devil Square Lv2 Mix Success Rate [%]
DQChaosSuccessRateLevel3         = 65        //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel4         = 60        //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel5         = 55        //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel6         = 50        //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel7         = 50        //-> Devil Square Lv3 Mix Success Rate [%]

//=====================================
//-> BloodCastle:                    [ Não preciso explicar ]
//=====================================
BloodCastleEvent             = 1        //-> Blood Castle Switch (0/1)
BloodCastleStartHour             = 1        //-> Blood Castle Time Switch (0/1)
AngelKingsPaperDropRate         = 20        //-> Blood Scroll Drop Rate [N / 10000], default (10)
BloodBoneDropRate             = 20        //-> Blood Fang Drop Rate [N / 10000], default (10)

//=====================================
//-> Box of Ribbon:                    [ Box de fita, aquelas box vermelha, verde... ]
//=====================================
RibbonBoxEvent                 = 1        //-> Ribbon Box Event Switch (0/1)
RedRibbonBoxDropLv_Min             = 12        //-> Red Ribbon Box Drop Lvl min
RedRibbonBoxDropLv_Max             = 49        //-> Red Ribbon Box Drop Lvl max
RedRibbonBoxDropRate             = 200        //-> Red Ribbon Box Drop Rate [N/ 10000]
RedRibbonBoxDropZenRate         = 1        //-> Red Ribbon Box Drop Zen Rate [N/ 10000]
RedRibbonBoxDropZen             = 1        //-> Red Ribbon Box Drop Zen

GreenRibbonBoxDropLv_Min         = 50        //-> Green Ribbon Box Drop Lvl min
GreenRibbonBoxDropLv_Max         = 69        //-> Green Ribbon Box Drop Lvl max
GreenRibbonBoxDropRate             = 200        //-> Green Ribbon Box Drop Rate [N/ 10000]
GreenRibbonBoxDropZenRate        = 1        //-> Green Ribbon Box Drop Zen Rate [N/ 10000]
GreenRibbonBoxDropZen             = 1        //-> Green Ribbon Box Drop Zen

BlueRibbonBoxDropLv_Min         = 70        //-> Blue Ribbon Box Drop Lvl min
BlueRibbonBoxDropLv_Max         = 97        //-> Blue Ribbon Box Drop Lvl max
BlueRibbonBoxDropRate             = 200        //-> Blue Ribbon Box Drop Rate [N/ 10000]
BlueRibbonBoxDropZenRate         = 1        //-> Blue Ribbon Box Drop Zen Rate [N/ 10000]
BlueRibbonBoxDropZen             = 1        //-> Blue Ribbon Box Drop Zen

//=====================================
//-> Chocolate Event:                    [ Box de chocolate, as rosa e azul... ]
//=====================================
ChocolateEvent                 = 0        //-> Chocolate Box Event Switch (0/1)

//->[eventitembag24.txt]
PinkChocolateBoxDropLv_Min         = 1        //-> Pink Chocolate Box Drop Lvl min
PinkChocolateBoxDropLv_Max         = 49        //-> Pink Chocolate Box Drop Lvl max
PinkChocolateBoxDropRate         = 100        //-> Pink Chocolate Box Drop Rate [N/ 10000]
PinkChocolateBoxDropZenRate         = 1        //-> Pink Chocolate Box Drop Zen Rate [N/ 10000]
PinkChocolateBoxDropZen         = 100000       //-> Pink Chocolate Box Drop Zen

//->[eventitembag25.txt]
RedChocolateBoxDropLv_Min         = 50        //-> Red Chocolate Box Drop Lvl min
RedChocolateBoxDropLv_Max         = 69        //-> Red Chocolate Box Drop Lvl max
RedChocolateBoxDropRate         = 50        //-> Red Chocolate Box Drop Rate [N/ 10000]
RedChocolateBoxDropZenRate         = 1        //-> Red Chocolate Box Drop Zen Rate [N/ 10000]
RedChocolateBoxDropZen             = 400000    //-> Red Chocolate Box Drop Zen

//->[eventitembag26.txt]
BlueChocolateBoxDropLv_Min         = 70        //-> Blue Chocolate Box Drop Lvl min
BlueChocolateBoxDropLv_Max         = 97        //-> Blue Chocolate Box Drop Lvl max
BlueChocolateBoxDropRate         = 30        //-> Blue Chocolate Box Drop Rate [N/ 10000]
BlueChocolateBoxDropZenRate         = 1        //-> Blue Chocolate Box Drop Zen Rate [N/ 10000]
BlueChocolateBoxDropZen         = 800000       //-> Blue Chocolate Box Drop Zen

