var onReady = [];
var eventsTime = [
//Events Default
["Blood Castle", ["00:00","02:00","04:00","06:00","08:00","11:56","1 4:00","16:00","18:00","20:00","22:00"]],
["Devil Square", ["03:30","06:30","09:30","12:30","15:30","18:30","2 1:30","23:30"]],
["Skull Black", ["00:00","02:00","04:00","06:00","08:00","11:56","1 4:00","16:00","18:00","20:00","22:00"]],
/* Dia da semana e horário especifico */
/*["Skeleton", [1, 2, 3, 4, 5, 6, 7], ["08:15", "10:15", "12:15", "14:15", "16:15", "18:15", "20:15"]],
["Budge Dragon", [2, 2, 4, 4, 6, 6], ["12:28", "21:28", "12:28", "21:28", "12:28", "21:28"]],*/
];
function toSeconds(var1, var2, var3) {
return var1 * 3600 + var2 * 60 + var3;
}
function DateUTC(IndexaUTC) {
d = new Date();
utc = d.getTime() + (d.getTimezoneOffset() * 60000);
return new Date(utc + (3600000 * IndexaUTC))
}
function updateEventsTime() {
var VarDateUTC = DateUTC(-3);
var VarSecs = toSeconds(VarDateUTC.getHours(), VarDateUTC.getMinutes(), VarDateUTC.getSeconds());
var VarCalculator = "";
for (i in eventsTime) {
line = eventsTime[i];
var image = '';
switch(line[0]) {
case 'Blood Castle': image = 'icon_bc.png'; break;
case 'Devil Square': image = 'icon_ds.png'; break;
case 'Skull Black': image = 'icon_skull.png'; break;
case 'PvP Battle': image = 'icon_pvp.png'; break;
case 'Lucky Mixes': image = 'icon_mix.png'; break;
default: image = 'icon_sky.png'; break;
}
/* array com 2 casas */
if (line.length == 2 && typeof(line[1]) == "object") {
var LoopTiming;
for (LoopTiming = 0; LoopTiming < line[1].length; LoopTiming++) {
var ConvertToTime = line[1][LoopTiming].split(":");
ConvertToTime = toSeconds(ConvertToTime[0], ConvertToTime[1], 0);
if (ConvertToTime > VarSecs) {
break
}
};
LoopTiming = LoopTiming % eventsTime[i][1].length;
var ConvertToTime = eventsTime[i][1][LoopTiming].split(":");
var ComparationParam = toSeconds(ConvertToTime[0], ConvertToTime[1], 0) - VarSecs;
if (ComparationParam < 0) {
ComparationParam += 3600 * 24
};
var var1 = parseInt(ComparationParam / 3600);
ComparationParam -= 3600 * var1;
var var2 = parseInt(ComparationParam / 60);
var var3 = ComparationParam - var2 * 60;
var _0xa2bexf = (var1 < 10 ? '0'+ var1 : var1) + ":" + ((0 + var2) < 10 ? '0'+ var2 : var2) + ":" + ((0 + var3) < 10 ? '0'+ var3 : var3);
VarCalculator += '<tr>'+
'<td>'+
'<h4 class="ui image header" style="display: ruby;">'+
'<img src="templates/modelo/images/'+ image +'" class="ui mini rounded image">'+
'<div class="content" style="font-family: Oswald; text-transform: uppercase; font-weight: 700;">'+ line[0] +'<div class="sub header"><i class="clock outline icon"></i>'+ line[1][LoopTiming] +'</div></div>'+
'</h4>'+
'</td>'+
'<td><span class="ui tag '+ (var1 == 0 && var2 < 5 ? 'green' : '') +' label">'+ _0xa2bexf +'</span></td>'+
'</tr>';
}
/* array com 3 casas ou mais */
else {
if (line.length == 3) {
var VarStruct1 = [0, 0, 0, 0, 0, 0, 0];
var VarStruct2 = [0, 0, 0, 0, 0, 0, 0];
for (LoopTiming in line[1]) {
var ConvertToTime = line[2][LoopTiming].split(":");
ConvertToTime = toSeconds(ConvertToTime[0], ConvertToTime[1], 0);
