Mais uma "Tradução" de outro arquivo pra anexar [Somente membros podem ver os links. ]
Código:
<?xml version="1.0" encoding="utf-8"?>
<!--
// ----------------------------------------------------------------------------------
// Description: Gens system settings            [ Config dos Gens ]
// ----------------------------------------------------------------------------------
-->
<gens>
    <!-- Main settings -->
    <options>
        <startpoint>0</startpoint>    <!-- Start contribution points after joining -->    //Ao entrar no gens dá a quantidade de pontos especificada
        <minlevel>50</minlevel>        <!-- Min. level for joining -->                //Level mínimo para entrar no gens
        <minreset>0</minreset>        <!-- Min. reset for joining -->                //Reset(s) mínimo(s) para entrar no gens
        <chatprice>0</chatprice>    <!-- Chat zen price for message in gens chat -->    //Custo de zen para usar o chat dos gens
    </options>

    <!-- Gens requirements (0: Disable check, 1: Enable check -->                    //Verifica se precisa ser do mesmo gens, para: dar party, dar guild, dar pedido de aliança
    <requirements>
        <party>0</party>        <!-- Check for party request -->
        <guild>0</guild>        <!-- Check for guild request -->
        <alliance>1</alliance>        <!-- Check for alliance request -->
    </requirements>
    
    <!-- Gens class table -->                                    //Tabela de Classe dos Gens, ao adquirir certa pontuação, o jogador sobe de "Patente"
    <!-- Class id:        number of the class ingame-->                        //O "Index" da patente, que tipo de patente é no jogo
    <!-- Mincontribution:    minimal contribution needed-->                        //Contribuição mínima de pontos pra ter a patente
    <!-- Maxrank:        how much players can have the rank-->                    //Quantos players podem ter o rank, por exemplo pode ter 2 Grand Duke se colocar 2 no lugar do 1
    <classtable>
        <class id="14" mincontribution="0" maxrank="-1"/>    <!-- Private -->
        <class id="13" mincontribution="1000" maxrank="-1"/>    <!-- Sergeant -->
        <class id="12" mincontribution="5000" maxrank="-1"/>    <!-- Lieutenant -->
        <class id="11" mincontribution="15000" maxrank="-1"/>    <!-- Officer -->
        <class id="10" mincontribution="50000" maxrank="-1"/>    <!-- Guard Perfect -->
        <class id="9" mincontribution="100000" maxrank="-1"/>    <!-- Knight -->
        <class id="8" mincontribution="100000" maxrank="300"/>    <!-- Super Knight -->
        <class id="7" mincontribution="100000" maxrank="200"/>    <!-- Knight Commander -->
        <class id="6" mincontribution="100000" maxrank="100"/>    <!-- Baron -->
        <class id="5" mincontribution="100000" maxrank="50"/>    <!-- Viscount -->
        <class id="4" mincontribution="100000" maxrank="30"/>    <!-- Count -->
        <class id="3" mincontribution="100000" maxrank="10"/>    <!-- Marquis -->
        <class id="2" mincontribution="100000" maxrank="5"/>    <!-- Duke -->
        <class id="1" mincontribution="100000" maxrank="1"/>    <!-- Grand Duke -->
    </classtable>
    
    <!-- Reward options -->                                        //Recompensas por Patente
    <!-- class:    the gens class that will be rewarded-->                        //A Patente que vai receber o prêmio
    <!-- type:    refer to Item.txt-->                                //Tipo do item, no Item(New).txt
    <!-- index:    refer to Item.txt-->                                //O item, no Item(New).txt
    <!-- level:    level of the item, Min is 0, Max is 15-->                    //O Level do item, +0 á +15
    <!-- dur:    item durability, Min is 0, Max is 255-->                    //A Durabilidade do item, 0 á 255
    <!-- count:    item quantity that will be given-->                        //Quantidade de items que serão dados pro jogador
    <rewardlist>
        <reward class="1" type="14" index="141" level="0" dur="0" count="30"/>    <!-- Grand Duke -->
        <reward class="2" type="14" index="141" level="0" dur="0" count="20"/>    <!-- Duke -->
        <reward class="3" type="14" index="142" level="0" dur="0" count="20"/>    <!-- Marquis -->
        <reward class="4" type="14" index="142" level="0" dur="0" count="10"/>    <!-- Count -->
        <reward class="5" type="14" index="143" level="0" dur="0" count="10"/>    <!-- Viscount -->
        <reward class="6" type="14" index="143" level="0" dur="0" count="5"/>    <!-- Baron -->
        <reward class="7" type="14" index="144" level="0" dur="0" count="5"/>    <!-- Knight Commander -->
        <reward class="8" type="14" index="144" level="0" dur="0" count="3"/>    <!-- Super Knight -->
    </rewardlist>
    
    <!-- Battle map list (id: Value from MoveList.xml, max: 10) -->                    //Mapas aonde acontece a treta dos gens, olhar no MoveList.xml para mais info, máximo de 10 mapas
    <battlemaplist>
        <move id="42"/>    <!-- Vulcanus -->
    </battlemaplist>
    
    <!-- Battle zone list (id: MapNumber, max: 11) -->                        //Mapas aonde acontece as treta pesada dos gens que os normais nao entram, máximo de 11 mapas
    <battlezonelist>
        <map id="63"/>    <!-- Vulcanus -->
    </battlezonelist>
</gens>