//=====================================
//-> CandyBox Event:                    [ Box de doce, novas box, azul claro, azul escuro... ]
//=====================================
CandyBoxEvent                 = 1           //-> Candy Box Event Switch (0/1)

//->[eventitembag27.txt]
LightPurpleCandyBoxDropLv_Min         = 12        //-> Light Purple Candy Box Drop Lvl min
LightPurpleCandyBoxDropLv_Max         = 49        //-> Light Purple Candy Box Drop Lvl max
LightPurpleCandyBoxDropRate         = 70        //-> Light Purple Candy Box Drop Rate [N/ 10000]
LightPurpleCandyBoxDropZenRate         = 1        //-> Light Purple Candy Box Drop Zen Rate [N/ 10000]
LightPurpleCandyBoxDropZen         = 100000        //-> Light Purple Candy Box Drop Zen

//->[eventitembag28.txt]
VermilionCandyBoxDropLv_Min         = 50        //-> Vermilion Candy Box Drop Lvl min
VermilionCandyBoxDropLv_Max         = 69        //-> Vermilion Candy Box Drop Lvl max
VermilionCandyBoxDropRate         = 50        //-> Vermilion Candy Box Drop Rate [N/ 10000]
VermilionCandyBoxDropZenRate         = 1        //-> Vermilion Candy Box Drop Zen Rate [N/ 10000]
VermilionCandyBoxDropZen         = 400000    //-> Vermilion Candy Box Drop Zen

//->[eventitembag29.txt]
DeepBlueCandyBoxDropLv_Min         = 70        //-> Deep Blue Candy Box Drop Lvl min
DeepBlueCandyBoxDropLv_Max         = 97        //-> Deep Blue Candy Box Drop Lvl max
DeepBlueCandyBoxDropRate         = 30        //-> Deep Blue Candy Box Drop Rate [N/ 10000]
DeepBlueCandyBoxDropZenRate         = 1        //-> Deep Blue Candy Box Drop Zen Rate [N/ 10000]
DeepBlueCandyBoxDropZen         = 800000    //-> Deep Blue Candy Box Drop Zen

//=====================================
//-> Fenrir Configuration                [ Config de drop dos item pra fazer Fenrir ]
//=====================================
FenrirStuffItemDrop             = 1        //-> Fenrir Item Drop Switch (0/1)
FenrirStuff_01_DropLv_Min         = 96        //-> Fenrir Item1 Monster Lv Min Drop
FenrirStuff_01_DropLv_Max         = 400        //-> Fenrir Item1 Monster Lv Max Drop
FenrirStuff_01_DropMap             = 34        //-> Fenrir Item1 Drop Map
FenrirStuff_01_DropRate         = 33        //-> Fenrir Item1 Drop Rate [N / 10000]

FenrirStuff_02_DropLv_Min         = 96        //-> Fenrir Item2 Monster Lv Min Drop
FenrirStuff_02_DropLv_Max         = 400        //-> Fenrir Item2 Monster Lv Max Drop
FenrirStuff_02_DropMap             = 34        //-> Fenrir Item2 Drop Map
FenrirStuff_02_DropRate         = 23        //-> Fenrir Item2 Drop Rate [N / 10000]

FenrirStuff_03_DropLv_Min         = 117        //-> Fenrir Item3 Monster Lv Min Drop
FenrirStuff_03_DropLv_Max         = 400        //-> Fenrir Item3 Monster Lv Max Drop
FenrirStuff_03_DropMap             = 34        //-> Fenrir Item3 Drop Map
FenrirStuff_03_DropRate         = 80        //-> Fenrir Item3 Drop Rate [N / 10000]

FenrirRepairRate             = 4000        //-> Fenrir Repair Dur [N / 10000]
FenrirDefaultMaxDurSmall         = 200        //-> Fenrir Durability Down Rate
FenrirElfMaxDurSmall             = 160        //-> Fenrir Elf Durability Down Rate
Fenrir_01Level_MixRate             = 70        //-> Fenrir Mix Lv1 Success Rate [%]
Fenrir_02Level_MixRate             = 70        //-> Fenrir Mix Lv2 Success Rate [%]
Fenrir_03Level_MixRate             = 30        //-> Fenrir Mix Lv3 Success Rate [%]