VarStruct1[line[1][LoopTiming] - 1] = ConvertToTime;
VarStruct2[line[1][LoopTiming] - 1] = line[2][LoopTiming];
};
var FinalGetTime = VarDateUTC.getDay();
var InitValueTime = 0;
while (1) {
if (VarStruct1[FinalGetTime] && ((FinalGetTime == VarDateUTC.getDay() && VarStruct1[FinalGetTime] > VarSecs) || FinalGetTime != VarDateUTC.getDay())) {
var DefineTimeX = ["Dom. ", "Seg. ", "Ter. ", "Qua. ", "Qui. ", "Sex. ", "Sab. "][FinalGetTime];
if (FinalGetTime == VarDateUTC.getDay()) {
DefineTimeX = ""
};
var ComparationParam = (FinalGetTime * 24 * 60 * 60 + VarStruct1[FinalGetTime]) - (VarDateUTC.getDay() * 24 * 60 * 60 + VarSecs);
if (ComparationParam < 0) {
ComparationParam += 7 * 24 * 60 * 60;
};
var WorkingTimeParse = parseInt(ComparationParam / (24 * 60 * 60));
ComparationParam -= WorkingTimeParse * (24 * 60 * 60);
var var1 = parseInt(ComparationParam / 3600);
ComparationParam -= 3600 * var1;
var var2 = parseInt(ComparationParam / 60);
var var3 = ComparationParam - var2 * 60;
var TimeNewVar;
if (WorkingTimeParse) {
TimeNewVar = WorkingTimeParse + "d " + (var1 < 10 ? '0'+ var1 : var1) + ":" + (var2 < 10 ? '0'+ var2 : var2);
}
else {
var TimeNewVar = (var1 < 10 ? '0'+ var1 : var1) + ":" + (var2 < 10 ? '0'+ var2 : var2) + ":" + (var3 < 10 ? '0'+ var3 : var3);
};
VarCalculator += '<tr>'+
'<td>'+
'<h4 class="ui image header" style="display: ruby;">'+
'<img src="templates/modelo/images/'+ image +'" class="ui mini rounded image">'+
'<div class="content" style="font-family: Oswald; text-transform: uppercase; font-weight: 700;">'+ line[0] +'<div class="sub header"><i class="clock outline icon"></i>'+ DefineTimeX + VarStruct2[FinalGetTime] +'</div></div>'+
'</h4>'+
'</td>'+
'<td><span class="ui tag '+ (var1 == 0 && var2 < 5 ? 'green' : '') +' label">'+ TimeNewVar +'</span></td>'+
'</tr>';
break
};
/*if (InitValueTime++ > 8) {
VarCalculator += '<tr>'+
'<td>'+
'<h4 class="ui image header" style="display: ruby;">'+
'<img src="templates/modelo/images/'+ image +'" class="ui mini rounded image">'+
'<div class="content" style="font-family: Oswald !important;text-transform: uppercase !important;font-weight: 700;">'+ line[0] +'<div class="sub header"><i class="clock outline icon"></i>'+ line[1][LoopTiming] +'</div></div>'+
'</h4>'+
'</td>'+
'<td><span class="ui tag label">7d</span></td>'+
'</tr>';
break
};*/
FinalGetTime = (FinalGetTime + 1) % 7;
}
}
/*else {
VarCalculator += '<tr>'+
'<td>'+
'<h4 class="ui image header" style="display: ruby;">'+
'<img src="templates/modelo/images/'+ image +'" class="ui mini rounded image">'+
'<div class="content" style="font-family: Oswald !important;text-transform: uppercase !important;font-weight: 700;">'+ line[0] +'<div class="sub header"><i class="clock outline icon"></i>'+ line[1][LoopTiming] +'</div></div>'+
'</h4>'+
'</td>'+
'<td><span class="ui tag label">'+ line[1] +'</span></td>'+
'</tr>';
}*/
}
};
$(".events-in-game").html('<table class="ui very basic table">'+
'<tbody>'+ VarCalculator +'</tbody>'+
'</table>')
};
onReady.push(function() {
setInterval(updateEventsTime, 1000);
});
for(var i in onReady) onReady[i]();