//=====================================
//-> Crywolf Configuration                [ Config do Evento Crywolf ]
//=====================================
CrywolfMonsterDarkElfItemDrop         = 1        //-> Dark Elf ItemBag Drop Switch (0/1)
CrywolfMonsterDarkElfItemDropRate     = 1000        //-> Dark Elf ItemBag Drop Rate [N / 10000], default (10000)
CrywolfMonsterDarkElfDropZenRate     = 400        //-> Dark Elf Zen Drop Rate [N / 10000], default (4000)
CrywolfMonsterDarkElfDropZen         = 1000        //-> Dark Elf Zen Drop

CrywolfBossMonsterItemDrop         = 1        //-> Balgas ItemBag Drop Switch (0/1)
CrywolfBossMonsterItemDropRate         = 10000        //-> Balgas ItemBag Drop Rate [N / 10000], default (10000)
CrywolfBossMonsterDropZenRate         = 4000        //-> Balgas Zen Drop Rate [N / 10000], default (4000)
CrywolfBossMonsterDropZen         = 30000        //-> Balgas Drop Zen
CrywolfApplyMvpBenefit             = 1        //-> Apply win conditions
CrywolfPlusChaosRateBenefit         = 10        //-> Ticket Chaos Mix Increase Rate [%]
CrywolfMonHPRateBenefit            = 100       //-> Monster HP [%]
CrywolfKundunHPRefillBenefit         = 1        //-> Kundun Stop Refill HP
CrywolfApplyMvpPenalty             = 0        //-> Apply fail conditions
CrwyolfGemDropPenaltyRate         = 100       //-> Jewels Drop Rate [%]
CrwyolfGettingExpPenaltyRate         = 100       //-> Experience Penalty

//=====================================
//-> Kanturu                        [ Config do evento Kanturu ]
//=====================================
KanturuEvent                 = 1        //-> Kantru Event Switch (0/1)
KanturuMayaHandItemDrop         = 1        //-> Maya Hand ItemBag Drop Switch (0/1)
KanturuMayaHandItemDropRate         = 10000        //-> Maya Hand ItemBag Drop Rate [N / 10000]
KanturuMayaHandDropZenRate         = 0        //-> Maya Hand Zen Drop Rate [N / 10000]
KanturuMayaHandDropZen             = 1        //-> Maya Hand Drop Zen
KanturuNightmareItemDrop         = 1        //-> Nightmare ItemBag Drop Switch (0/1)
KanturuNightmareItemDropRate         = 10000        //-> Nightmare ItemBag Drop Rate [N / 10000]
KanturuNightmareDropZenRate         = 0        //-> Nightmare Zen Drop Rate [N / 10000]
KanturuNightmareDropZen         = 1        //-> Nightmare Zen Drop
BlockKanturuMapEnter             = 0        //-> Block Kantru Map
BlockCastleSiegeMapEnter         = 0        //-> Block Siege Map
KanturuSpecialItemDropOn         = 1        //-> Kanturu Items Drop Switch (0/1)
KanturuMoonStoneDropRate         = 35        //-> Invite Drop Rate [N / 10000]
KanturuJewelOfHarmonyDropRate         = 24        //-> Gemstone Drop Rate [N / 10000]

//=====================================
//-> Jewel of Harmony System                [ Config das JoH ]
//=====================================
PurityHarmonyJewel             = 1        //-> Harmony Jewel Mix Switch (0/1)
MixSmeltingStoneItem             = 1        //-> Smelting Stone Mix Switch (0/1)
RestoreStrengthenItem             = 1        //-> Restore Harmony Items Switch (0/1)
StrengthenItem                 = 1        //-> Use Harmany Items Switch (0/1)
SmeltItemBySmeltingStone         = 1        //-> Use Smelting Stone Switch (0/1)

PuritySuccessRate             = 80        //-> Jewel of Harmony Mix Rate [%]
PurityNeedZen                 = 0        //-> Jewel of Harmony Zen
SmeltingStoneSuccesRateNormal         = 20        //-> Smelting Normal Stone Success Rate [%]
SmeltingStoneSuccesRateExcellent     = 50        //-> Smelting Excellent Stone Success Rate [%]
SmeltingNeedZen             = 0        //-> Smelting Zen
StrengthenSuccessRate             = 60        //-> Jewel of Harmony Success Rate [%]
SmeltingItemSuccessRateNor         = 20        //-> Smelting Normal Items Success Rate [%]
SmeltingItemSuccessRateExt         = 80        //-> Smelting Excellent Items Success Rate [%]

//=====================================
//-> 380 Item Options                    [ Config das Option Roxa ]
//=====================================
System380ItemSystem             = 1        //-> 380 Item Options Switch (0/1)
CountOfJewelOfHarmonyForMix         = 1        //-> Mix Jewel of Harmony require count ( not used )
CountOfSuhoOfHarmonyForMix         = 1        //-> Mix Smelting Stone require count ( not used )
NeedZenForMix                 = 10000000    //-> Mix Zen
MixRateForGrade1             = 50        //-> Mix Grade 1 Success Rate
MixRateForGrade2             = 60        //-> Mix Grade 2 Success Rate
MixRateForGrade3             = 70        //-> Mix Grade 3 Success Rate

//=====================================
//-> Halloween Event                    [ Config do evento Raluin ]
//=====================================
HallowinEventOn              = 0        //-> Halloween Event Switch (0/1)
HallowinEventPumpkinOfLuckDropRate     = 10        //-> Pumpkin of Luck Drop Rate [N/10000]
HallowinEventJOLBlessDropRate         = 20        //-> Scroll 1 Drop Rate
HallowinEventJOLAngerDropRate        = 15        //-> Scroll 2 Drop Rate
HallowinEventJOLScreamDropRate         = 10        //-> Scroll 3 Drop Rate
HallowinEventJOLFoodDropRate         = 10        //-> Scroll 4 Drop Rate
HallowinEventJOLDrinkDropRate         = 25        //-> Scroll 5 Drop Rate
HallowinEventJOLPolymorphRingDropRate     = 50        //-> Ring Drop Rate

//=====================================
//-> New Year Mobs Event                [ Config daquelas bolsa vermelha com braços, ano novo Xingling ]
//=====================================
NewYearLuckyBagMonsterEventOn         = 0        //-> New Year Lucky Bag Event Switch (0/1)

//=====================================
//-> Stone of condor                    [ Config, drop de condor ]
//=====================================
CondorFlameDropRate             = 10        //-> Condor Stone Item Drop Rate [0/10000]

//=====================================
//-> Cherry Blossom Event                [ Evento Cherry Blossom, aquelas caixa verde que dropa pétala ]
//=====================================
CherryBlossomEventOn             = 1        //-> Cherry Blossom Event Switch (0/1)
CherryBlossomEventItemDropRate         = 10        //-> Cherry Blossom Bag Drop Rate [N/10000]

//=====================================
//-> Master System Settings
//=====================================
ML_AddExperience             = 1000            % de Xp Master
ML_MinMonsterKillLevel             = 70            Minimo de level dos mob pra dar Xp Master
ML_OldScrollDropRate             = 10            % drop do pergaminho antigo (quest pra resetar os pontos master)
ML_CovenantOfIllusionDropRate         = 10            % de drop de treco pra illusion temple
ML_AngelKingsPaperDropRate         = 10            % de drop do scroll of archangel (blood castle)
ML_BloodBoneDropRate             = 10            % de drop do dente com sangue (blood castle)
ML_EyesOfDevilSquareDropRate         = 10            % de drop do olho pra devil square
ML_KeyOfDevilSquareDropRate         = 10            % de drop pra chave do devil square
                                essas % de drop desses items são pra quem é master level, por exemplo o illusion temple onde é só os level master é o 6
//=====================================
//-> Illusion Temple                [ Config dos item de illusion temple, até o +5 (que é os normal) ]
//=====================================
IllusionTempleEvent             = 1
OldScrollDropRate             = 10
CovenantOfIllusionDropRate         = 10
UseMaxLevelIllusionTemple         = 1
IllusionTempleRewardPercent        = 1
IllusionTempleMinUseSkillCnt         = 1

//=====================================
//-> Ancient Item Drop                [ Config de drop pros items ancientes na Land of Trials (aquele carinha que fica no canto ali na valley of loren, aonde a treta do CS aconteçe) ]
//=====================================
IsDropSetItemInCastleHuntZone         = 1        //-> Drop in Land of Trials Switch
SetItemInCastleHuntZoneDropRate     = 300        //-> Item Drop Rate [N / 10000], default (1)
SetItemInCastleHuntZoneDropLevel     = 75        //-> Item Drop Level (75)

//=====================================
//->// Raklion Event                [ Config do evento Rakilon ]
//=====================================
RaklionEvent                = 1        //-> Event Switch (0:Off/1:On)

RaklionSelupanItemDrop            = 1        //-> Drop Switch (0:Off/1:On)
RaklionSelupanItemDropRate        = 10000        //-> Drop Rate 1/10000
RaklionSelupanDropZenRate        = 6800        //-> Drop Zen Rate  1/10000    
RaklionSelupanDropZen            = 100000    //-> Drop Zen

BlockRaklionMapEnter            = 0        //-> Raklion Map Block Switch (0:Off/1:On)

//=====================================
// Socket Options                [ Config dos item Socket ]
//=====================================
SocketSlotCountRate1            = 900
SocketSlotCountRate2            = 695
SocketSlotCountRate3            = 100
SocketSlotCountRate4            = 900
SocketSlotCountRate5            = 900

TwoHandWeaponSocketSlotCountRate1    = 6000
TwoHandWeaponSocketSlotCountRate2    = 2000
TwoHandWeaponSocketSlotCountRate3    = 1500
TwoHandWeaponSocketSlotCountRate4    = 295
TwoHandWeaponSocketSlotCountRate5    = 80

//=====================================
// Socket Items                    [ Outras Config dos item Socket ]
//=====================================
ShopBuySocketItemSlotCount        = 1
SeedExtractMoney            = 1000000
SeedSphereCompositeMoney        = 1000000
SeedSphereSetMoney            = 1000000
SeedSphereRemoveMoney            = 1000000

SphereDropOn                = 0
SphereDropRate_Lv1            = 1
SphereDropRate_Lv2            = 1
SphereDropRate_Lv3            = 2
SphereDropRate_Lv4            = 0
SphereDropRate_Lv5            = 0
SphereDropLevel_Lv1            = 100
SphereDropLevel_Lv2            = 80
SphereDropLevel_Lv3            = 70
SphereDropLevel_Lv4            = 0
SphereDropLevel_Lv5            = 0

SocketRecipe_DropLevel            = 90
SocketRecipe_DropRate            = 1000
SocketMaterial_DropRate_Lv1         = 1000
SocketMaterial_DropRate_Lv2        = 1000

//=====================================
// XMas Star & XMas Attack Event        [ Config dos evento de natal ]
//=====================================
XMasAttackEvent                = 1
XMasAttackEvent_DropRate        = 10
XMasAttackEvent_DropZen            = 300

//=====================================
//->// Arena Attack                [ Config do evento de arena ]
//=====================================
ArenaAttackEvent            = 1
ArenaAttackEvent_DropRate        = 80
ArenaAttackEvent_DropZen        = 300

//=====================================
//->// Goblin Point System            [ Config do Goblin Point ]
//=====================================
GoblinPointSystemOn            = 1
GoblinPointCommonRuleTime        = 150
GoblinPointCommonRuleTimePoint        = 1
GoblinMaxPoint                = 60000

GoblinPointFeverStartHour        = 18
GoblinPointFeverEndHour            = 22
GoblinPointFeverMultipleValue        = 2

//=====================================
// MU BOT Settings                [ Config do Bot ]
//=====================================
MuBotSystemOn                = 1
MuBotUseLevel                = 1
MuBotIntervalCheck             = 1
MuBotStage1Zen                = 100
MuBotStage2Zen                = 200
MuBotStage3Zen                = 300
MuBotStage4Zen                = 400
MuBotStage5Zen                = 500

//=====================================
//->// Double Goer Event            [ Cofig do Double Goer ]
//=====================================
DoubleGoerEventRun               = 1
MirrorMarkDropRate               = 400        //-> 1/10000

//=====================================
//->// Gens System                [ Config do Gens ]
//=====================================
GensSystemRun                 = 1
IGEventOn                 = 1
LootTime                 = 20
WaitPlayerTime                 = 20
TimeAttackTime                 = 120
MixNeedZen                = 1000000
MysteriousPaperDropRate            = 30
IGPromotionOn                = 0

//=====================================
//->// Elemental System                [ Config de items elemental ]
//=====================================
SpiritMapFragment_DropLevel        = 90
SpiritMapFragment_DropRate        = 1        // N / 10000

MithrilFragment_DropRate        = 1        // N / 10000
ElixirFragment_DropRate            = 1        // N / 10000

MurenBook_DropLevel            = 90        // Min monster level
MurenBook_DropRate            = 1000        // N / 10000

EtramuScroll_DropLevel            = 110        // Min monster level
EtramuScroll_DropRate            = 1000        // N / 10000

LorenciaK_DropLevel            = 90        // Min monster level
LorenciaK_DropRate            = 1000        // N / 10000

IronS_DropLevel                = 90        // Min monster level
IronS_DropRate                = 1000        // N / 10000

HeroE_DropLevel                = 90        // Min monster level
HeroE_DropRate                = 1000        // N / 10000

BraveHE_DropLevel            = 90        // Min monster level
BraveHE_DropRate            = 1000        // N / 10000

GladiatorsD_DropLevel            = 90        // Min monster level
GladiatorsD_DropRate            = 1000        // N / 10000

MGladiatorsD_DropLevel            = 90        // Min monster level
MGladiatorsD_DropRate            = 1000        // N / 10000

KMadnessB_DropLevel            = 90        // Min monster level
KMadnessB_DropRate            = 1000        // N / 10000

KMagicSS_DropLevel            = 90        // Min monster level
KMagicSS_DropRate            = 1000        // N / 10000

EmpireGS_DropLevel            = 90        // Min monster level
EmpireGS_DropRate            = 1000        // N / 10000

AncientIS_DropLevel            = 90        // Min monster level
AncientIS_DropRate            = 1000        // N / 10000

ArcaP_DropLevel                = 90        // Min monster level
ArcaP_DropRate                = 1000        // N / 10000

AntoniasS_DropLevel            = 90        // Min monster level
AntoniasS_DropRate            = 1000        // N / 10000

KundunsSS_DropLevel            = 90        // Min monster level
KundunsSS_DropRate            = 1000        // N / 10000

ElementSlotCountRate1            = 900
ElementSlotCountRate2            = 795
ElementSlotCountRate3            = 250
ElementSlotCountRate4            = 80
ElementSlotCountRate5            = 50

//=====================================
// 2.5 Wings Material Drop            [ Config das asas 2.5 ]
//=====================================
DeathKingBone_DropRate            = 1000
HellMaineLeather_DropRate         = 1000
PhoenixFlame_DropRate             = 1000
DeathBeamKnightSoul_DropRate         = 1000

//=====================================
//-> Rings and Pets experience rate        [ Config dos anel de cash e dos pet de cash ]
//=====================================
BrownPandaRingExpPerc            = 50        //-> [50] Exp percent rate for Brown Panda Ring     (0/100)
PinkPandaRingExpPerc            = 50        //-> [50] Exp percent rate for Pink Panda Ring        (0/100)
PandaRingExpPerc            = 30        //-> [30] Exp percent rate for Panda Ring        (0/100)
PandaPetExpPerc                = 30        //-> [30] Exp percent rate for Panda Pet        (0/100)
SkeletonRingExpPerc            = 30        //-> [30] Exp percent rate for Skeleton Ring        (0/100)
SkeletonPetExpPerc            = 30        //-> [30] Exp percent rate for Skeleton Pet        (0/100)

//=====================================
//-> Castle Siege Settings            [ Config do Castle Siege ]
//=====================================
MarkOfTheLord                 = 30        //-> [0] Mark of the lord drop rate (x/10000)
CastleSiegeRun                 = 1        //-> Event Switch

//=====================================
//-> Event Basic Info                [ Segunda Config do Castle Siege ]
//=====================================
//-> Cycle Start Year
CastleCycleStartYear =0
//-> Cycle Start Month
CastleCycleStartMonth =0
//-> Cycle Start Day
CastleCycleStartDay =0

//=====================================
//-> Event State Settings            [ Terceira Config do Castle Siege ]
//=====================================
//->---------------------------------------------------------------------------------
//-> 1 - Registration of Castle Siege
//-> 2 - Idle State
//-> 3 - Registration of the status of Mark Lord
//-> 4 - Idle State
//-> 5 - Notification of the attack Castle to quilts
//-> 6 - Reading the state of Castle Siege
//-> 7 - ITop of Castle Siege
//-> 8 - End of Castle Siege
//-> 9 - End of the cycle of Castle Siege (Back automatically for 1)
//->---------------------------------------------------------------------------------
//->Event State 1~9
CastleSpecificState =0
//->Start Year
CastleStateStartYear =0
//->Start Month
CastleStateStartMonth =0
//->Start Day
CastleStateStartDay =0
//->Start Hour
CastleStateStartHour =0
//->Start Minute
CastleStateStartMinute =0
se tiver alguma dúvida, só ler, mas pra ler mesmo.